(Topic ID: 70838)

Pinbot Fans and Owners Club!

By wayout440

9 years ago


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  • 5,538 posts
  • 439 Pinsiders participating
  • Latest reply 16 minutes ago by gutz
  • Topic is favorited by 217 Pinsiders

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There are 5,538 posts in this topic. You are on page 111 of 111.
#5501 9 days ago

Problem solved

#5502 9 days ago

Problem solved..

#5503 9 days ago
Quoted from someotherguy:

Just don't get too entranced by the music and light or the timer will run out on you entering your initials.

One of the fixes in PEMBOT is that this music is played all the way to the end (it ends in a cool fanfare that is cut off in the WMS code).

#5504 9 days ago

I haven't tried this on all my system 11 games, but I believe you don't have to hit the start button after selecting your third initial. That way you get your initials and still enjoy the full sound/light show.

#5505 9 days ago
Quoted from someotherguy:

or the timer will run out on you entering your initials.

But enter the last initial with your flippers but don’t hit the start button to hear the longest version of the high score music without using Music Test in service menu. It will still pick up the correct last letter of your initials, but you get to hear the whole high score song too.

#5506 9 days ago

It still cuts off unless you have pembot or the tournament ROM.

#5507 8 days ago
Quoted from Blackbeard:

I just wanna reach the Sun to being able to say i've done so. And here the cool music and light show.

What do you have your drop target (dt) timer set for? I recently did a lot of work to my machine, and many of the settings changed. I noticed my drop target timer was really low and it was nearly impossible to knock all 3 targets down with more than one shot. I checked the setting and it had reset to only 4 seconds, which is just ridiculously hard. Changed it to 8 seconds. Still not easy, but doable.

#5508 8 days ago

I have settings on hardest and the only change I made to that is to carry on the planets you scored to the next ball. I have a 3 ball game and no post between the flippers either.

I find that I have no issue with the drop target timer being too short.

I like to have the game set up at the most difficult settings possible without it being a pain to play. This way I believe the game stay challenging enough to enjoy playing it for a long time

#5509 8 days ago

Hmmm I’ll check the timer. Boards are currently at coin op cauldron fixing music and sound issues.

#5510 8 days ago
Quoted from Vin-bot:

I have settings on hardest and the only change I made to that is to carry on the planets you scored to the next ball. I have a 3 ball game and no post between the flippers either.
I find that I have no issue with the drop target timer being too short.
I like to have the game set up at the most difficult settings possible without it being a pain to play. This way I believe the game stay challenging enough to enjoy playing it for a long time

So you have the dt timer set for 1 second? That is the lowest, hardest setting. That means you would have to hit all three drop targets with one shot. Personally I think that takes alot of enjoyment out of the game, but to each his own.

#5511 8 days ago
Quoted from ROMM:

What do you have your drop target (dt) timer set for? I recently did a lot of work to my machine, and many of the settings changed. I noticed my drop target timer was really low and it was nearly impossible to knock all 3 targets down with more than one shot. I checked the setting and it had reset to only 4 seconds, which is just ridiculously hard. Changed it to 8 seconds. Still not easy, but doable.

Thanks. I wasn’t aware that you could disable the auto adjust for the drop targets and just pick an active time from the adjustment menu. My targets were resetting quickly after knocking down one target.

#5512 7 days ago
Quoted from ROMM:

So you have the dt timer set for 1 second?

No.. silly.. you are exaggerating now ROMM

These are actually the hardest game settings (see image).. as I said, the only adjustment I made was to change planets memory to yes.

The game is still very enjoyable. Plenty of time to hit the 3 planet targets before they reset. In fact, that’s pretty much the only way I score planets in the game as the advance planet target on the right side is really hard to hit.

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#5513 7 days ago
Quoted from Mrg50:

I wasn’t aware that you could disable the auto adjust for the drop targets and just pick an active time

You can actually pretty much adjust every setting to your personal likings..

Regardless if you changed settings to make the gameplay easier or harder, Pinbot is always a super fun and enjoyable game to play

#5514 7 days ago

All,
is it still recommended to add fuses on the bridge rectifiers in the back box?

Thanks,

#5515 7 days ago
Quoted from Cariba:

All,
is it still recommended to add fuses on the bridge rectifiers in the back box?
Thanks,

Yes or the bridge board.

#5516 7 days ago
Quoted from Vin-bot:

These are actually the hardest game settings (see image).. as I said, the only adjustment I made was to change planets memory to yes.

I can check later but I'm pretty sure the auto adjust code isn't bound by the manual adjustment so it could get shorter until your percentage drops below the setting.

#5517 7 days ago
Quoted from Cariba:

All,
is it still recommended to add fuses on the bridge rectifiers in the back box?
Thanks,

It never wasn't nor will it ever not be a mandatory update.

