(Topic ID: 212424)

Pincraft - A Homebrew Pinball Story (Kings of Steel Conversion by Myth Pinball)

By MythMaker

6 years ago


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#1 6 years ago

Hey everyone... My name is Brian and my son is Connor (age: 9)

We have been in the pinball hobby for many years, most of you will recognize me from the pinball tournament scene. I ran the P3 tournaments and NPL tournaments for many years. Since having a family I haven't had the time to run tournaments anymore, but I have still be active in the pinball scene. You can usually find me at the Railroad Street Bar and Grill in a pinball league or hanging out down at the Pinball Gallery in Malvern.

Brian and ConnorBrian and Connor

Now onto the project! My son got very interested in the top of a home made pinball machine after watching the adventures of Ben Heck with AMH and after visiting the Pinball Gallery and seeing Total Nuclear Annihilation. After telling him the story and showing him the prototype videos he was very interested in making a pinball machine of his very own. So I started thinking of options.

Luckily we had a Kings of Steel sitting around which was not in very good shape. Destined to be sold or parted out, instead we would use it as a great base for a new machine.

To make the first project easier, we have decided to keep most of the basic layout and mechs but we wanted to make some tweaks to make the game play faster and be more fun.

But First we needed a theme! My son had gotten into Minecraft and loved the building aspect of the game. So we decided to make a new pinball machine based loosely on the themes of Minecraft and came up with the name Pincraft which is to have all original content.

Pincraft - The StartPincraft - The Start

Now that we had a theme we needed to figure out some basic rules and how the game would flow. So I printed out a playfield map and we jotted down some ideas and ready to get to work!

We will try to keep this thread updated, but I can't promise any regular updates... so just follow us and stay tuned.

#2 6 years ago

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This game was the inspiration for our beginning... So thanks very much TNA for costing me tons of money and I am not even buying one (at least not yet)!

#3 6 years ago

We first wanted to prototype the changes to the layout while we still have a flipping game.

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Here is the overall layout of KOS, We know we wanted to make it a faster playing game. So one of the first ideas was to remove the right target and make a loop that goes all the way around the playfield to the upper left flipper.

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Prototyping with Cardboard and painters tape worked surprisingly well. Here is our new loop lane on the right.

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Of course we have to test the change... which Connor enjoyed quite a bit.

Next idea came from a game we were working on at the moment, what if we added a spinner to the lane as well. This worked great, and I love spinners so how can you go wrong!

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#4 6 years ago

Next we wanted to test auto opening and closing gates... as in the newer WPC style. This would allow the ball to loop all the way around if we wanted to or stop it to go to the top hole.

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We also wanted to test a drop target in front of the left gate. This would allow the ball to be shot towards the upper left flipper and then drop to make hitting the blue targets easier. Here we just used a red block taped to the playfield for testing.

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Then we added a new "jackpot" lane for the upper left flipper. This worked well. Ultimately I believe we are going to use a newton ball assembly here with a captive ball to hit the target.

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#5 6 years ago

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Play testing the game was lots of fun!

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Last for now we marked up the playfield with some ideas for the feature lamps... Helps to give a visual of the rules.

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#6 6 years ago

Now that we had an idea of the rules and the layout on our flipping game, its time to say good bye to Kings of Steel and hello to Pincraft.

The first step was to strip the game of all the boards... These won't be needed as we will be going to the P3-ROC system.

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Connor wondering why I am taking his picture.

Time to remove the boards and even the light board.

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Game is looking quite bare at the moment.

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All the Kings of Steel parts are wrapped up and labeled ready to be sold. (PM me if you need anything)

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#7 6 years ago

After all that work it is time to take a break. Connor playing our hybrid SW:E1 / RFM....

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Doing quite well I must say.. he got to Attack Mars all by himself even betting my best score on the game (for the moment anyways)..

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#9 6 years ago

OK - Now back to work... (and a word of warning to Bally owners)

We had no plans to strip the cabinet at this time.. However we found the paint / sticker to peel off just by slightly peeling it.

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So a word of warning PROTECT YOUR EDGES!!!! At all cost... If there is any peeling edges seal them IMMEDIATELY!

Connor had lots of fun peeling the pieces off.

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Amazed at how easy it was:

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Took about 5 minutes for this paint to peel off and strip the cabinet bare

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And here is our pile of stickers left over...

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Well that was quite easy! Ready for any artwork in the future.

#10 6 years ago

I had to take a few days off for business.. Next update involves stripping the playfield and preparing for new hardware... stay tuned

#11 6 years ago
Quoted from swinks:

nice work and will be following, enjoy the journey
and I will add it to the homebrew index thread as well
https://pinside.com/pinball/forum/topic/homebrew-pinball-games-released-2016-to-current

Thanks for the add to the list... it is appreciated!

1 week later
#12 6 years ago

Next step in this pinball journey was to prepare the playfield for new mechs and wiring. Since we are going to be going with RGB lamps, all the old playfield lamps and wiring had to go! So lets destroy this playing kings of steel game! There is no going back at this point....

First we removed all the lamp boards from the game

Connor removing the lampsConnor removing the lamps

Looking pretty bare already, but the other lamp board had to go as well..

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Now we had both lamp boards removed....

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#13 6 years ago

Time to get rid of all this pesky wiring... No need to be neat about it, although we will be reusing a lot of the wiring later.

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All the wiring has to go.

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Connor helping to clip the wiring at all the attachment points...

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At this point the entire wiring harness has been removed from the game.

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#14 6 years ago

Now we need to get of all the pesky light sockets...

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These things are a complete pain to remove! Since you have to basically dig under the staples with a screw driver to raise them enough to get under them with a pliers to remove them.

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Hours of work later all the light sockets are removed. Cleaning the inserts and playfield of saw dust now!

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And there you have it... one completely cleared playfield ready for new wiring and mechs!

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Next update we will start adding the new mechs to the playfield in preparation for wiring.

#15 6 years ago

Now its time for some fun! We are going to start installing some of the new mechs!

First thing we wanted to do was add computer controlled gates to the game. This will allow the ball to loop around the game and make the upper hole area a more special shot.

Here is a WPC style computer controlled gate...

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First problem we ran into is the existing mounting holes will not work, seems this isn't as simple as we thought!

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So we had to remove the t-nuts and drill new mounting holes, including the new hole for the spring...

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Besides chipping the bottom layer of plywood slightly, it is a good fit.

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Next we add the control coil to the bottom of the playfield, this is what allows the computer to raise the gate

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Connor testing out the new gate mech! Works great.

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#16 6 years ago

Next we decided to add a drop target in front of the left gate. This will allow you to bounce a ball of the target and return it to the upper left flipper.

Here is the WPC style drop target mech with control arm (from PinballLife)

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I measured a drop target hole from Space Shuttle and made a template out of a piece of balsa wood.

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Testing out placement, need to make sure the top side and bottom side is clear. Then traced around the opening with a paint pen.

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Installing the mech in the hole went great...

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Here is the new drop target!

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Installed from the bottom side

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#17 6 years ago

Testing the new drop target mech is tons of fun!

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Connor does a good job of making sure everything is lined up great.

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Ball returns perfectly to the upper left flipper.

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Next we will work on the new scoreboard display and prep on the cabinet while waiting for more parts for the playfield.

#18 6 years ago

Playing around with the right area of the game we are trying to figure out what we are doing over here.. We bought a stern shooter lane ramp to use over the right loop around, so trying to play around with placement...

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Also we have this extra scoop assembly setting around, thinking about using this on the right side.

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Ultimately we decided to mount the scoop in a strange placement where you cannot shoot it directly, it will be mounted to the right between the posts. A diverter will allow you to shoot the scoop by looping around from the left.

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#19 6 years ago

Now we took a break from the playfield to work on the cabinet and get it prepped.

We bought a Lepai LP-168HA 2.1 2x40W Mini Amplifier + 1x68W Sub Output available from Parts Express at:
https://www.parts-express.com/lepai-lp-168ha-21-2x40w-mini-amplifier-1x68w-sub-output--310-308

I believe this is the same AMP that is used on TNA. I have used it in the past on my Pin2k cabinet conversion.

First we need to build a mounting plate from some scrap wood

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Now we work on placing the amp

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And here it is in the cab

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All secured down, we are going to use the service outlet for power so we don't tap the 12v line any more.

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#20 6 years ago

Time to work on our new score display. Picked up some plywood from the local hardware store.

