(Topic ID: 212424)

Pincraft - A Homebrew Pinball Story (Kings of Steel Conversion by Myth Pinball)

By MythMaker

6 years ago


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  • 301 posts
  • 32 Pinsiders participating
  • Latest reply 21 days ago by MythMaker
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There are 301 posts in this topic. You are on page 5 of 7.
#201 3 years ago

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Now it is time to paint up the rest of the cabinet. After much filling, sanding, yelling and screaming the cabinet made its way to the spray booth (aka yard) to be painted its base coat. This is using "Canyon Black" spray as a base. This is after the first coat. It took about 3 coats total to have a nice finish.

#202 3 years ago

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A dragon needs to look good too. So here is the Ender Dragon getting a few coats of paint as well.

#203 3 years ago

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Base cabinet receiving its new decals. Same method as the head. Clamp up one side, then peel and squeegee out any bubbles.

#204 3 years ago

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Coin door area getting its decal installed.

#205 3 years ago

Time to re-assemble the cabinet. But for anyone else trying to build a home brew, I thought it might be helpful to explain my cabinet layout as we do a re-assembly.

Cabinet Layout (resized).jpgCabinet Layout (resized).jpg
#206 3 years ago

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First on our tour of the cabinet is our cabinet SW-16 board. This is for the flipper switches, coin door and tilt bob. It is wired to the backbox through a serial cable.

We have a standard power supply here wired into our service outlet. This is where we are plugging in our amp power supply, computer power supply and LCD power supply. This could potentially be simplified, but served our purpose well and doesn't overtax the other power supplies for the game.

#207 3 years ago

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Next are the main power supplies for the game. Both are Mean Well power supplies.

The larger one is a SE-600-48 used to power the 48V solenoid coils.

The smaller is a 12v / 5v power output we use to power all the boards. We use standard computer molex connectors off of this to plug into the playfield and the backbox.

Turns out this wasn't enough power for all the LED strip lights we added. So after this we added an additional 5V power supply for the extra LED lighting.

The grounds are common, this is very important or all your coils will lock on.

#208 3 years ago

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Here is a closeup of the 12v / 5v power supply to show how the wires are run. The white wires are the serial cables that go into the head, just wrapped up here right now since the head isn't attached.

#209 3 years ago

This is so cool.

#210 3 years ago

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We use a Lepai subwoofer amplifier LP-168HA. Main reason is that it is very cheap and powers all 3 speakers. Honestly it sounds pretty good. Unless you are going for a super high end setup, this should suffice.

The only thing very strange is that the subwoofer volume control is separate from the main volume control, so it can be difficult to dial in.

#211 3 years ago

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In the back cabinet we have our subwoofer on a custom mounting plate and behind that we have our 48V cap board. This is using the Total Nuclear Annihilation Power Filter Board Assembly.

Why? It was much cheaper than any of the other power entry solutions. But it does not have the added benefit of making sure the ground is common. Not sure I would recommend this setup, but it worked for us.

What you see hanging down from the head area is our solenoid 48V plugs to the playfield. We have a disconnect here to make the playfield easy to remove.

You also see the 12/5v molex cables and splitters. The playfield pugs into one of these ends and the other goes up the head. The last one powers the LED light strips which have since been replaced with an additional 5v power supply.

#212 3 years ago

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Here is the current layout of the head. We have two PD-16 boards here to control the solenoids on the game, the P3-ROC control board, and that little board in the top right is the fadecandy to control the LED strips.

Eventually the main computer will be sitting under the P3-ROC board, however for right now we drilled a large hole in the right side of the head to run the USB and HDMI cables out to our development computer.

#213 3 years ago

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Here is the LCD board about to be re-installed. It contains the main speakers and the LCD screen. They have disconnects so it can be easily removed and serviced seperately.

#214 3 years ago

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Here is the LCD panel re-installed in the game in the service position. A small wire keeps the panel level while servicing and two latches keep it in the upright position during normal gameplay. An aluminum channel holds the backglass in position.

We have two LED strips on each side of the backglass and an LED strip running across the back which we call the "Action Bar". It is used in several modes during gameplay.

#215 3 years ago

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Everything coming back together. Ignore the mess, pinball is hard!

#216 3 years ago

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Looking good, but missing the coin door and side rails still.

#217 3 years ago

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Head re-assembled. Yes the temp backglass will stay. Love that you can see the boards behind it and we use it for all kind of cool lighting effects. Here you can see a bit at the top of the head being a bit rough. It was a balance between sanding too much or having it chip away. Not super happy with it but sometimes you just got to move on.

#218 3 years ago

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Look at that super shinny coin door! What you don't see is hours of scrubbing at this thing with goo-gone to get ride of the sticker followed by the brass-o polishing. Then I just had to take the whole thing apart because it was still too dirty. Looks good now though.

#219 3 years ago

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Rails are back. What do I have to say about rails? I hate them, or maybe they hate me. Either one.

First what a pain to take off with those spiral nails. Then I had the bright idea to buy new nails. They only had one size in stock so I didn't think much about it, and when you held them up they looks right. Well after pounding in the screws sure enough they are about 1/8" too long and they started to poke through the other side!!! ARRG. If you looked at the nails side by side the nails really they didn't look much different. Lesson learned. Building your own machine has lots of these.

