(Topic ID: 156438)

Pinduino! Interactive control of LEDs

By lyonsden

8 years ago


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  • 231 posts
  • 47 Pinsiders participating
  • Latest reply 2 years ago by etien
  • Topic is favorited by 92 Pinsiders

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There are 231 posts in this topic. You are on page 3 of 5.
#101 6 years ago

Pinduino for Baywatch! This uses a new version of the pinduino for Sega/Data East Version 3 (Many games from early to late 90's).

I really like how it came out.

Listed in my Pinside Shop for anyone interested in a Plug and Play (or PM me if you want to build your own): https://pinside.com/pinball/market/shops/1025-professor-pinball/01342-pinduino-baywatch

Code is open source and easily modified: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/Sega-Baywatch

#102 6 years ago

Nice! Was there a particular reason you added the lights to the trough and not the apron with the Baywatch?

#103 6 years ago

Thanks! I personally prefer lighting up the whole apron, but I'm borrowing this from golfingdad, who wanted the LEDs in the trough. Some people prefer keeping the game looking as original as possible and some like lighting it up!

#105 6 years ago

BigLebowski (https://pinside.com/pinball/community/pinsiders/biglebowski) sent me a prototype set of his addressable LED lights for pop bumpers. I had a chance to test them out over the weekend and used a Pinduino to try various lighting effects on them. They are really, really neat! He has designed them to fit and screw down on a standard pop bumper body, and the boards have 6 addressable LEDs on the top and 4 on the bottom of the board. He is making them by hand right now and is still in the development phase, but you should send him a PM if you are interested in grabbing a set. Below is my video review and I hope to get my pinduino library updated to better support them soon (and then get them installed in one of my games.)

#106 6 years ago

This is a very cool mod designed by @mountaindewdude. It is an infinity mirror that replaces the backboard / back panel of a playfield. The design is very elegant with a one-way mirror in front, a strip of addressable LEDs that a placed around the inside frame, and (I assume) a second mirror on the back. This is a perfect mod for a Pinduino!

Video testing the mirror with a few lighting effects

MountainDewDude said he had been working on a sparkle effect, which I added to the Pinduino library. He was spot on -- it looks great:

I got it installed in my Twilight Zone last night -- looks incredible. I'm working the code for it and it is coming together nicely.

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#107 6 years ago

eric-

One of the things I wanted to try and do was a backbox mod which simulated the star field in the twilight zone intro. Didn't get super far with all the other projects I have, but I have one of the backboard mods that already does this - I figured it wouldn't be super hard to add a twinkle effect and put the addressable LEDs back there instead of the ELwire it currently has. Whether or not you could SEE it back there, I'm not sure..

#108 6 years ago
Quoted from Rdoyle1978:

eric-
One of the things I wanted to try and do was a backbox mod which simulated the star field in the twilight zone intro. Didn't get super far with all the other projects I have, but I have one of the backboard mods that already does this - I figured it wouldn't be super hard to add a twinkle effect and put the addressable LEDs back there instead of the ELwire it currently has. Whether or not you could SEE it back there, I'm not sure..

Great idea! If you build it, I'm happy to program it.

#109 6 years ago

I installed the PinFinity in my TZ and wrote a pinduino sketch for it: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/TZ-InfinityMirror

Closeup video:

Video from farther back:

Note that I am am running multiple pinduinos controlling a lot of LEDs on my TZ. Even through I have replaced the 5V voltage regulator on the power driver board with this bad boy (https://www.ezsbc.com/index.php/featured-products-list-home-page/psu5.html#.We1qmBNSzeQ), which I HIGHLY recommend, I hit a WPC reset on the latter video. I have an external 5V power supply on its way and will make a new video with everything connected as soon as I get it hooked up (I can't wait).

#110 6 years ago
Quoted from lyonsden:

I installed the PinFinity in my TZ and wrote a pinduino sketch for it: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/TZ-InfinityMirror
Closeup video: » YouTube video
Video from farther back: » YouTube video
Note that I am am running multiple pinduinos controlling a lot of LEDs on my TZ. Even through I have replaced the 5V voltage regulator on the power driver board with this bad boy (https://www.ezsbc.com/index.php/featured-products-list-home-page/psu5.html#.We1qmBNSzeQ), which I HIGHLY recommend, I hit a WPC reset on the latter video. I have an external 5V power supply on its way and will make a new video with everything connected as soon as I get it hooked up (I can't wait).