Connor sanding the first cut of the plywood...

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Testing the first fit into the cabinet...

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Seems to fit pretty good, now we need to map out the speaker and display cut-outs.

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Time to drill the holes for the jigsaw

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Holes in each corner so the jigsaw can get started...

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Everything all cutout... I ended up using a dremel for the round holes as they were a bit tight for the jigsaw.

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Filling some of the splitting of the plywood layers after cutting

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And the first coat of paint!

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#21 6 years ago

Getting the hinge right on the backboard was a really pain... We wanted to be able to hinge the display down to make servicing easier at least while the game was in development.

I ended up re-purposing the light board hinge. I needed to add extra wood pieces to the head to be able to attach this hinge.

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We then used standard gate latches to keep the backbox upright. Warning if you choose to use these, they will need to be taped if you transport the game as they love to come loose if moved.

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Here is the new display board in the game... Still needs speaker grills but otherwise pretty much complete

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Connor showing off the new display, also note the upgraded speakers in the game from flipper fidelity. The sub mounting is temporary, will most likely need an upgraded mount.

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And here it is in its hinged down version...

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LCD Display is from Pinball Life
https://www.pinballlife.com/index.php?p=product&id=4430

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I was a bit concerned with how fragile the LCD display seemed, so I added a piece of plexi-glass in front of the display, it actually gives it a nice gloss finish as well...

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#29 6 years ago

Thanks for all the kind messages, it is greatly appreciated! This will be a very long project involving lots of work and I am dedicated to showing all of it to either inspire others or at least for others to appreciate how much effort is required.

-1
#30 6 years ago

Next step is to wire up the amplifier to get the sound system going!

Here is the back of the amp with the four speaker wires and wires to the sub woofer.

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Decided with adding more power supplies in, even if temporarily.. I would add a power strip into the game to make it easy to work on.

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Here is the new connector for the speakers. I attempted to buy a matching connector to the flipper fidelity set, but instead it was wrong. So just re-wired it anyways. This connector is important to make removing the head easier in the future.

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Here is the backbox speakers and display all wired up!

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After wiring everything up we realized most of the wiring loom in the cabinet will not be used... So lets remove it!

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Connor removing some wires, always fun! (putting them back not as much)

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Here is the cabinet all cleaned up with just our speaker wiring in place.

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And now it is time to start P-Roc-in! Here is the first PROC board installed in the game. A SW-16 for the cabinet switches.

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#31 6 years ago

After testing out the sound system, it turned out our bass speaker mount was not working at all as planned... The speaker was rattling and is going to need a better mount.

So lets make one..

First grabbed a spare piece of plywood and marked out the ends of the circle.

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Now it is time for makeshift tools. Since I didn't have a compass I used a nail with a wire wrapped around it and a pencil. Worked great!

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here is the circle all cut out...

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Now I need to add holes to countersink the bolts used to hold the speaker firm.

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And here is our new mount in the cabinet...

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Worked great! Now I can consider the speaker system done and working well.

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#32 6 years ago

Time for a break from pinball! We stopped by the Silverball Museum in Asbury Park, NJ. The kids had a blast. What a wonderful collection of pinball machines all in very decent shape and the admission was reasonable.

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Connor loved playing the old woodrails. He loves the older pinball machines.

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And Gwen getting inspired from Bowen's videos of Attack From Mars... Enjoyed her game greatly.

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A great evening!

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#33 6 years ago

Well now that the cabinet is ready for the most part, its time to focus back on the playfield.

We decided to attempt to replace the ball area with a new scoop.

A few reasons:
- We wanted the game to be able to have multiball
- The Bally solution of the era was complex and the parts were hard to find
- The PROC and Skeleton Game will have this scoop code already written in.

Thanks pinball life again for the parts (no, I am not getting a discount.. not yet anyways)

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Connor removing all the old components in the scoop area.

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Thats all we did for now in the scoop... more is coming on this adventure soon!

#34 6 years ago

We are also trying to add a new diverter to the game. We purchased a LOTR diverter but now are trying to figure out where to place it.

Where does this go?

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After looking at it over and over again, it was almost impossible to test this... So lets make a version of the diverter out of wood (so we don't have the rod sticking out in the way!)

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Then lets tape it all to the playfield and give it a test!

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Connor's favorite part for sure! Worked great and added lots of variance to the game since the ball won't directly return to the flippers (hint: it goes right to the slings)

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Thats it for now! More updates coming soon...

#36 6 years ago

Now it is time to mount some boards!

We are going to use the P3-Roc system and decided to use the PD-16 controller boards and mount them in the head. The SW-16 and LED drivers will be mounted to the playfield to make wiring easier.

The P3-Roc board mounted...

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Two PD-16's sitting next door...

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And the head with all the boards mounted...

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#37 6 years ago

Next thing to add to the game was the diverter gate... This is a brand new mech that wasn't in the original game and was an idea I had after looking at the playfield layout.

Trying to find a good spot for the gate:

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Well I guess that was the spot...

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Connor screwing on the controlling mech, which is essentially a flipper mech with just a hold coil.

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Almost done...

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Shiny new mech (missing lots of parts yet, but thats ok!)

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Now it is time to figure out this shooter ramp and diverter puzzle...

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Only solution I could come up with is to fab a new side rail to hold the shooter ramp and allow the ball to roll smoothly...

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Also trying out a gate we found, this will be the skill shot of the game.

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#38 6 years ago

Now it is time to cut out the new scoop area. Nothing like putting a giant hole in your only playfield, kinda nerve wracking..

Step 1 was to make a template out of wood and line it up on the playfield...

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Then using a dremel cut out the whole and round the edges a bit...

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And there she is, a brand new scoop...

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And the underside view...

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This is a used scoop from RFM, it isn't super pretty but it will get the job done.

#39 6 years ago

Next area to tackle was the Newton ball assembly... luckily we already had an existing hole to use.

We found these rails from an on Time Warp part bin, and they looked just the right size.

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Now I made a template for the hole needed for the target and drilled it out. The F's next to the holes indicate that they need to be filled in at some point.

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Here is a re-used target (the right target) in place and working great!

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#40 6 years ago

During the break it was time to clean up the drop target assembly..

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A little Brasso and everything shined up nicely...

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Old KOS targets waiting a new home

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#41 6 years ago

Now it was time to work on the new ball trough area. This had me the most nervous of any of the hardware projects that we were working on.

Cutting out a huge hole in the only playfield we have and making sure everything is aligned right was no easy task.

Again I made a template out of wood to use to mark the playfield. Even after I made a few adjustments before starting the drilling.

Here is the start of the cutting the hole out.

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And then the saw stopped working.. couldn't figure out why for a few seconds...

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OPPS! Flipper mech was in the way. Luckily these can be easily rotated, so just removed it for now.

No more going back to kings of steel at this point!

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And here is the final cut out hole. I decided it bring it in a bit to accommodate the apron bracket.

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Amazingly the apron still fit on after installing the trough! This was a perfect fit... I honestly couldn't believe it.

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And here is the scoop sticking up...

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We did have one minor problem in that the old hole was a bit too long and the ball could technically get hung there. Simply solution was to just put some wire clamps at the end of the trough, no more ball hang!

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#42 6 years ago

Working on the side rail was a bit of a challenge.

After cutting it out we were test fitting it and it looks like it will work well.

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Still need to add some add some angle brackets to be able to mount it yet.

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But the fit looks pretty good.

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Next update we will continue to work on the side rail and ramps and finish getting the main playfield components in place including the second computer controlled gate and some new switches we will need to be able to activate features.

1 week later
#44 6 years ago

Next mission was to tackle this side rail... We needed to add angle brackets to secure it to the cabinet and the game. The shooter lane ramp then fits under this and goes over the side rail on its journey to the top roll overs.

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First step was to add some new holes to the bracket. This bracket is made of strap steel. This hole in particular was to attach to the side rail.

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Then we needed to create some corner brackets. This was done using the cutting wheel on a dremmel.

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Connor filing the end product nice and smooth...

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A slot had to be drilled out of the existing rail as an attachment point to the new rail.

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The rail in place with the shooter lane ramp (the protective plastic will be removed later...

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Here the rail is attached to the side rail. A hole was drilled to embed the nut into the rail so it doesn't stick out.

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And here are the other brackets in place. We used washers as spacers as they were a bit too tall. Easier to do this then cut more new holes into the rail.