So I had to remove the rails AGAIN! ... this time I had enough and decided just to screw the rails in instead. The added benefit is that if I mess up the side art traveling with this game it would be easily enough to take the rails off and re-sticker the game. Doesn't look quite as good, but I had enough.

#220 3 years ago

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Side Art Glamor Shot

#221 3 years ago

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Cabinet Glamor Shot

#222 3 years ago

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And Pincraft is all back together again, looking good.

#223 3 years ago

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And in purple (love these color changing lights).

#224 3 years ago

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Ender Dragon is getting the rest of its paint job so it can get its new home on top of Pincraft

#225 3 years ago

After the cabinet our focus is going to be on the playfield. We have already started stripping the playfield down in preparation for artwork.

Also starting on pinball project #2. A bunch of parts have been ordered and will be arriving soon. At this point it is a bit of a closely garded secret. But I will take a bunch of pictures along the way and we will see about sharing in the future.

#226 3 years ago

Well its now time to get the playfield ready for artwork. But how do we get the design of the game into the computer to create the artwork and try to line everything up.

The idea (and time will tell if this works) is to trace all the playfield features and then use a large format scanner to scan in the tracing paper.

First step is to remove all the top side items on the playfield.

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#227 3 years ago

First we remove all the plastics from the playfield. Then take tons of pictures so we can use them later to reference where everything was.

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#228 3 years ago

My son Connor still helping out here and there.. but not as much as before. As he puts it, software is "boring"... but whenever it is time for hardware stuff he loves to help out.

(yes that is a piano in the background and yes it has googly eyes on it.)

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#229 3 years ago

Then we remove all the posts. Any switches or GI lights are just unscrewed and dropped under the playfield.

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#230 3 years ago

Luckily we have drop through pop bumper mechs, so we can just drop them through and tie them up on their side.

Note: Green written on the coil designates what coil loom they are on. We have four colored coil looms in the game (blue, green, brown, and orange).

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#231 3 years ago

We used compress air (upside down of course) as a freeze spray to remove the mylar rings around the pop bumpers.

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#232 3 years ago

Looking pretty good. Last time this playfield will have the Kings of Steel artwork on it.

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#233 3 years ago

Next step was to lay out and trim the tracing paper on the playfield.

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#234 3 years ago

And then trace out the outline of all the playfield components using a sharpie marker being careful not the poke through the paper.

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#235 3 years ago

Last step was to get the paper scanned in. We had some trouble with the paper getting bunched up so the solution was to tape the tracing paper to a standard sheet of large white paper prior to scanning.

I ended up having this scanned in at staples, the results were perfect. I added a couple extra measuring lines to ensure that the scanned document came back with the same dimensions.

After adjusting for a slight tilt, here is the scanned playfield in Photoshop ready to have the artwork created for it. This will be done at 300 dpi in CMYK.

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#236 3 years ago

While the cabinet was open, decided to go ahead and add in an additional 5v power supply. After adding in all the LED strips there was too much drop on the 5v line causing the P3ROC to reboot occasionally during game play.

The new 5v power supply is to the right in this picture and will be used to supply power to all the LED light strips (about 150 lights in total)

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#237 3 years ago

And here is a close up of the wiring... New power supply 5v on the left, 5v / 12v main supply in the middle and 48v power supply to the right.

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#238 3 years ago

A shipment of parts arrived, I wonder what these are for?

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#239 3 years ago

And with that will most likely be our last update until after the holidays.

Happy Holidays everyone from our family to yours.

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#240 3 years ago

Awesome progress. I’m going to do something similar to scan my playfield into the computer but will be CNCing the playfield as well. Have you found a good option to print your artwork onto the playfield?

#241 3 years ago
Quoted from SLCpunk2113:

Awesome progress. I’m going to do something similar to scan my playfield into the computer but will be CNCing the playfield as well. Have you found a good option to print your artwork onto the playfield?

Thanks! I have an idea how we are going to have the artwork printed. I'll PM you the details. Unfortunately I am not sure how it will turn out.

#242 3 years ago

Super fun project! Following.

4 months later
#243 2 years ago

Well Pincraft is still alive and kicking. It took much longer to design the artwork than I originally anticipated. But it is finally done!

Here is the playfield design in progress...
IMG_7353 (resized).jpgIMG_7353 (resized).jpg

Here is the upper playfield area...
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And here is the entire playfield in progress...
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#244 2 years ago

And the artwork has arrived from the printers! Here is the final artwork from the printers ready to be applied to the playfield...

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#245 2 years ago

The artwork is printed on a sticker material with a white base. The inserts are clear.

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Credits...

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#246 2 years ago

Closeup of the enemy area...

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Closeup of the world map...

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The upper playfield area and crafting area...

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#247 2 years ago

That is it for now, next steps are to sand down the existing playfield and clearcoat it in prep for applying the overlay.

#248 2 years ago

Looking great! So you found somewhere that prints inserts clear with no white vinyl underneath? Is it online?

#249 2 years ago
Quoted from Mbecker:

Looking great! So you found somewhere that prints inserts clear with no white vinyl underneath? Is it online?

Sent you a PM with some more details.

1 month later
#250 2 years ago

Time to apply the artwork, first step is to sand off the existing Kings of Steel Art

IMG_7942 (resized).jpgIMG_7942 (resized).jpg

First Pass, lots of artwork left!

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