That PSU5 is the best thing ever invented for Power driver boards. If you are close to the threshold I believe you can adjust the voltage output from that regulator a tiny bit. Or do the PDB hack

#111 6 years ago
Quoted from Rdoyle1978:

That PSU5 is the best thing ever invented for Power driver boards. If you are close to the threshold I believe you can adjust the voltage output from that regulator a tiny bit. Or do the PDB hack

I have cranked mine up on TZ, but don't want to go above 5% (5.25V), which is variance of many components. What is the PDB hack?

#112 6 years ago
Quoted from lyonsden:

I have cranked mine up on TZ, but don't want to go above 5% (5.25V), which is variance of many components. What is the PDB hack?

this:
http://pinwiki.com/wiki/index.php?title=Williams_WPC#The_Absolute_Last_Resort

"The absolute last resort". It's not recommended, but apparently only because it can cover up other issues and make them hard to diagnose, because you're changing the board design slightly. Before I replaced my voltage regulator on one of my games, I was going to do this (which as it turns out wouldn't have helped).

If you've already raised the output of the PSU5, I guess maybe it's not a good idea though - it further pushes the output higher but since you can dial it in, I think this may be moot

#113 6 years ago

Back panel looks great, Eric!

Quoted from lyonsden:

... I have an external 5V power supply on its way and will make a new video with everything connected as soon as I get it hooked up (I can't wait).

I put an extra switching power supply in my JP for running the Pinduino and leds strips to avoid resets and taxing the psu.

#114 6 years ago

The hack of last resort. I never tried doing that. I've been happy with what the replacement 5V voltage regulator lets me get away with, but it is pretty easy to go too far with LED strips (60 RGB LEDs set to white draws 1.2A) on a WPC system. My TZ has about 70-80 LEDs across the Ramp, PinFinity Mirror, and translite and would reset in multiball, but running the LEDs for the ramp and translate, or PinFinity Mirror (~30 LEDs) alone was fine. I've had to use external power supplies for my Tron and Ironman setups (40 RGB LED GI + 60 LEDs for the apron and backboard + 150 LEDs on the ramps), but the AUX circuit on Stern SAM/Whitestar is fairly robust in comparison to WPC.

I guess if I'm not pushing the limits, I'm not learning anything new.

#115 6 years ago
Quoted from lyonsden:

The hack of last resort. I never tried doing that. I've been happy with what the replacement 5V voltage regulator lets me get away with, but it is pretty easy to go too far with LED strips (60 RGB LEDs set to white draws 1.2A) on a WPC system. My TZ has about 70-80 LEDs across the Ramp, PinFinity Mirror, and translite and would reset in multiball, but running the LEDs for the ramp and translate, or PinFinity Mirror (~30 LEDs) alone was fine. I've had to use external power supplies for my Tron and Ironman setups (40 RGB LED GI + 60 LEDs for the apron and backboard + 150 LEDs on the ramps), but the AUX circuit on Stern SAM/Whitestar is fairly robust in comparison to WPC.
I guess if I'm not pushing the limits, I'm not learning anything new.

You've basically subsumed it with the voltage regulator replacement. Best thing I ever did was start putting those things in games... the heat reduction alone is worth it!

#116 6 years ago

Massive update to my XMEN code!

(I didn't make it to Magneto Multiball -- I suck).

1 week later
#118 6 years ago

Just made a pinduino for my BoP helmet. I think it came out really well (and kicks the snot out of the stock lighting).

Code, as always, is open source: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/BOP-ramp-head

If anyone is interested in a plug and play kit, just PM me (and I'll get this listed in my Pinside store). I think the cost will be $125 (or you can DIY for around $40-$50).

1 week later
#120 6 years ago

I made a video showing the helmet with BoP 1.0 (uses the same code for both BoP version):

#121 6 years ago

I just made a massive update to the Pinduino code for Tron. This setup uses two Pinduinos: one for the Ramps, and one for the GI/Backboard. Each pinduino is controlling two sets of addressable LEDs.