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And a side view of the rail attachment point.

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Believe it or not though, this transition does cause some issues. The ball does hit the metal and bounce to the post and back out. We are going to need to put a piece of mylar or a ramp flap over this transition to make it more smooth in the future. Since the ball can travel both directions it is important this transition works both ways.

#45 6 years ago

Time to make some wiring looms... I ordered a bunch of connectors based on my other thread here:

https://pinside.com/pinball/forum/topic/p3-roc-connectors-and-where-to-buy

First connectors I tackled were some of the serial cables.

I bought this cable online since it has two cables plus a ground cable. It is also shielded to help with electrical interference.

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Adding the connectors is kinda of a pain. I have a molex crimper but it takes lots of time.

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Here is one finished serial jumper cable

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And here are the jumper cables installed in the game. (minus some cable management yet)

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We also started working on the solenoid harness. We are going to have four connectors going to the game. To make sure the correct ones are plugged into the correct plug, we are color coding them.

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And here are the finished connectors:

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#47 6 years ago
Quoted from etlandfill:

Looking great! I appreciate all the detail you're putting into the post. Honestly, my build is going slowly in part because I'm terrified of screwing things up, so seeing what you guys are doing to minimize that risk (and also fixing the inevitable things that will still go wrong) is a real inspiration for me to get off my butt and make progress. Keep up the awesome work! I hope someday I'll have a kid that wants to spend as much time with me underneath the hood of a good pin as much as Connor does with you.

Thank you for the kind words. Each step of this process I am nervous I am going to screw up and it will come out bad. Then once you get into it and work on it you get into the mindset of solving the problem and just moving forward. Once you are done you usually can't figure out why you were so nervous in the first place.

If you find something feels too big to tackle that day, just do some low hanging fruit instead. At least then you are making some progress and it will help calm the nerves. For example we worked on the wiring harness a bit because I wasn't worried about screwing that up. But I was nervous about working on the backglass... so we tackled that the next day.

#48 6 years ago
Quoted from Pahuffman:

Maybe reverse the overlap of the pieces and put in a one-way gate? That might take away from the flow you were looking for, but it would certainly solve the problem. The other options would be to weld the two pieces together or have a machine shop laser cut the entire piece for you.

I was very worried about it in testing, but then we just put some green painters tape and that eliminated 95% of the problem. I believe a simple working of some mylar in the area will help the transition. I am thinking that or a combination of that and thin ramp metal will resolve the problem.

The game originally had it the other direction because there was a one way gate there. Unfortunately the new metal is much thicker, so making it the other direction would actually make the problem worse for the ball coming the other direction.

Best solution really would be one rail going all the way around. I am in the mindset of lets see how far this project gets before I worry about perfecting anything...

#49 6 years ago

Now it is time to create a backglass for the game! I didn't want the game sitting around in the gameroom while we are doing work looking so crappy. So decided we should make a proper temporary backglass for the game.

The idea was that it would be transparent so we could see through it to the PD-16 boards and the diagnosis lights making it easier to work on the game while in development. Later on if we wanted we could create a more proper design.

First thing we did was mock up the design in Photoshop. We started with the font and treatment for it. We wanted an 80s vibe to the game so we picked the font and logo below.

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Then we added in some awesome fade lines under the text..

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And then finally an "infinity" grid at the bottom for that full on 80s vibe.

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Then to make it easier to trace, we changed the color to a shade of green and inverse the graphic (remember, printing on the back side of the plastic)

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Then I used a software called postrazer to split the graphic into standard 8x11 sheets of paper for printing

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Then the paper sheets need to be trimmed to size and laid out

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And finally taped together.

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#50 6 years ago

Then the plexiglass gets traced on using paint markers. This part was tons of fun.

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Here you see the outlines coming along

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And finally filled in a bit...

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After that was done there was lots of parts that were "thin" .. meaning they were missing a bit of paint. So the trick was lifting up the plexi to see the areas and filling them in.

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Here is the completed backglass...

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And installed in the game...

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Looks really good, but was missing something...

#51 6 years ago

Lighting was what was missing... All backglasses need some sort of lighting behind them.

So I grabbed some old RGB LED strips and made a harness for them. Right now the plan is to hard wire them to green, but latter on we want to be able to control them to RGB in the future...

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And here they are installed in the game.

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Connor insisted we test them right away, so here they are with the glass off..

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And with the glass on... looking quite good if I say so myself.

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3 weeks later
#56 5 years ago

Time for some more Pincraft Updates! I am going to try to split the posts a bit more so it is easier to load.

Next step was to try to install a spinner into the game. We needed a hanging spinner because of the placement on the right lane. I bought one from Pinball Life that seemed to fit the bill well.

Next step was to try to install the spinner without damaging the game for testing. I used a wood block to try to mock the spinner placement.

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Everything was testing well and great... so it was time to wrap up the game for the day...

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OPPS! It appears we forgot how short older SS games were to the glass. Clearly this spinner isn't going to fit here!

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#57 5 years ago

After looking for more options and realizing that there really weren't too many out there, I was determined to make the spinner work.

The question now was how we could mount the spinner and have it still work and still fit the game.

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We added a wood block below one of the holes and then started putting spacers in to see the optimal spinner height.

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Looks like right about here will work!

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The bill still spins and the glass fits well. Now it will be a matter of routing out the hole.

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#58 5 years ago

While we are at it these non-white inserts will need to go. We wanted to test how difficult they were going to be to remove. Doesn't seem too bad.

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A little cleanup work to be done and then they will be ready for the new white inserts for the RGB lamps.

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#59 5 years ago

After that we got a bit distracted at the Allentown PinFest Show!

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Connor liked the new Alice Cooper Game from Spooky also using P-Roc

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Aliens was also really awesome. It is a real shame these won't be made.

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And last but not least our haul from Allentown. A Stern Meteor and a Wild Fyre.

Need to clean up the game room a bit to get back started on PinCraft!

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#61 5 years ago

Time to get this spinner FINALLY in the game. Here is the new hole routed out of the playfield to mount the spinner...

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And here the spinner mounted in the game (inserts to be fixed later)

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and HURRAY! The glass clears the spinner now...

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#62 5 years ago

Now we need to add the post in for the moving gate. We need one for the gate to rest against and one for the gate to open against.

Connor is busy helping to add the posts in...

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Here is the post for the gate to rest against when it is in its closed position...

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And here is the gate for it to rest against when it is open. This will divert loop shots to the scoop...

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#63 5 years ago

Now we need to add some posts to direct the ball around the spinner area!

Connor working hard installing these...

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And here is the final result...

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#64 5 years ago

Here is the area with the diverter gate closed ....

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And here is the area with the diverter gate opened...

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We removed the inserts to install new white ones when they arrive for the new RGB lighting

#65 5 years ago

Last step was to install a gate over the shooter lane for the skill shot.

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We needed to raise it up on posts so the ball would clear under it.... yes I checked the glass height this time!

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And here is the skill shot in action!

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This will send the ball to the scoop for a skill shot on the plunge... (and maybe for accessing three ball multiball in the future!)

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That is all the updates for now... next we will be working on installing the upper gate and the rest of the playfield hardware. Then it is onto wiring!

#67 5 years ago

Small update.. working on getting the new drop targets installed...

The targets behind the drops will be used in the game to collect items...

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And the targets themselves will be the various enemies that you can encounter once you entire survival mode (night mode)...

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And we also have our wall target that is used to block access to the upper hole...

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And here is the drop target bank waiting to be reassembled and put back in the game...

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#68 5 years ago

Here is the drop target bank all re-assembled and ready to go back into the game...

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And here is what it will look like when the skeletons attack... oooohh, be scared...

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#69 5 years ago

Time to put this big drop target mech back into the game...

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Connor helping out of course... Very proud of the targets as he made them himself.

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And here they are in the game... looking quite nice.

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And took care of the other problem as well by installing a small piece of ramp flap over the two rails that was causing an issue. Seems to have solved the problem just fine for now..

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That is all for now, till the next update.

3 weeks later
#70 5 years ago

Took a small break to finish up a Xenon project that I was working on. Clear coated and all put back together, but just waiting for a few parts to arrive to finish...

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In the meantime we also painted the front of pincraft white and re-installed the coin door:

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#71 5 years ago

Time to work on Pincraft again.. Yeah!