#5518 7 days ago
Quoted from Vin-bot:

I have settings on hardest

Quoted from Vin-bot:

No.. silly.. you are exaggerating now ROMM
These are actually the hardest game settings (see image).. as I said, the only adjustment I made was to change planets memory to yes.
The game is still very enjoyable. Plenty of time to hit the 3 planet targets before they reset. In fact, that’s pretty much the only way I score planets in the game as the advance planet target on the right side is really hard to hit.
[quoted image]

Ah my bad. No exaggeration intended, but I thought when you said you had the settings on hardest, you went and set everything to it's actual hardest setting. You can actually set the dt timer to 1 second, which would be the hardest setting, but I understand what you are writing now.

#5519 6 days ago
Quoted from ROMM:No exaggeration intended

No worries mate.. I understood you.

#5520 5 days ago
Quoted from RichWolfson:

So I finally got to finish both flipper assemblies upgrading them. Thanks Vid and Grumpy. I was committed to doing it right and even was encouraged to add connectors like HEPP. Tried to get the right color coding on the wires, who knew that banded color coding would be impossible to find, but no similarities other than that. Both coils were replaced about 5 years ago but I rewrapped them and also installed new everything including the coil sleeves and stops which it turns out are a bit different length than the ones originally called for. And of course the switch stacks as well.
So the left one is installed and working.
[quoted image]
And I am proud of myself and will install the right one when I figure out this next question for the collective wisdom assembled here.
This is how I had the flippers before. White with either red or blue rubber.
[quoted image]
I bought blue and red flippers and rubbers and asked my son what he thought. He immediately said that he thought the old white flipper was much more visible. He is right but I was up to that moment thinking blue or red flippers and rubbers. So I also played a bit with blue flipper and red rubber. And now I am conflicted.
[quoted image][quoted image]
What do you think? White? Colored flippers with matching rubber? Or....
///Rich
PS-I know there are mounting screws missing. I put some dowels and glue in there and just waiting for it to dry!

Regular white flippers, same red bands on both.

#5521 4 days ago

I just put comet non ghosting LED into my Pinbot feature lamps. Yet still the amount of flicker is insane. Do you guys just deal with the flicker? I can't even buy an LED OCD board. Sold out.

#5522 4 days ago
Quoted from robx46:

I just put comet non ghosting LED into my Pinbot feature lamps. Yet still the amount of flicker is insane. Do you guys just deal with the flicker? I can't even buy an LED OCD board. Sold out.

Deal with it until they are back in stock?

#5523 3 days ago
Quoted from robx46:

Do you guys just deal with the flicker?

I don't really have that much flicker on mine. Maybe go incandescent if it bothers you.

#5524 3 days ago
Quoted from RCA1:

I don't really have that much flicker on mine. Maybe go incandescent if it bothers you.

Are you using non ghosting LED or regular LED?

#5525 3 days ago
Quoted from robx46:

Are you using non ghosting LED or regular LED?

I have very basic LEDs in the inserts. I think they are the cheap Pinball Life ones. I really don't notice any flicker, although I'm not overly sensitive to it.
The GI is still mostly incandescent.

#5526 2 days ago

Hello all. Looking for some help/advice regarding some issues my Pinbot has developed…

I originally pulled the MPU board to help out another owner to diagnose their issues with their game…. That never happened as they got it resolved before I got to help them out. Since I had the board out, I installed the NVRAM. So, I reinstalled my board back into my game, and that’s when the gremlins arrived….

First, upping game start, the pinball would not be shot into the shooter lane…. So I replaced the transistor associated with that and it worked again.

So after playing 6/7 games, it started acting weird - the visor no longer went up or down, flashers stopped working and both balls are being launched into the shooter Lane….ugh.

I changed out the transistors for both the relay switcher (to resolve flashers) and the visor motor but still no change. Everything else seems to work fine except for these coil issues.

My power supply is a Xpin, everything else is original.

Is my board bad?

#5527 2 days ago

Since it was working before, I would try to reseat all the connectors with power off. Maybe you have cold joints that showed up when removing the board.

#5528 2 days ago
Quoted from metalkatt:

Since I had the board out, I installed the NVRAM. So, I reinstalled my board back into my game, and that’s when the gremlins arrived….

I'd look for a bad connection in anything that got touched when you (presumably) pulled the non-socketed ram out. A hairline solder crack/broken trace/sneak short. Any previous battery leakage anywhere on the board that might be hidden? Also, maybe your nvram is flaky, do you have any other ram to swap in (either nvram or regular)?