Code is open source (as always):
Ramps: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/Tron_interactive_Ramps
GI: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/Tron_interactive_GI

PM me if you are interested in making this setup and I can point you to instructions.

#122 6 years ago

Such great work you are doing. Love it all.

#123 6 years ago

Here is a video that walks through how the pinduino is connected to a game. This one shows the two stacked Pinduinos I used in Tron. Also, it shows the two older pinduinos that I had been using (based on the Arduino Mega vs. the Arduino Nano). The older version (which has open source board design files: https://github.com/elyons/professor_pinball_boards) is much more flexible and powerful than the new version. However, it is much more complicated to put together and wire into a game. For 99% of what I do, the new version is sufficient (and cheaper and easier to make).

#125 6 years ago

Lyonsden... This mod is super sweet hope one day you will create a kit for the Dialed In SE

3 weeks later
#126 6 years ago

I had a chance to build a pinduino with a buddy for his Party Zone. Love the ramps on this game!

Code is available (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/PartyZone

3 weeks later
#127 6 years ago

Hi All,

Just want to let people know that I'll be taking an assignment for my job in Alexandria, VA for 2018. (Starting at the end of Jan.) While Tucson will still be my home and base camp for Professor Pinball mods and all things Pinduino, I am looking forward to checking out the DC area's pinball scene. It is a great opportunity that let's me work from Tucson one week a month. Also, this means that orders to my pinside shop (https://pinside.com/pinball/market/shops/1025-professor-pinball) will still be filled, but there may be a longer delay till I can get kits assembled and mailed.

For Pinsiders in the DC area that I've met through Pinside, I am looking forward to meeting you in person. Also, I have a feeling that I'll still need to get a fix of working on games, developing Pinduino code, and installing pinduinos on games, so if you have a game that can use the pinduino magic, get in touch with me.

Best,
-Eric Lyons (aka Professor Pinball)

2 weeks later
#129 6 years ago

No Good Gofers:

LEDs on ramps are facing towards the middle of the playfield rather than into the ramps (ramps are colored translucent plastic and would filter the colors too much). This has the advantage of brightening the playfield when playing.

Code is available (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/No-Good-Gofers

Instructions for assembling and installing: https://docs.google.com/document/d/11dvWLn5GuwVkKGALNcZdN98K1qqAlEKzqyIpqNevzU4/edit

Get your kit: https://pinside.com/pinball/market/shops/1025-professor-pinball/01472-pinduino-no-good-gofers-lighting-kit

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#130 6 years ago
Quoted from lyonsden:

No Good Gofers:
LEDs on ramps are facing towards the middle of the playfield rather than into the ramps (ramps are colored translucent plastic and would filter the colors too much). This has the advantage of brightening the playfield when playing.
Code is available (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/No-Good-Gofers
Instructions for assembling and installing: https://docs.google.com/document/d/11dvWLn5GuwVkKGALNcZdN98K1qqAlEKzqyIpqNevzU4/edit
Get your kit: https://pinside.com/pinball/market/shops/1025-professor-pinball/01472-pinduino-no-good-gofers-lighting-kit
» YouTube video

Wow, that looks great! Those ramps are perfect. Good idea!

#131 6 years ago

Installed a Pinduino and a set of addressable LEDs in my Walking Dead over the weekend. One string of LEDs is installed on the left ramp and another string is installed on the right side of the apron. Each string is controlled separately by a single Pinduino.

Most of the lighting effects happen on the apron while the ramp LEDs light the playfield. The coolest effect happens at 6 min 20 sec in the video during the crossbow shot where Eric helped write a "bullet" sequence into the effects. Really neat!!

Here are some examples of the effects in the current sketch:

Apron flashes blue when the prison is hit.
Apron flashes green when the well walker is hit.
All LEDs flash red when the pops are hit.
Apron flashes green when the Woodbury spinner is lit.

