Every time I think I have this problem licked, it tilts again.
If the game is playing, and you take the balls out, and then flip the left flipper wildly, points will begin to accumulate. From the right Visor, From one of the 10 points, the Exit Ramp, and the 20K vortex. Sometimes it seems to tilt when you hit the advance planet.
The vibration of the flipper seems to be what is causing the points to accumulate even though they aren't scored. The reason I say this, is becuase I put a piece of paper in the left lane change, and even though the lane change switch wasn't being made, other points were still accumulating. At first I thought- Well, if it's vibration causing the triggered switch, that's probably a mis-aligned blade switch, that makes contact when it shouldn't. Adjust it out a little. But not all of the switches being triggered are Blade switches. I know the rightmost Visor is, but the exit top orbit, and the 20K vortex are microswitches. You hear a definite >click!< when those are made. The 10 point switches are also Blade switches, and I guess those could be getting made by the vibration from the flipper. Which ever switch it is, is sort of a phantom-phantom! It's a phatom because of being triggered by a switch that wasn't supposed to trigger it, but the Trigger wasn't supposed to trigger that one either!
Oh the joys of switch matrix diagnosis.
Does anyone have a sort of plan of attack? I mean, on that video that was posted earlier, the guy lays it out pretty straight forward- If you have this, switch, and it's causing this phantom thing to happen. But in my case, the causality is not so discernable- It's probably a combination of a couple of things- and as always it make whever it is extra difficult to track down. Whenever I draw what I THINK is happening out on the switch matrix map it ends up looking like a maze. I've tested nearly ever diode on the game!
Can anyone explain why it is that these phantom switch readings never show up in switch edges? I can flip the flipper all day - I tried disabling the switch here too to see if the vibration alone might cause another one of the switches to fire, the 10s, the Trough exit, or the right Visor target to no avail - it only seems to f**k up in play mode, NOT in test mode. Isn't this the way of repair? You can't just fix it in the garage, and let it idle, you have to get it out on the freeway!
Oh, and I've tried the other way too- Tried firing the lane change switch without hitting the flipper switch, so with no vibration. I've never gotten it to tilt, and none of the other aforementioned switches fire. I ALSO tried manually actuating the flipper, and it WILL cause some of the other switches to fire, the Right Visor, and the 10 point I think, but I had to actuate the flipper by hand pretty briskly. I'm sure it wasn't nearly as much as the coil creates, but just gently actuating the flipper doesn't do it.
All of this is starting to lead me to believe that the Flipper Lane change switch isn't the problem, but just a red-herring, and I should maybe see what these other switches have in common. It seems like I tried actuating THOSE switches, the 10-points, and rt.visor, but was unable to get it to tilt.
I REALLY wish I could get it to tilt without some sort of physical prodding! It makes it seem like one of the tilts is still working! I perceive that the game tilts more often when I'm a little more rough, and slap happy with that left flipper. I don't know if it's true or not, I just feel like maybe it doesn't like me to be rough with it! Even after I've disabled all it's tilts!!