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We previously removed the right flipper to make way for the ball trough, so we finally got around to re-installing the mech into the game. It is now turned about 45 degrees to clear the trough.

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(yes I know the coil is very broken... have a new one on order!)

#72 5 years ago

Next we removed a slam tilt switch and installed a SW-16 in the bottom area. This will be used for the lower playfield switches..

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Connor doing the honors to install the SW-16 board.

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#73 5 years ago

We also decided to install some test LEDs. These are from Pinball Life and are the same LEDs used in TNA.

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Just checking mounting and placement options. Seems like a standard post rubber works best.

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#74 5 years ago

And finally just a picture of the flipper re-installed in the game and our progress so far!

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Next updating coming soon...

7 months later
#75 5 years ago

Hey everyone.. This project was on hold for several reasons but is now active again. We have made some significant progress over the last few months, so I will try to catch everyone up on where the project is and try to update this topic more often!

#76 5 years ago

Time to get rid of these old Kings of Steel plastics and make some new ones.

First step is to trace the design out on some plexi-glass.

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Then with enough patience and a Dremel anything is possible!

Here is the first pass...

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And second pass with the Dremel...

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#77 5 years ago

And here they are finished and polished in the game...

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Also made a small plastic above the left flipper...

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#78 5 years ago

Trying to get all the hardware finished in the game, it was time to re-install the gate and add some gate posts that it would swing against.

Here is the gate in the closed position...

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And here it is in the open position...

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Also the skill shot which will drop the ball into the scoop...

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Also filled some of the old playfield holes so the ball can run smoothly across the area.

#79 5 years ago

Some more plastics being made, this time for the upper playfield area...

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#80 5 years ago

Well here is where we got a bit side tracked.. one of the ways anyways! I got in an EM project called SureShot, and since it was quite beat up I told Connor that it was his game to restore. He loved that and took to the project right away. It was quite a challenge but the results were amazing. From almost trash to working (mostly) game.

If anyone is interested maybe I'll do a different thread regarding restoring this game.

Playfield out for restoration..
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Connor playing the first working game on it!
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Picture of the full game...
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#81 5 years ago

Lets make some more plastics!

Here is the left side plastic installed...

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#82 5 years ago

And more plastics...

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#83 5 years ago

Now for fun we have to build our custom plastics. We made a template out of paper and traced them out and cut them out..

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#84 5 years ago

Here is the upper side custom plastics installed...

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And the custom scoop plastic installed. Although we may extend this to go past the shooter lane.

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And if you are wondering why there is a giant bouncy ball in the scoop, well it is because it is hard to get the ball out of there without power! Easier to test the game without the ball falling in.

#85 5 years ago

So a couple notes about plastics.

Cutting them with a Dremel is terrible! It is not very precise and it throws hot melted plastic everywhere. I wouldn't recommend it, but sometimes you have to use the tools you have!

The plastics are clear for the moment, but we plan to add designs later on. We are focusing on functionality over ascetics at the moment. We figure once we start flipping and programming the game we may want to change things, so it is easier to do before the artwork. Consider this a white wood without being blank!

#86 5 years ago

Here is Connor creating some templates for the plastics...

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After plastics we are moving onto wiring and hardware! Stay tuned (briefly)...

#88 5 years ago
Quoted from Calipindave:

This a great thread (added to my favorites). I love seeing you work with your son and the ingenuity of the changes.
Good work and keep at it.
Dave

Thanks Dave! It has been a great project so far.. I want to move faster on it but trying to include my son as much as possible.

#89 5 years ago

Time to get power to these boards! I am using a server ATX power supply (modified to always be on) as the current power source. Will work great for getting 5v and 12v to the boards (although not quietly at the moment). Will eventually replace with something quieter, but the budget is already too high.

The plan at this point is to use the original power supply board to power the solenoids, and let the ATX power supply power the 12 and 5 volt lines.

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And here is power going to our first board, the cabinet SW-16

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#90 5 years ago

Now lets get some power up to our CPU board and the PD-16 boards... Running these lines down to molex connectors that plug directly into the server power supply...

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#91 5 years ago

Looking good all powered up, it is neat how the status lights show through the backglass.... I think we are going to keep it this way.

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#92 5 years ago

Well another distraction arrived... This time in the shape of my first NIB pinball purchase: Total Nuclear Annihilation!

Two great reasons to own this game for anyone into homebrew:

#1 - It is one of the best pinball machines ever made.

#2 - It is very helpful in using as a template for wiring up a P3 based game!

Here it is in the basement awaiting setup:

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#93 5 years ago

And here is Connor playing the first game. Of course he got to play the first game, and not me! But that is okay...

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#94 5 years ago

Back to Pincraft! It is time to build some wire harnesses. We are going to build some harnesses for the coils that lead down to the playfield.

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That way we can easily disconnect the playfield for servicing by disconnecting the serial line and the coil lines. These lines run from the PD-16 boards down to the playfield. They are separated by bank so we can run different voltages if required.

Connor helping tape up the looms (we will add some zip ties to these later as well)...

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I thought this would be fun? (Gets boring after a while to loom up 32 wires...

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#95 5 years ago

Here are the wiring looms installed in the lower PD-16 ready to go.

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And here is the looms running down to the playfield..

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Looking good!

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Need to order a bunch of playfield parts to start wiring up the playfield... that is next!

#97 5 years ago
Quoted from DDDwingmaster:

Try a tinsnip / metal scissor to cut the plastic. In my experience it is quite easy to cut 2mm polycarbonate with them. Then use some sandpaper to clean up the edges.

Thanks, that definitely seems easier! I will try that for the next batch of plastics. The dremel certainly worked, it just was very messy.

2 months later
#99 5 years ago

Lots of work has been done, not enough posting... Will try to catch up!

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Here is one of the completed harnesses from the PD-16 board to the playfield. We color coded them so they would be easy to identify.

#100 5 years ago

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Time to find some wires for use in a wiring harness. Luckily we had all the old wires from Kings of Steel floating around to use, but they needed to be organized.

#101 5 years ago

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Connor helping to organize wires. We are organizing them by length and laying them out on the ground.

#102 5 years ago

Warning... if you don't want to experience the pain of wiring.. you may want to skip lots of posts past this point!

#103 5 years ago

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Starting the first wiring loom on the playfield. This will be the flipper loom (later we learned putting all the flippers on one loom was too much power draw... recommend to everyone put one flipper on one side of a PD-16)

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#104 5 years ago

Here is the first loom almost completely wired up.

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#105 5 years ago

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And here is the connector that will go to the head of the game. We made connectors here to make it easier to remove the playfield going forward.

#106 5 years ago

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And here it the playfield back in the game...

#107 5 years ago

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Here is the connector from the playfield to the head.

#108 5 years ago

Very excited to try to get everything flipping, so working on downloading and setting up MPF.

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However it doesn't even matter, as just powering up the game is causing all the coils to lock on. Here we are trying to debug why this is happening...

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#109 5 years ago

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While getting very frustrated we worked on mapping out where the next wiring looms would be going, assigning coils to each colored loom.

#110 5 years ago

We tried using the old power supply from the original Kings of Steel. My other Bally game broke so we decided to use that power supply board over there.

So the question came into, should I spend the money to buy a new power supply board or replace the power supplies with solid state supplies.

Since we were still having power issues, we decided to swap the power supplies completely out.

#111 5 years ago

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Here are the new power supplies being wired in. A 12v and 5v power supply and a 48v power supply.

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#112 5 years ago

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We also added a cap board for the coils (same as used in TNA from Spooky)

#113 5 years ago

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And here is the full wired setup.

#114 5 years ago

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SUCCESS! We have power to the boards... Seem happy for now...

#115 5 years ago

The flippers still were locking on. The ultimately problem is we didn't have the 12,5, and 48v on a common ground. Without the common ground all coils were locked on.

We ran an extra ground line from the 48v supply to the - line on the 12 and 5v supplies and this fixed the issue.

Here is an article on this if anyone else runs into the same issue:
http://docs.missionpinball.org/en/latest/hardware/voltages_and_power/voltages_and_power.html#common-ground

#116 5 years ago

The last issue we ran into is that we could only get the hold coils to work on the flippers. The solution was the cut the diodes and wire the flippers backwards. This solved the issue.

1 week later
#122 5 years ago

We were having some problems getting MPF to work, so in the meantime we started planning out the next wiring looms.

