After a few months of moving hell, I'm finally returning to a project PinBot I picked up just before, uh, the hell of moving. There were several prior hacks and poor repairs, and I've untangled a few... but there's a few more that would be easier if I knew exactly how the game should behave.
Anyway to get to the point, can someone explain how the "left visor" and "right visor" bulbs are supposed to work? As in when they are on, and when they are off, and such?
It looks like there are three sockets for each side but I don't yet know if they are controlled independently or what. And as it happens none of them were populated - just one clue among several that a PO had major issues with the flasher circuits. Further complicating my troubleshooting, most of the resistor boards need work as the resistors fell off. I also suspect an issue in the MPU special solenoids section: the transistor (Q71) for that part is *completely* blown out (and the triggering 7402 at U45 might be bad also since its associated pops and sling don't work correctly either).
But the right visor lock, when I put a bulb in, is on all of the time. Is that correct? The term "GI" confuses me here since I'm used to GI staying on all the time... but then why is it in the solenoid section, and why is the left on "special"? And if that right visor lock socket wants to be on, which other sockets should be on with it?