IMG_20180204_140831 (resized).jpgIMG_20180204_140831 (resized).jpg

#132 6 years ago
Quoted from Tres:

Installed a Pinduino and a set of addressable LEDs in my Walking Dead over the weekend. One string of LEDs is installed on the left ramp and another string is installed on the right side of the apron. Each string is controlled separately by a single Pinduino.
Most of the lighting effects happen on the apron while the ramp LEDs light the playfield. The coolest effect happens at 6 min 20 sec in the video during the crossbow shot where Eric helped write a "bullet" sequence into the effects. Really neat!!
Here are some examples of the effects in the current sketch:
Apron flashes blue when the prison is hit.
Apron flashes green when the well walker is hit.
All LEDs flash red when the pops are hit.
Apron flashes green when the Woodbury spinner is lit.
» YouTube video

Excellent work with your Walking Dead!

For those interested, here is a link to the code: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/Walking_Dead

2 months later
#133 6 years ago

This post is grossly overdue.

I purchased two Pinduino kits from Eric before Mr. Smith Went to Washington (https://pinside.com/pinball/forum/rss/topic/professor-pinball-goes-to-washington-dcalexandria). One for Spider-Man VE and one for Metallica (Pro).

I had some questions about installation wiring (LED strips installed on back panel and apron) which he promptly answered via email/text.

Here's some tips:

1. Remove your back panel row of LED lights. At first, I was underwhelmed with the Pinduino light effects until I realized the back panel lights were washing out the LED strips (which I should have remembered the additive effects of wavelengths from physics & opto classes).

2. Clean surfaces where you will place the LED strips with rubbing alcohol prior to attachment. This will help with adhesion of the strips - more on this below.

3. Placement of back panel strip of LED lights. They need to be low enough to light the playfield but high enough not to be seen, otherwise you'll be blinded. For MET this placement was above the row of back panel sockets. For SMVE it was over top of the sockets.

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4. Placement and adhesion of LED strips on the apron. I chose to put the strips on the outside of the apron. Others, like HankScorpio put his under the apron. Even with cleaning the aprons (SMVE smooth metal, MET textured polymer) with rubbing alcohol, the strips had trouble staying attached and began to peel away.

I carefully pealed the strips off the next day. I re-cleaned the apron surfaces with rubbing alcohol, preheated the apron surfaces with a heat gun (be careful not to melt the plastic aprons), pressed the strips on firmly and heated the strips again with the heat gun and applied pressure while warm.

Professor Pinball recommended using Scotch ATG Adhesive Transfer Tape 976 Clear, 0.25 in. It's been out of stock for months on Amazon, and ebay has been a bust. I'm still waiting.

The good news is that the heat gun method appears to have worked well and the strips have not separated from the apron.

A final note on the apron placement - I'm not sold on the strips being on the apron. I find them almost too bright and they can be distracting. I'm debating whether or not to remove them.

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5. The Pinduino sketches. These were complete and functional for both SM (used on SMVE) and MET.

For MET, I was not happy with the stock blue color for the "electric chair" and the stock red for "electric chair insert" and "electric chair spot", for the Sparky effect, so I changed the color to Ice Blue, which matches some of the comet bulbs I used.

For reference, I changed the following from the MET sketch for the colors:
FROM pd.adrLED1()->color("red", 255); //original sketch TO pd.adrLED1()->colorRGB(212, 240, 255, 255); //ice blue version 1

and

FROM pd.adrLED1()->color("blue", 255); //original sketch TO pd.adrLED1()->colorRGB(212, 240, 255, 255); //ice blue version 1

This is a fun little modification. I hope to create some custom code in the future to change the effects.

Added over 6 years ago:

Apron lighting- I ended up duplicating the code and running the apron lighting separately ( the backboard and apron lights are now on distinct outputs) for MET. This was done to lower the intensity of the Apron lighting.

1 month later
#134 5 years ago

Just finished installing homemade stadium lights and a pinduino in my ID4. Here is the attract more I coded.

2 weeks later
1 month later
#136 5 years ago

I have developed a Pinduino board for System 11 games! This opens up another great era of games for interactive lighting (and other mods) controlled by the open source Pinduino platform. The first game I've developed code for is pinbot. Let me know what you think!