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With 2 PD-16s we get 4 banks of 8 outputs. Each flipper takes 2 outputs, and we have technically four in the game (two lower, one upper and one gate diverter)

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It was important we plan out our wiring looms to make sure we account for every coil. We also have a drop target bank with individual reset coils that takes almost a whole loom by itself (1 for reset, 6 coils for drop target down)

#123 5 years ago

After having an impossible time trying to install MPF on an older computer, my F*'it brain said lets just pick up a new computer to load this thing on.

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Here is the current setup, using a mini-pc wired up to the head.

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The nice part about this PC is technically it is small enough that we could re-load it with linux and put it in the cabinet when we are done developing as well.

Hard to see in the pic, but that black box by the monitor is the new PC.

#124 5 years ago

And success! Finally we had MPF up and running and got the game flipping!

Now while most of you would post a first flips video after you got the bugs out, I figured I would post our REAL first flips video:

https://vimeo.com/327365853

Notice without using EOS switches, the default power to the flippers is not enough to get a full flip. Later on we adjusted the flipper power and got them to work correctly.

#125 5 years ago

This was a lot of work to get to this milestone, but the sense of achievement says all.

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#127 5 years ago

We need more room on the playfield to mount the SW-16 boards and PD-LED boards that will be used in the game.

So we built some riser boards out of some left over plywood and some angle brackets

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#128 5 years ago

And here is the risers with a SW-16 on the left and a PD-LED board on the right. On the backside will be another SW-16 and PD-LED board.

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#129 5 years ago

Then we begin wiring up the next harness..

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This one will include the pop bumpers..

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#130 5 years ago

And the ball trough...

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Lots of wiring

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#131 5 years ago

So now we have the green and the blue harnesses done on the game (2 out of 4 looms).

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Here is the picture of the wiring progress so far...
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#132 5 years ago

And the game flips!

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Although at this point it isn't too exciting, since we have NO switches wired up. That means only the flippers really work.

#133 5 years ago

Next thing to tackle was the drop target bank wiring. I wanted to try to re-use the old connector so it was easy enough to remove the drop target mech in the future.

This semi-worked. I was able to use the connector for the solenoids and one bank of switches, however had to put the second bank of switches on its own sw-16 header.

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This is the connector that runs to the PD-16 bank and one of the SW-16 headers.

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I ended up using pretty much an entire SW-16 dedicated to this drop target mech. There are 6 switches for the drop targets and 5 switches for the targets behind the drop targets.

#134 5 years ago

Time to build the last of the playfield looms.

Here you can see the box of wiring we used to pull a loom through..
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And here is Connor showing off the 4 completed looms. The last loom only required 3 coils at the moment.
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#135 5 years ago

And here is all the coil wiring in place on the game...

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#136 5 years ago

The next step is to get the switches working... This part is really exciting, because after the switches are working the game really comes to life!

First step is to run power to all of our boards (SW-16, PD-LED, and Optos).

Here is an opto power board that we used from Pinball Life, we have two of these in the game. One to power our trough and scoop optos and one to power our upper gate optos.

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#137 5 years ago

We also powered up one PD-LED board and here is a picture of our overall layout with lights for the first time!

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#138 5 years ago

Now it is time to get ALL the switches wired up. This is a very time consuming process for sure.

I also removed all the diodes from the equation as they are not needed for SW-16 boards.

Here you can see one of our SW-16 headers. The wires here are much thinner 22-gauge wires.

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And here is an overview of some of the switch wiring. You can see the trough wiring and shooter lane switch that we put in.

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#139 5 years ago

A most important member of the team helping out of course...

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#140 5 years ago

Having trough switches means we can actually start programming in our game..

Here is our first set of switches programmed inside of MPF

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#141 5 years ago

And here is our very first score display...
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And first actual game with 3 balls and the ball trough working...
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#142 5 years ago

Had to make the display look a bit better than it did and actually show the score, so setup a slide_player in MPF and grabbed a few custom fonts..

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Looking better...

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#143 5 years ago

Game is pretty fun, but boring without pop bumpers! Time to add some more switch wiring...

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And now here is the fully populated SW-16 board...

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#144 5 years ago

And here is all the game wiring to date...

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#145 5 years ago

Playing catch-up here on the posts! So forgive the number of updates on one given day!

#146 5 years ago

Next it was time to tackle the drop target assembly itself. Unfortunately all the switches needed to be re-wired because the theory of operation was different.

Originally it was column and row wiring, which meant they used the same wiring for the rows and just strobes different grounds (columns). Since now we are using dedicated switches, each of them needed to be re-wired.

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#147 5 years ago

Even after having two riser boards, we needed more room to mount more switches.

So here is another section of riser boards, one will be for more switches, the other for another PD-LED board.

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Was careful to mount these so it would clear the playfield rails.

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#148 5 years ago

Next we had to build the power harness for the PD-LED and SW-16 boards. Annoyingly enough they use different voltages. The 12v for the SW-16 boards and 5V for the PD-LED boards.

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#149 5 years ago

Also had to run power to this upper opto power board that will be used for the loop optos (eventually).

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#150 5 years ago

We needed to add loop optos so we could open and close the top gates and award loop shots. Otherwise we had no way to detect a ball going around the loop.

We choose optos because the lanes were a bit wider than a standard switch would accommodate. Plus we had the drop target mech in the way as well.

Here is the left loop opto being installed..

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And here is a view from behind the rail...

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These are tricky to get working right, and of course one of the wires was backwards by accident, so that had to be adjusted as well.

#151 5 years ago

Now that the opto was in place we could test fit and re-install the top arch plastic.

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#152 5 years ago

The right side loop opto was a bit more challenging to place.

We decided to remove the loop plastic and instead put posts and rings in its place. This ensures that the ball going slow around the loop hugs the rail as well, we will use this extra created space for the new opto.

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But we had other ideas in mind first...

#153 5 years ago

These colored inserts had to go, and what a better way to take out some frustrations then to hammer them out.

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Go away colored inserts!...

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#154 5 years ago

All ready for the new inserts...

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Now in hindsight hammer out the inserts in this manner did cause a little bit off issues with the first layer of plywood separating a bit. If we cared about this artwork I would of tried to be a bit more gentle with the removal process. In the end this won't matter since we will fill and sand the play-field eventually for the final artwork.

Again, sorry our machine isn't so beautiful! Our motto is code before art. Make it shoot and make it awesome, then make it beautiful.

#155 5 years ago

Before Inserts...

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After Inserts...

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Looking much better! All ready for the RGB lights.

#156 5 years ago

Afterwards I found this metal guide and made a spot for the right gate opto...

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Works pretty good, but does have a ball hang on the top left side, will need to move it up and add one more post to resolve this issue eventually.

#159 5 years ago
Quoted from Jjsmooth:

Looking good guys.
I saw earlier that you are using plexi for the plastics. Very brittle stuff. Try some 1/8" sheets of PTEG, available eBay, etc.

Good idea, I did find that out already the hard way. Ideally after we get the playfield layout finalized I would like to try to get some plastics actually cut. Any services that you know of to get PTEG or Acrylic laser cut at a reasonable price?

#160 5 years ago
Quoted from Chisel:

I can’t believe I just now found this thread. It’s grest to see the progress you’ve made and totally awesome your son is into this!! FYI I’m the guy that got the KOS backglass and MPU and have put both to good use!
Keep up the good work. Can’t wait to see the final product.

Glad they found a good home! I still have some other parts I am hoping will make their way into other games as well.

#162 5 years ago

Now that we have all the switches wired up and working well, it is time to put in the lights!

We did this last because the ribbon cables for the lights are a pain and kinda float on top of everything. It all somehow works in the end.. but anyways!

Here are the LEDs we are going to be using from Pinball Life of course:

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#163 5 years ago

Connor helping put the new lights in on the playfield...

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Looking good, we have gone full RGB from inserts to the GI lights.

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#164 5 years ago

Then it is time to put the ribbon cables on. These are very easy just very wide and tend to get in the way of everything...

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Here are a bunch of the ribbon cables installed...

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#165 5 years ago

Success! We have about half the lights wired up...

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Looking fancy !

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#166 5 years ago

Time for a play test of course...

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#167 5 years ago

What is better than half the playfield lights working? All the playfield lights of course! This required 4 (yes four) PD-LED boards to have all the lights work. We do have a bit of extra room in the last PD-LED boards, but certainly was a lot of lights!

