After more playtesting, I decided that it was too hard to catch the ball. With a game where not hitting the wrong things can be as important as hitting the right things, players need to be able to get some control. Even I was having trouble with this, and would often have the ball roll off the end of the flipper while trying to catch it, which I think is partly due to how steep my flippers are (at rest), and thus how shallow they are when raised.
When I originally designed the game I tried to copy the layout of my Alien Star, but I messed up somehow, and part of that was that I put in my flippers too steep. A while ago I picked up a spare gottlieb inlane guide, so I stuck this in my printer and took a scan:20201003153334_001.jpg
measuring that picture, I got an angle of 119 degrees (probably 120 in reality since that's a nice number...), while my layout was 126 degrees (fun fact, williams inlane guides are 125, so I somehow mistakenly made williams inlanes...). So I made a new inlane guide with a 120 degree angle:https://cad.onshape.com/documents/cf8933508c54fdc1d2e1cbec/w/8de46f8a59b2e2a9657a1015/e/ce2603cfd473c1490421177c
Installing it on the playfield made it look way more dramatic than it was, with the giant gap between it and the slingshot:
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But the actual difference in the flippers was pretty reasonable: pasted_image (resized).png
So I went ahead and adjusted the left side as well, and moved the slingshot down to compensatepasted_image (resized).png
You can see from the old lines and holes how much stuff moved... I'm ending up with a lot of holes in my playfield! When I try to make the plastic for this, I'm going to have to be careful to note which holes are 'current' so I don't use the wrong ones when reassembling.