(Topic ID: 306596)

Pinball gimmicks you'd like to see return

By oldbaby

4 months ago


Topic Heartbeat

Topic Stats

  • 70 posts
  • 55 Pinsiders participating
  • Latest reply 4 months ago by EalaDubhSidhe
  • Topic is favorited by 2 Pinsiders

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There are 70 posts in this topic. You are on page 1 of 2.
#1 4 months ago

My definition of gimmick in this case is an innovative feature and rarely seen feature which does not demand to become standard.
In this case the word "gimmick" does not carry a negative connotation.

Banzai Run's vertical playfield
Pinball 2000-type holograms (Revenge from Mars and Star Wars Episode 1)
A projector in the apron as in Stranger Things Premium and LE
Triggers (Demolition Man)
Another mini-playfield like, but not necessarily identical to, The Power from Twilight Zone
A ceramic ball like the one in Twilight Zone and Avatar LE
A video mode with a level editor like Bride of Pinbot 2.0
Magna-slings in Ghostbusters Premium and LE
Rising and Lowering pop bumper from Cirqus Voltaire and others
Another mini-playfield like, but not necessarily identical to, The Sanctum from The Shadow
Another marionette head like Funhouse or Road Show
Under-the-playfield holograms like in Creature from the Black Lagoon
Mist Multiball like in Bram Stoker's Dracula
An industrial strength fan like Whirlwind or Twister
A ramp like Iceman's ramp from X-men Premium and LE
A ball saver like the one in Goldeneye or Alice Coopers Nightmare Castle
A central magna-save like the one in World Cup Soccer
A mini-pinball like in Family Guy or Shrek
A pinball machine with a board game woven into the rules like Safe Cracker
A pinball machine that dispenses something (a token, say) like Safe Cracker
Flipper blinders, like The Who's Tommy Pinball Wizard
NBA Fastbreak's unusually low scoring system
A mini-game in the backbox like NBA Fastbreak or Terminator 3
Upside-down flippers like the ones on Black Belt
Scissor flippers
Cocktail-sized pinball machine
A two-headed pinball machine like Joust
Something that can knock the ball off a habitrail like WWE Wrestlemania LE
A combination pinball-video game like Baby Pac-Man
A 3D spinner like Mini-me in Austin Powers
Stuff happening between the flippers and the apron like Blackwater 100
A molded 3D playfield like Orbitor 1
Bells and Chimes like Time Machine
Glo-Balls like in Viper Night Drivin'
The star field from JJP Pirates of the Caribbean
Varkon-style pinball machine (vertical with mirror)
Big Flippers from Big Flipper
A pop bumper between the flippers
A pop bumper instead of a slingshot, like on Rick and Morty
Player-controlled slingshots like on WWE Wrestlemania
Banana Flippers

Edit: This isn't a list of gimmicks I'd like to see return, these are just all the gimmicks I can think of.

Edit 2:
Modes that you navigate like a map as in Stern Jurassic Park
Plundering as in Jersey Jack Pirates of the Caribbean
A multiball you qualify with switch hits as in Elvira's House of Horrors
Stern's Meteor has a thing where you're incentivized to get all but one of the drop targets down, or as close to that as you can get.

#2 4 months ago

You got some great ones listed. Mist multiball and the rising pop bumper would love to see in the same game!

#3 4 months ago

- A magnet at the tip of upper flipper for an instant ramp shot as seen in Rollergames.
- A jump ramp as seen in Robocop and a couple others.

#4 4 months ago

I was with you until banana flippers. Luckily you saved that for last.

15
#5 4 months ago

Vari Targets

#6 4 months ago

Champion Pub, the game with all the gimmicks. From a friend who recently played it at a bar recently texted me this the other day:

"Man, I know it's a gimmick, but I think jumping rope is so cool. Those boys at Williams were really thinking. I don't even want to play the rest of the game. I just want to jump rope."

--

For me, I'm not sure I'd like to see a "return" in any of them--unless they're done in such a way that pays homage to the original game it was featured in. Plenty of room today with modern technology and engineering to come up with fresh, new ideas!

#7 4 months ago

Lord no!

#8 4 months ago

A magnet at the tip of upper flipper for an instant ramp shot as seen in Rollergames.
A jump ramp as seen in Robocop and a couple others.
Rising and Lowering ramp for alternate path or target.
Black Hole style lower playfield.
Chimes like Time Machine
Bell like Space Shuttle.
Real Knocker coil.