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This part is fun anyways!

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#168 5 years ago

We put in our first mode, night mode, which is a multiball mode.

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Here is an awesome video. We ultimately had to tone this light show down a bit because it is too hard to see in the dark, but sure looks awesome!

Ignore any music watermarks, we are testing tracks to purchase and add to the game down the road.

#170 5 years ago

Here is our current MPF configuration, we have used almost 500 lines of code just to configure the coils, lights and switches...

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This is where we will leave off for now, I'll try to post more regularly on the progress of the game! From now on out it will mostly be software and hopefully lots more gameplay videos.

#172 5 years ago

This is an awesome picture from inside the cabinet of Pincraft...

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1 year later
#175 3 years ago

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Pincraft Lives... We have been busy working on the software and the rules in the middle of a bunch of other significant life changes which keeps taking us away from working on this project.

At this point the game is almost complete from a base rules standpoint and we are now adding more display elements, sounds and other elements.

We will be posting the overall game rules soon! Very excited to get this project to a working game state, it is has been lots of fun.

1 week later
#177 3 years ago

So one thing we found while we were play testing is that Pincraft is HARD. This is not an easy game, and we love it that way! But we wanted to make it a bit easier to make progress in the game and especially in multiball with no ball saver (this is an old school game after all).

So we added an extra controlled gate to the outlane area:

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This is a computer controlled gate that will open after you make certain progress in the game.

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Here is the under playfield shot:

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The concept of both outlane gates is that the game gets harder as you progress. Currently the outlane gates open after you travel more than one world in a single ball or in multiball once you collect the super jackpot. There is no way to re-close these gates once they have opened.

#178 3 years ago

This is my daughter play testing Pincraft while we are working on Stronghold multiball.

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In Stronghold Multiball you must complete the end portal by collecting all the eyes of ender. This is a semi-multiball mode, meaning it starts in multiball but can be finished in single ball play. In multiball all shots are doubled. Once the end portal is open you will be able to travel to our final mode and World 6 - The End where you battle the Ender Dragon.

Play videos will be coming soon, I need to polish a few more things yet and figure out a video rig.

6 months later
#179 3 years ago

Well life certainly is interesting! From packing up to move to another state to going fully remote and staying put during a pandemic certainly has anyone going crazy.

Lots of updates on Pincraft coming in this thread... starting now! 2020 was a productive if not strange year.

Once thing is for sure, PINBALL IS HARD! No one could of imagined how long this project has taken. But it has mostly been tons of fun (and a bit frustrating).

Game still isn't done, and has lots of work to go still... but finally am becoming proud of it and amazed at how well it has turned out so far. I think most people will be surprised when they see the final product.

#180 3 years ago

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Figured it was time for me to get a 3d printer. Too many parts require it and it made no sense to not have one at this point. So I ordered the printer on the left from a "supposed" to be US retailer. It got "lost" in the mail for so long I ended up buying a second 3d printer figuring it would never show up. To my surprise, it actually did on the same day as the other printer.

Here is my new 3-d printing work bench.

#181 3 years ago

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I modeled the plastics in Sketchup (mainly because I am familiar with it and haven't learned autocad yet... that is coming for the next project of sure!)

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Here was the first prototype slingshot plastic. They are made from clear PETG with a 20% infill cross pattern.

#182 3 years ago

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I printed some speaker grills that I adjusted from thingaverse.

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I think they came out great. These are printed with just black PLA.

#183 3 years ago

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Designed and 3D printed this tools plastic. This is the area where you can collect new tools to increase your scoring.

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Looks awesome with the lights below it.

#184 3 years ago

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Here is the left sling and inlane plastic printed.

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Again looks amazing with the lights behind it. The color of the light by the gate is the gate status. If it is "green" then your ball will be saved. If it is "red" well then good luck!

Notice the gap between the plastics. This is because my 3d printer isn't large enough to print lots of these flat plastics. Eventually, I would like to get a large format printer for ramps and plastics.

#185 3 years ago

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The look with most of the plastics installed. A few plastics on the right are still not completed yet. Will get there later.

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And again with different lighting effects that the game makes. Really changes the look.

We are going to stick with these plastics and clear rubber rings. Comes to life with the different game modes.

#187 3 years ago

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Even more of the left side rail plastic complete at this point.

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Also notice the color changing backbox lighting. That was added later as well using a fadecandy to control the LED strips.

#188 3 years ago

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And while we are at it lets do a 20 hour print of an Ender Dragon!!!! We will be using this as the topper on the game once it is all painted up.

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Supervisor Zef approves! Good work on that topper he says.

#189 3 years ago

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Decided it was time to add some custom rule cards into the game. Since most of the rules were done at this point.

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The left card describes the main mode of the game which is the 5 main world modes and world traveling.

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And the right card explains all the different multiball modes in the game. I wasn't planning to have 5 multiball modes but here we are.... Actually there are technical 6 multiball modes as you can start a special night version of villager multiball which is a 3 ball multiball where you can score both night and villager multiball modes at the same time. This card technically has a misspelling and was later re-printed and replaced. See if you can find it!

#190 3 years ago

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Time to make this game look pretty. Tired of starting at this cabinet with no side artwork. So lets get this looking awesome! First step was to disassemble to cabinet.

#191 3 years ago

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The wood on this cabinet was in really rough shape. And corners are almost impossible to fill :/ Ended up using way too much wood epoxy and tons of sanding.

#192 3 years ago

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Look at how bad these legs were, it was crazy.

#193 3 years ago

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More reinforcement of the cabinet and cleaning things up.

#194 3 years ago

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Finally after lots of sanding the head was ready to go for painting.

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Supervisor Roger approves.

#195 3 years ago

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Time to install the decals. I used the dry method. Clamped the opposing side and smoothed them on.

#196 3 years ago

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Then trimmed the decals with an exacto knife very carefully. You can notice my rookie mistake in these decals. I spray painted the cabinet and did not realize that the spray paint actually leaves a rough finish. You can see the bumps on this side of the cabinet. On the rest of the decals, I sanded them prior to installing.

#197 3 years ago

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Here is the other side of the cabinet. I designed these decals with the help of some background images from shutterstock.

#198 3 years ago

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Looking great!

#199 3 years ago

It was a this moment we decided that we needed to add more LEDs to the game. Why not? These will help illuminate the Ender dragon topper on the game. The mounts were 3D printed of course.

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#200 3 years ago

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Another view of the additional LED strip. These are wired through the head and back into the Fadecandy.

#201 3 years ago

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Now it is time to paint up the rest of the cabinet. After much filling, sanding, yelling and screaming the cabinet made its way to the spray booth (aka yard) to be painted its base coat. This is using "Canyon Black" spray as a base. This is after the first coat. It took about 3 coats total to have a nice finish.

#202 3 years ago

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A dragon needs to look good too. So here is the Ender Dragon getting a few coats of paint as well.

#203 3 years ago

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Base cabinet receiving its new decals. Same method as the head. Clamp up one side, then peel and squeegee out any bubbles.

#204 3 years ago

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Coin door area getting its decal installed.

#205 3 years ago

Time to re-assemble the cabinet. But for anyone else trying to build a home brew, I thought it might be helpful to explain my cabinet layout as we do a re-assembly.

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#206 3 years ago

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First on our tour of the cabinet is our cabinet SW-16 board. This is for the flipper switches, coin door and tilt bob. It is wired to the backbox through a serial cable.

We have a standard power supply here wired into our service outlet. This is where we are plugging in our amp power supply, computer power supply and LCD power supply. This could potentially be simplified, but served our purpose well and doesn't overtax the other power supplies for the game.

#207 3 years ago

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Next are the main power supplies for the game. Both are Mean Well power supplies.

The larger one is a SE-600-48 used to power the 48V solenoid coils.

The smaller is a 12v / 5v power output we use to power all the boards. We use standard computer molex connectors off of this to plug into the playfield and the backbox.

Turns out this wasn't enough power for all the LED strip lights we added. So after this we added an additional 5V power supply for the extra LED lighting.

The grounds are common, this is very important or all your coils will lock on.

#208 3 years ago

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Here is a closeup of the 12v / 5v power supply to show how the wires are run. The white wires are the serial cables that go into the head, just wrapped up here right now since the head isn't attached.

#210 3 years ago

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We use a Lepai subwoofer amplifier LP-168HA. Main reason is that it is very cheap and powers all 3 speakers. Honestly it sounds pretty good. Unless you are going for a super high end setup, this should suffice.

