Hi guys,
I know many of you don't share the same view as VacFink but he brings up some points that I don't mind addressing.
Quoted from VacFink: Not a lot of engagement or effort from OP to make it work. Still impressed that it made it as close as it did, considering the lack of apparent effort to market.
VacFink, I have to say you don't seem to understand the level of effort it takes to do something like this. It was extremely hard work getting Pinball Labs to a functioning demo and done solely at my expense. I spent probably eight to ten hours every day before and during the campaign trying to market Pinball Labs at my own expense. I was able to get it a huge amount of press attention, RoadToVR, Engadget, Techcrunch and others covered the story mostly due to the virtual reality angle. The traffic to the Kickstarter was significant and I was in every pinball related forum everyday that would have me answering questions and interacting with the communities that weren't yet sold on the idea of Pinball Labs. Support was already pretty strong here.
Quoted from VacFink: In my opinion its just a sign that if funded, it might have been money lost... That said, it would be difficult for me to back again in a second go, too many kickstarter red flags here.
The fact that it came so close and I DIDN'T relaunch immediately for 60 days should be what alleviates red flags for you about my character. Someone in my position could have easily immediately relaunched for 60 days and it almost certainly would have reached $18,500 and just kept the money. Similarly, I could have had a "family member" plop in $3k and been granted access to the full $18,500 (minus 8% kickstarter fees).
Kickstarter funded does not equal project funded. If the initial Kickstarter had been able to raise $18,500 in that time period with that level of exposure I was personally willing take on the risk of funding and ensuring the project could be completed and on time. Based on the feature set outlined in the Kickstarter that was a really hardcore commitment and an offer not many people would have made. As a comparison you won't even get a quote less than $100,000 to do a very simple iPhone app from a competent developer. It would have equated to me working six months, 40-60 hours every week at about $6-7 per hour based solely on the hope that there would be enough future sales to make it worth while. Unless you've made a similar financial risky offer and are willing to back it up with your own capital and hard work, I don't see how you can be so critical and downplay the effort that was put forth.
I may still pursue Pinball Labs further in the future but I'm sure most of you realize it's a difficult prospect both technically and financially.
In the meantime I created an open source project containing the code and experiments I ran related to the Pinball Event Protocol concept. It's under MIT license so Feel free to fork and do whatever you want with it.
I also received a letter from Epic about a project their Japanese offices developed called the Unreal Engine 4 Pinball Construction Kit. You can read more about it and PEP here:
http://www.vpforums.org/index.php?showtopic=33690
Thanks everyone,
tmek