Quoted from BMGfan:Oh it's a nice machine alright!
I got it sorted in about 10mins last night. Took longer to drag the tools upstairs than to do the fix! I wasn't worried in the slightest and frankly expected a.minor fix or two after the move. I just thought it was funny.
Played about a dozen games last night and had a great time.
Couple of questions for those in the know as my google-fu is failing me on the rules:
1. When hitting the genie scoop it sometimes gives you a choice of door with the flippers and sometimes not. Anyone know what triggers the choice?
2. A couple of times I've triggered the floating ball show, even though it's not the trick that's "up next". Is this just from hitting the stage enough times?
I'm not positive on either, but I always choose the right stairwell as it lights lock after the second choice. This is equivalent to hitting all of the more dangerous drop targets.
There is a show you get if you nail the stage enough. The lights above the stage have something to do with that. I didn't collect that often as the stage isn't worth much. I focused on completing tricks and the three ball multiball. The captive ball is a fun, interesting and difficult strategy to add in as well.
Bowen has a great video on YouTube about scoring strategies.