The only thing very strange is that the subwoofer volume control is separate from the main volume control, so it can be difficult to dial in.

#211 3 years ago

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In the back cabinet we have our subwoofer on a custom mounting plate and behind that we have our 48V cap board. This is using the Total Nuclear Annihilation Power Filter Board Assembly.

Why? It was much cheaper than any of the other power entry solutions. But it does not have the added benefit of making sure the ground is common. Not sure I would recommend this setup, but it worked for us.

What you see hanging down from the head area is our solenoid 48V plugs to the playfield. We have a disconnect here to make the playfield easy to remove.

You also see the 12/5v molex cables and splitters. The playfield pugs into one of these ends and the other goes up the head. The last one powers the LED light strips which have since been replaced with an additional 5v power supply.

#212 3 years ago

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Here is the current layout of the head. We have two PD-16 boards here to control the solenoids on the game, the P3-ROC control board, and that little board in the top right is the fadecandy to control the LED strips.

Eventually the main computer will be sitting under the P3-ROC board, however for right now we drilled a large hole in the right side of the head to run the USB and HDMI cables out to our development computer.

#213 3 years ago

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Here is the LCD board about to be re-installed. It contains the main speakers and the LCD screen. They have disconnects so it can be easily removed and serviced seperately.

#214 3 years ago

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Here is the LCD panel re-installed in the game in the service position. A small wire keeps the panel level while servicing and two latches keep it in the upright position during normal gameplay. An aluminum channel holds the backglass in position.

We have two LED strips on each side of the backglass and an LED strip running across the back which we call the "Action Bar". It is used in several modes during gameplay.

#215 3 years ago

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Everything coming back together. Ignore the mess, pinball is hard!

#216 3 years ago

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Looking good, but missing the coin door and side rails still.

#217 3 years ago

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Head re-assembled. Yes the temp backglass will stay. Love that you can see the boards behind it and we use it for all kind of cool lighting effects. Here you can see a bit at the top of the head being a bit rough. It was a balance between sanding too much or having it chip away. Not super happy with it but sometimes you just got to move on.

#218 3 years ago

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Look at that super shinny coin door! What you don't see is hours of scrubbing at this thing with goo-gone to get ride of the sticker followed by the brass-o polishing. Then I just had to take the whole thing apart because it was still too dirty. Looks good now though.

#219 3 years ago

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Rails are back. What do I have to say about rails? I hate them, or maybe they hate me. Either one.

First what a pain to take off with those spiral nails. Then I had the bright idea to buy new nails. They only had one size in stock so I didn't think much about it, and when you held them up they looks right. Well after pounding in the screws sure enough they are about 1/8" too long and they started to poke through the other side!!! ARRG. If you looked at the nails side by side the nails really they didn't look much different. Lesson learned. Building your own machine has lots of these.

So I had to remove the rails AGAIN! ... this time I had enough and decided just to screw the rails in instead. The added benefit is that if I mess up the side art traveling with this game it would be easily enough to take the rails off and re-sticker the game. Doesn't look quite as good, but I had enough.

#220 3 years ago

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Side Art Glamor Shot

#221 3 years ago

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Cabinet Glamor Shot

#222 3 years ago

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And Pincraft is all back together again, looking good.

#223 3 years ago

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And in purple (love these color changing lights).

#224 3 years ago

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Ender Dragon is getting the rest of its paint job so it can get its new home on top of Pincraft

#225 3 years ago

After the cabinet our focus is going to be on the playfield. We have already started stripping the playfield down in preparation for artwork.

Also starting on pinball project #2. A bunch of parts have been ordered and will be arriving soon. At this point it is a bit of a closely garded secret. But I will take a bunch of pictures along the way and we will see about sharing in the future.

#226 3 years ago

Well its now time to get the playfield ready for artwork. But how do we get the design of the game into the computer to create the artwork and try to line everything up.

The idea (and time will tell if this works) is to trace all the playfield features and then use a large format scanner to scan in the tracing paper.

First step is to remove all the top side items on the playfield.

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#227 3 years ago

First we remove all the plastics from the playfield. Then take tons of pictures so we can use them later to reference where everything was.

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#228 3 years ago

My son Connor still helping out here and there.. but not as much as before. As he puts it, software is "boring"... but whenever it is time for hardware stuff he loves to help out.

(yes that is a piano in the background and yes it has googly eyes on it.)

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#229 3 years ago

Then we remove all the posts. Any switches or GI lights are just unscrewed and dropped under the playfield.

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#230 3 years ago

Luckily we have drop through pop bumper mechs, so we can just drop them through and tie them up on their side.

Note: Green written on the coil designates what coil loom they are on. We have four colored coil looms in the game (blue, green, brown, and orange).

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#231 3 years ago

We used compress air (upside down of course) as a freeze spray to remove the mylar rings around the pop bumpers.

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#232 3 years ago

Looking pretty good. Last time this playfield will have the Kings of Steel artwork on it.

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#233 3 years ago

Next step was to lay out and trim the tracing paper on the playfield.

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#234 3 years ago

And then trace out the outline of all the playfield components using a sharpie marker being careful not the poke through the paper.

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#235 3 years ago

Last step was to get the paper scanned in. We had some trouble with the paper getting bunched up so the solution was to tape the tracing paper to a standard sheet of large white paper prior to scanning.

I ended up having this scanned in at staples, the results were perfect. I added a couple extra measuring lines to ensure that the scanned document came back with the same dimensions.

After adjusting for a slight tilt, here is the scanned playfield in Photoshop ready to have the artwork created for it. This will be done at 300 dpi in CMYK.

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#236 3 years ago

While the cabinet was open, decided to go ahead and add in an additional 5v power supply. After adding in all the LED strips there was too much drop on the 5v line causing the P3ROC to reboot occasionally during game play.

The new 5v power supply is to the right in this picture and will be used to supply power to all the LED light strips (about 150 lights in total)

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#237 3 years ago

And here is a close up of the wiring... New power supply 5v on the left, 5v / 12v main supply in the middle and 48v power supply to the right.

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#238 3 years ago

A shipment of parts arrived, I wonder what these are for?

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#239 3 years ago

And with that will most likely be our last update until after the holidays.

Happy Holidays everyone from our family to yours.

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#241 3 years ago
Quoted from SLCpunk2113:

Awesome progress. I’m going to do something similar to scan my playfield into the computer but will be CNCing the playfield as well. Have you found a good option to print your artwork onto the playfield?

Thanks! I have an idea how we are going to have the artwork printed. I'll PM you the details. Unfortunately I am not sure how it will turn out.

4 months later
#243 2 years ago

Well Pincraft is still alive and kicking. It took much longer to design the artwork than I originally anticipated. But it is finally done!

Here is the playfield design in progress...
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Here is the upper playfield area...
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And here is the entire playfield in progress...
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#244 2 years ago

And the artwork has arrived from the printers! Here is the final artwork from the printers ready to be applied to the playfield...

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#245 2 years ago

The artwork is printed on a sticker material with a white base. The inserts are clear.

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Credits...

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#246 2 years ago

Closeup of the enemy area...

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Closeup of the world map...

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The upper playfield area and crafting area...

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#247 2 years ago

That is it for now, next steps are to sand down the existing playfield and clearcoat it in prep for applying the overlay.

#249 2 years ago
Quoted from Mbecker:

Looking great! So you found somewhere that prints inserts clear with no white vinyl underneath? Is it online?

Sent you a PM with some more details.

1 month later
#250 2 years ago

Time to apply the artwork, first step is to sand off the existing Kings of Steel Art

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First Pass, lots of artwork left!

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#251 2 years ago

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That is looking more like it! But more to go...

#252 2 years ago

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All sanded and prepped... Ready for clear-coating.

#253 2 years ago

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Close up shot

#254 2 years ago

First coat of clear is applied to the bare wood, the artwork will be applied to this layer of clear.

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#255 2 years ago

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Shiny! Some light sanding and buffing to make it pretty even.

#256 2 years ago

Artwork getting prepped to be applied...

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#257 2 years ago

Artwork all trimmed up and ready to install.

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#258 2 years ago

Lined up and ready for clear...

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#259 2 years ago

Clear applied... Looking pretty good. I had some issues with bubbling with this material, so I cannot recommend it to others.

