Any games lately where you hit drops in order for rewards other than Beatles?
I can see why banana flippers would suck as the main flipper but I can think of a few cool uses for them.
What about having one near the middle of the playfield that can backhand shots if you use the shape of the bat to your advantage?
What about at the end of a spiraling orbit so it comes out naturally if you don't flip, but can do some crazy spin and fling if you hit it?
Or what about nested loops where leaving it down gets you to go around one loop but flipping gets you around the other one?
Quoted from OLDPINGUY:
Bounce Back out lanes, like Flip Flop, or a gate.
Doing this too, using a pop bumper as the bounceback element. In fact all three bumpers on the layout in question are nested on the lower left side of the playfield, with the main flippers pushed over as far to the right as they'll go - the shooter lane also doubles as the right outlane.
Quoted from Anony:
As a newer player I like this topic for teaching me about all the neat, unique machines.
That Championship Pub one looks awesome!
I'll say one gimmick I don't think needs to return is 13 ball multiball from Apollo 13. Looks like 90% of the time most of the balls drain almost right away.
Mostly because you can’t even flip. Not enough power in the flippers. The balls should have started from the top or something so they could trickle down so you have a chance.
Personal opinion but any multiball over 4 balls is excessive for accomplishing anything.
Drop targets hiding anything is cool. Mustang also has standups behind a drop bank. For later completions, you only have a short timer to hit them before the drops come back up. Very cool coding.
I also love how WoF has a ramp hiding behind a set of inline drops. Inline drops are awesome and need to happen more, but putting a ramp behind them is next level cool. I would love to see Stern retheme that layout! The unique flipper area arrangement is another thing I'd love to see come back.
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