Code is available: https://github.com/elyons/professor_pinball_pinduino_sketches/blob/master/Pinbot/Pinbot.ino

Plug and play kits for Pinbot are for sale in my Pinside shop: https://pinside.com/pinball/market/shops/1025-professor-pinball/01860-pinduino-pinbot-interactive-lighting-for-the-ramps

And System 11 Pinduios are available as well: https://pinside.com/pinball/market/shops/1025-professor-pinball/00864-pinduino-diy

#137 5 years ago

Also, I failed to post this video of a pinduino used to drive lights in HS2:

This one was made by a pinsider using the DIY kit for WPC games (and is also available as a plug and play kit: https://pinside.com/pinball/market/shops/1025-professor-pinball/01766-pinduino-the-getaway-supercharger-)

#138 5 years ago

Testing attract mode effect for A13. Using the sparkle and datastream lighting effects similar to Eric's Pinbot above. At this time I have LED strips on the ramp and apron. I'll be adding under cab strips as well. (also have an LED OCD board installed).

#139 5 years ago

mbott1701 That looks great! Can’t wait to see the whole setup when you are finished.

#140 5 years ago
Quoted from lyonsden:

I have developed a Pinduino board for System 11 games! This opens up another great era of games for interactive lighting (and other mods) controlled by the open source Pinduino platform. The first game I've developed code for is pinbot. Let me know what you think!

Code is available: https://github.com/elyons/professor_pinball_pinduino_sketches/blob/master/Pinbot/Pinbot.ino
Plug and play kits for Pinbot are for sale in my Pinside shop: https://pinside.com/pinball/market/shops/1025-professor-pinball/01860-pinduino-pinbot-interactive-lighting-for-the-ramps
And System 11 Pinduios are available as well: https://pinside.com/pinball/market/shops/1025-professor-pinball/00864-pinduino-diy

So awesome, any instructions on the way? I’ve got a row of system 11’s that I’ve been dreaming about pindiunos for.

Pinbot, Radical!, space station, high speed, taxi, ww, es, Transporter (especially transporter), sof

I’ll be moving forward on Pinbot soon , but I’m more of a diy kinda guy

#141 5 years ago
Quoted from Chosen_S:

So awesome, any instructions on the way? I’ve got a row of system 11’s that I’ve been dreaming about pindiunos for.
Pinbot, Radical!, space station, high speed, taxi, ww, es, Transporter (especially transporter), sof
I’ll be moving forward on Pinbot soon , but I’m more of a diy kinda guy

Chosen_S Glad you like it! Here is a link to the docs for assembling the system 11 Pinduino: https://docs.google.com/document/d/1A8YaBv_FFQN5RfsNb5AoKJI95oVvSj_lTBQLm4MxBIY/edit

And the docs for making/installing the Pinbot setup: https://docs.google.com/document/d/1A8YaBv_FFQN5RfsNb5AoKJI95oVvSj_lTBQLm4MxBIY/edit

DIY is a great way to go!

2 weeks later
#142 5 years ago

Here's my A13 with pinduino. This is the 3rd pin I've put a pinduino in. I can't say enough about the product and customer support, Eric is really a great guy to deal with.

#143 5 years ago

Outstanding work Mike! For those interested in doing something similar to their A13, Mike shared his Pinduino code and it is available on GitHub: https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/A13

1 month later
#144 5 years ago

I just had a chance to work with zene10 who has a whitewater to update the Pinduino code for that game. I tightened the timing of the main effect on the ramp and added in another one for the whirlpool.

Code (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/WhiteWater-LeftRamp

Plug and play kit available: https://pinside.com/pinball/market/shops/1025-professor-pinball/01979-pinduino-white-water-interactive-lighting-for-the-ramps

1 month later
4 weeks later
#146 5 years ago

Borg Ship in STTNG:

Source code (open source): https://github.com/elyons/professor_pinball_pinduino_sketches/tree/master/Star-Trek-TNG-Borg-Ship

PM me if you want to make one or get a Plug and Play kit. I'll get the instructions for making/installing written up soon (and someone pestering me makes sure that I do it.)

#149 5 years ago

Here is a video showing both the ramps and the Borg ship controlled by Pinduinos. A single pinduino can't control both as each one has two outputs for LED strips and the ramps use two outputs and the Borg ship one. Fortunately, they are designed to be stackable, so it was not a problem to get both running. Overall, I am very happy with how this came out. STTNG is the only game I've reacquired because I like it so much, and I wanted to do something special for the game with Pinduinos.

IMG_7834 (resized).JPGIMG_7834 (resized).JPG
1 week later
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