So I have question. You mention this:
" our API supports connectivity of virtual pinball to real world hardware or emulators"
Not sure what this implies. Are we talking about controlling solenoids and shaker motors to make virtual cabinets feel more real, or do you think this can be used similiar to PROC where I test my layout virtually (including building my code), then that same code can be used to run a real pinball game? Or both?
Also from the standpoint of just the simulator, how does it compare to future pinball and visual pinball (beyond the fact that you're creating in a true 3d envoirnment). Can I import new models as needed (for toys for instance, or maybe I want to model my ramps in a 3rd party program)? And if so, what format? (I'm assuming since this is based on the Unreal 4 engine, it needs to be .fbx)?