Quoted from BriannaWu:Of the two of us, I’m willing to bet I’ve run many more people through gamedev playtesting sessions. I think you are vastly overestimating how much most people understand about games.
Not everyone gets everything...and that's OK. That being said, I think someone who knows NOTHING about pinball knows what a "ramp" is. It's literally a ramp.
Quoted from BriannaWu:Doing that really taught me to be humble in assuming what people know. At the least, check your assumptions with playtesting.
I don't play PC games because I hate the walls of tiny text everywhere....but they still make PC games like that, so clearly some people are cool with it. I play Nintendo/console games because I prefer the aesthetic. Different products appeal to different people.
Quoted from BriannaWu:“Stupid” isn’t the way to think about it. It’s “does the information get communicated to the player in a way that leads to them understanding?”
If they don't know what a "ramp" is, then I don't think any amount of hand holding is going to help.
Quoted from BriannaWu:The line is read while lights are flashing, you’re trying to follow the ball - there’s a lot of stuff going on. I’d bet a lot of money most people don’t even cognitively process the line.
...and maybe pinball is just not for those people.
(LONG STORY SNIPPED)
Your story really has nothing to do with what I said. I'm talking about new players looking at a machine and somehow not knowing what "ramp" means. You know what a ramp is. I'll give you scoop...that's a pinball term like VUK that no new player is going to understand. Games have tried to use different terms for scoops, though. Addams family says "Shoot the Electric Chair", because the electric chair is above the scoop. Family Guy says "Shoot the TV", because artwork of a TV is in front of the scoop.
Quoted from Blackwolf:Good news - it WOULD help, if someone is interested enough to invest the time, and many are. I am curious as to your thoughts about baseball players using batting cages or tennis players using ball launchers, though. Many of them would say using those help improve their game rather than solely practicing in a live game situation.
Baseball is child abuse. That's the extent of my thoughts about baseball...lol. Baseball is completely irrelevant to pinball....although here's how I can make it relevant to this discussion. I hate baseball. Should baseball change something about itself to make someone like me like it? Of course not. It's OK that I think it's boring trash. I do other things with my time besides trying to bend baseball to my tastes.
Quoted from Blackwolf:Nobody would be forcing you to play the tutorial mode. I'm not seeing why we need to gatekeep pinball like that.
Oh please, this isn't gatekeeping. Anyone can buy or play pinball. This is my OPINION that a tutorial doesn't really help someone who doesn't understand or like pinball enough to learn organically. If we want to look at video game analogies, look at NES games. They didn't hold your hand, but games with great design allowed you to learn through gameplay. For some - it was too hard and they walked away...for others they kept playing and playing and learning and improving. Pinball isn't that different than that, really. Stern games have tutorials on the LCD now. So, I mean...they're there. It's not an interactive tutorial...but it's information that shows how to start modes, multiballs, explains rules, etc.
Some 90's games had experimented with "Novice" modes to make games easier for new players. Judge Dredd had a Supergame mode that just gives a player 3 minutes of multiball, so they don't have to worry about draining for a while. Not sure if these novice modes ever really moved the needle with new players. I'm guessing most didn't even realize they were options.