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#260 2 years ago

Waiting in the cabinet for the clear to harden. Then it will be polished down a bit and everything will be re-installed.

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Stay tuned for more updates.

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1 month later
#266 2 years ago

Pincraft is on the playfield rotisserie getting its parts reinstalled ... lots of mechs getting shopped in the process.

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Steve and Alex looking ready to go on their adventure.

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#267 2 years ago

Back in the cabinet with the apron re-installed. Still haven't decided what to do with this apron, but it looks pretty cool as is.

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#268 2 years ago

And it fires up! On the first try even... gotta love it!

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#269 2 years ago

Check out those fancy insert lights... nifty. On my first play I got to the Stronghold, which is where the game currently ends.

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#270 2 years ago

Turning the game off, the coils hold their power for a bit and leave this ominous scene. Ender Dragon is like "Where are you going?"

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#272 2 years ago
Quoted from ezeltmann:

now hook up that roller coaster thing to it

Thats my topper for the Octoberfest pin that I don't have...

#273 2 years ago

I have uploaded an introductory video of Pincraft that shows an overview of the playfield features and different modes. Enjoy!

Coming soon is some more gameplay videos, working on getting more cameras setup to make that happen.

#274 2 years ago

Trying one more time to embed the video...

https://vimeo.com/575530724

But if the embed doesn't work, just click the link above for the gameplay video.

2 months later
#277 2 years ago

It looks like Pincraft will be traveling to the White Rose Gameroom Show in York, PA ...

An exclusive chance to see (and maybe play) Pincraft in person.

Game will only be there on Friday October 8th.

As long as the hardware holds out, it should be playable all day.

See everyone there.

1 week later
#278 2 years ago

Been working on solving some of the hardware gremlins and I think we have knocked them all out. Mostly just some switch adjustments and squashing a few more software bugs. Should be pretty solid for the York Show. See everyone there!

1 month later
#280 2 years ago

Thank you to everyone who came out to the York show to experience Pincraft! In general the game got some great reviews.

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#281 2 years ago

Unfortunately the game also had quite a few hardware and software glitches. The upper flipper kept getting stuck on and we had some issue with communication between the various P3 boards.

Time to harden the game to get it ready for the next show!

#282 2 years ago

First thing we did was get rid of the linear flipper mech for the upper flipper and instead replaced the plate and linkage with an older Bally style mech. The upper flipper doesn't need too much power since it is only shooting close targets. This should help greatly.

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Looking great... just ignore the ugly wood fill from the other side. Never got around to sanding that since no one will see it (well I guess you just did!)

#283 2 years ago

IMG_9146 (resized).jpegIMG_9146 (resized).jpegNext up was the process of redoing all the serial cables across the game. We used shielded cable but it wasn't the highest gauge and I think we were picking up noise in the lines. Plus I found out the pinout we used wasn't 100% correct.

While we were at it we made them pretty and color coded. Each serial line is now its own color for each diagnosis.

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In this case red is used for switches and blue is used for light boards. Yellow is our new solenoid color and green is our cabinet loom.

#284 2 years ago

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We also took the time to connect the white power strip to the game switch. Previously it was connected to the service outlet. Now when you turn on the game both the computer equipment and the game turn on together.

Little progress sometimes.

Also you can see the new computer mount on the right side of the game and our temporary mount for the high voltage power supply. It is attached with velcro on the underside but we wanted to make sure it didn't move during folding. Will eventually 3d print some brackets for it.

#285 2 years ago

IMG_9140 (resized).jpegIMG_9140 (resized).jpeg

Underside playfield shot, because why not!

#286 2 years ago

While we have the game apart we decided to do some cosmetic upgrades...

IMG_9150 (resized).jpegIMG_9150 (resized).jpeg

This was the old upper target on the top left side..

IMG_9151 (resized).jpegIMG_9151 (resized).jpeg

Here is the replacement target. Also decided to light it up from the back. Has made this a lot more interactive. Looks great!

#287 2 years ago

Also decided to make the target bank look better.

IMG_9149 (resized).jpegIMG_9149 (resized).jpeg

Here is the old target bank.

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Decided to add decals to the targets for collecting blocks (matches the playfield art).

IMG_9222 (resized).jpegIMG_9222 (resized).jpeg

And also added faces to the enemies you encounter in the game.

#288 2 years ago

IMG_9225 (resized).jpegIMG_9225 (resized).jpeg

And finally here is a shot of them in the game all ready to go!

#289 2 years ago

Pincraft will be traveling to Pintastic for the weekend coming up on November 18th to the 21st.

Hope to see many of you there and get your feedback. Remember this is an older style game, don't hesitate to read the rule card before you play!

Will have a QR code ready to scan for feedback, bug reports or issues. So if me or Connor is not around feel free to submit your feedback that way as well.

Also we do still have some software bugs (and they may not all be resolved) that we are working through. Holding down the start button for 15 seconds will reset the game and let you try again.

2 weeks later
#291 2 years ago

Pincraft was a great hit at Pintastic. What a great show! We were honored to be among some great home-brew games such as Sonic Spinball and Haunted Cruise.

Luckily the game pretty much worked great the entire weekend. We had one strange issue where the USB cable to the P3-Roc board stopped working on Thursday night. They were having power problems and potentially a power spike caused damage some how. Will bring a power conditioner to the next show.

Luckily we had a spare USB cable and were back up and running in a few minutes.

Here are some pictures from the show:
Photo Nov 20, 7 29 23 PM (resized).jpgPhoto Nov 20, 7 29 23 PM (resized).jpgPhoto Nov 20, 9 38 50 PM (resized).jpgPhoto Nov 20, 9 38 50 PM (resized).jpg

#292 2 years ago

Next stop for Pincraft will most likely be Allentown in the spring. And then who knows where next...

Photo Nov 20, 11 17 42 AM (resized).jpgPhoto Nov 20, 11 17 42 AM (resized).jpg

Photo Nov 21, 1 37 43 AM (resized).jpgPhoto Nov 21, 1 37 43 AM (resized).jpg

Photo Nov 21, 12 03 28 PM (resized).jpgPhoto Nov 21, 12 03 28 PM (resized).jpg

1 month later
#293 2 years ago

Some random pictures that may or may not have been posted before... in High Res Glory...

IMG_8231 (resized).jpgIMG_8231 (resized).jpg

IMG_8241 (resized).jpgIMG_8241 (resized).jpg

IMG_8974 (resized).jpgIMG_8974 (resized).jpg

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3 months later
#294 1 year ago

Pincraft will be traveling to Pinfest in Allentown on May 6th and 7th 2022 for play. Look for us in the Pinball Gallery booth.

This may be its only public appearance for this year, so don't miss it!

1 month later
#295 1 year ago

Pincraft is on location at the Pinball Gallery in Malvern Pennsylvania (outside Philadelphia) for the next week or two. Stop on down to play it and leave some comments either here or using the QR code on the game.

IMG-0513 (resized).JPGIMG-0513 (resized).JPG

IMG-0514 (resized).JPGIMG-0514 (resized).JPG

IMG-0515 (resized).JPGIMG-0515 (resized).JPG

IMG-0516 (resized).JPGIMG-0516 (resized).JPG

If you beat the Ender Dragon and make it to the Ender Dragon high score list, message me for a special prize! (First 4 only).

Where will Pincraft be next? Who knows!

3 months later
#296 1 year ago

After being down at the Pinball Gallery for over two months, Pincraft is back at home getting ready for its next journey!

Where will Pincraft be next?

IMG-1117 (resized).jpgIMG-1117 (resized).jpg

IMG-1115 (resized).jpgIMG-1115 (resized).jpg

IMG-1116 (resized).jpgIMG-1116 (resized).jpg

#298 1 year ago
Quoted from poppapin:

I'm guessing York show!

Unfortunately we are going to miss the York show this year, however...

Pincraft will be at Pinball Expo this year! October 19 - October 22, 2022

Not sure where it will be yet, so when we have a location pinned down we will let everyone know.

See everyone there!

11 months later
#299 8 months ago

Pincraft will be traveling to Pintastic New England this year again for the 2023 show. Come see us there!

Pincraft will be in the homebrew section and we will have a booth in the main hall.

Not too many upgrades to Pincraft, a few user experience improvements to make it more clear what the objectives are. But if you are in doubt read the instruction cards before playing!

See everyone there! Our next stop most likely won't be until Pinferst at Allentown next year.

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