#5529 1 day ago
Quoted from robx46:

I just put comet non ghosting LED into my Pinbot feature lamps. Yet still the amount of flicker is insane. Do you guys just deal with the flicker? I can't even buy an LED OCD board. Sold out.

Which lamps are the "feature" lamps? under playfield or above?

I'm looking to do LED conversion on my recently acquired PINBOT, it has LEDs above playfield (except the flashers) and on back box (except flashers here too), but I want to add LEDs to underplayfield, flashers and topper flashers...been reading up on this (I know I would need to disconnect warming resistors for LED flashers)....but I'm not sure if I should be using LEDs with bulb top or flexible type for under playfield particularly for replacing the horizontal mounted lamps.

#5530 1 day ago
Quoted from Cariba:

Which lamps are the "feature" lamps? under playfield or above?
I'm looking to do LED conversion on my recently acquired PINBOT, it has LEDs above playfield (except the flashers) and on back box (except flashers here too), but I want to add LEDs to underplayfield, flashers and topper flashers...been reading up on this (I know I would need to disconnect warming resistors for LED flashers)....but I'm not sure if I should be using LEDs with bulb top or flexible type for under playfield particularly for replacing the horizontal mounted lamps.

I did all led lights everywhere except the flashers, led flashers can be too bright in my opinion and less work to keep them original. The fire led on the back glass for the sun is a nice touch to do.

#5531 1 day ago
Quoted from Cariba:

Which lamps are the "feature" lamps? under playfield or above?
I'm looking to do LED conversion on my recently acquired PINBOT, it has LEDs above playfield (except the flashers) and on back box (except flashers here too), but I want to add LEDs to underplayfield, flashers and topper flashers...been reading up on this (I know I would need to disconnect warming resistors for LED flashers)....but I'm not sure if I should be using LEDs with bulb top or flexible type for under playfield particularly for replacing the horizontal mounted lamps.

Don't do LED flashers on this game, & maybe all system 11. They don't work right without certain modifications that probably aren't worth it. I've LED's system 11 before but its been a while & I do recall that I used LED OCD to smooth out the flicker. Looks great with that but they are out of stock. Feature lights are the computer controlled lights, the ones that are mostly (sometimes completely) under the playfield to light up the inserts. I always use flex LED for horizontal. On pinbot there are only 3 (the drop target lights). The LED's will flicker. I'm preparing this game for somebody else but if it were mine I would likely find it unacceptable. I'm just going to tell my guy if this bothers him that we'll wait for led ocd to be in stock. Those are worth it for these system 11/data east era games.

#5532 1 day ago
Quoted from kciaccio:I did all led lights everywhere except the flashers, led flashers can be too bright in my opinion and less work to keep them original. The fire led on the back glass for the sun is a nice touch to do.

Yeah, I hear you about the flashers being too bright but I'd like to try for myself, but at minimum the topper I will convert to LED flashers. What types of LEDs did you use under the playfield?

#5533 1 day ago
Quoted from Cariba:

Yeah, I hear you about the flashers being too bright but I'd like to try for myself, but at minimum the topper I will convert to LED flashers. What types of LEDs did you use under the playfield?

So for me, I use the Comet led flashers (not the retro ones) and I think they are great. I found it works well when you color match the led to the flasher cover. I have only blue and red covers now on my Pinbot, with a same colored flasher. I put a normal white led flasher under a blue cover and found it too bright, and even out shines the flasher cover and still looks white and not blue.

#5534 9 hours ago

I'm trying to set pinbot for free play. Adjustment 23. However, there is no YES or NO displayed on the lower displays. Very strange & nothing happens when I press start. In fact, most of the adjustments up until like 30 have no options for me to change. However when I get higher up I'm able to change some things like score thresholds, drop target timer & other things. I'm at a loss. Please help!

#5535 5 hours ago
Quoted from robx46:

I'm trying to set pinbot for free play. Adjustment 23. However, there is no YES or NO displayed on the lower displays. Very strange & nothing happens when I press start. In fact, most of the adjustments up until like 30 have no options for me to change. However when I get higher up I'm able to change some things like score thresholds, drop target timer & other things. I'm at a loss. Please help!

Are all of your score displays working?

#5536 2 hours ago
Quoted from gutz:

Are all of your score displays working?

Yes. Even if it was a display issue nothing happens when I press start on these settings. No noise or anything. Yet some settings do have a display on the lower displays and I can change those settings. Very confusing.

#5537 42 minutes ago

Do an install factory to clear everything out.

#5538 16 minutes ago
Quoted from robx46:

Yes. Even if it was a display issue nothing happens when I press start on these settings. No noise or anything. Yet some settings do have a display on the lower displays and I can change those settings. Very confusing.

That is weird. If you go into switch test, is your start button switch working well and not registering other switch closures?

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