Speaking of knocker coils I know of only one, maybe two cases where the knocker is tied into gameplay.

In Last Action Hero when you win an extra ball the DMD animation is timed to the knocker which is a really nice touch.

When the statue loses its head on the screen KNOCK.

#9 4 months ago

Danesi ball lock. Almost any game would be better with it.
Flight 2000 ball walker lock.
More magnasaves.

#10 4 months ago

I want video modes that change with the seasons like animal crossing. This would go great with a pin the has alot of content like if they ever made Futurama you'd battle Santa in December and so on...

#11 4 months ago

Roto-targets

#12 4 months ago
Quoted from shovelhed:

You got some great ones listed. Mist multiball and the rising pop bumper would love to see in the same game!

Just looked up mist multiball, very cool mech!

#13 4 months ago
Quoted from Rum-Z:

I was with you until banana flippers. Luckily you saved that for last.

These aren't ones I'd like to see return, they're just all the ones I can think of.

15
#14 4 months ago
Quoted from gdonovan:

Just looked up mist multiball, very cool mech!

Wait til you see the EM version from 20 years earlier!

#15 4 months ago

Bounce Back out lanes, like Flip Flop, or a gate.

#16 4 months ago
Quoted from OLDPINGUY:

Bounce Back out lanes, like Flip Flop, or a gate.

Or Centaur.

#17 4 months ago
Quoted from oldbaby:

These aren't ones I'd like to see return, they're just all the ones I can think of.

I gotcha, LOL, and I understand. I was hoping nobody wanted banana flippers to return, as man, they were horrible to shoot with IMO.

#18 4 months ago

Playfields that are rock solid.

#19 4 months ago

Subways

#20 4 months ago

Tron 1982 with a vertical playfield where you play the light-cycle arcade game but it's pinballs being moved with magnets.

#21 4 months ago

As a newer player I like this topic for teaching me about all the neat, unique machines.

That Championship Pub one looks awesome!

I'll say one gimmick I don't think needs to return is 13 ball multiball from Apollo 13. Looks like 90% of the time most of the balls drain almost right away.

#22 4 months ago

the "Flex save out lanes" from Hard Body! I would love to see this implemented into a modern game. I hate the hard body artwork, theme, and sounds BUT MAN WHAT A FUN GAME!!

#23 4 months ago
Quoted from Anony:

I'll say one gimmick I don't think needs to return is 13 ball multiball from Apollo 13. Looks like 90% of the time most of the balls drain almost right away.

imagine how trashed a nowadays playfield would look with 13 balls smashing into soft wood

11
#24 4 months ago

I'd like to see more drop targets hiding stand-ups. ACDC TNT and Beatles have both done this but I'd like to see it become more prevalent. I'd also say more inline drops and drops blocking ramp shots.

#25 4 months ago

A floating playfield like in Wolf Man. I've never played one, but would love to.

#26 4 months ago

Progressive drop targets like Centaur or Eight Ball Deluxe. The one cool thing about Led Zep is the rising spinner. That's pretty cool.

#27 4 months ago

The loop in Gold Wings should be used more often

#28 4 months ago

I have a RBION and love the game but God damn vari targets suck.

#29 4 months ago
Quoted from DanMarino:

Danesi ball lock. Almost any game would be better with it.

I'm a big fan of Danesi's games. They seem so simple and both are very brutal.

#30 4 months ago
Quoted from play_pinball:

Wait til you see the EM version from 20 years earlier!

Wow, that's great! Not as great as one that you can shoot at for an instant multiballstart though, but I had no idea something like that had already been done before.

#31 4 months ago

What would I like to see again besides mist multiball?
I really like the 3 stages DrWho-toy. It could be made in a different way as well, like just 1 or 2 shootable 'doors' instead of 3, and some standups next to it, or lesser width, or... etc. You can come up with all sorts of ideas. I think the building with 3 stages in GZ is great as well, not as cool as DrWho though . I haven't played that, so maybe I have to retract that last statement someday.

#32 4 months ago

How about the boxing glove behind the coin door that punches you in the nuts after a game?

I think my Sorcerer has one of those........

#33 4 months ago

I always thought that the Thing hand on Adams Family and the dinosaur on the original Jurassic Park that pick up the ball were neat mechanisms.

#34 4 months ago

Midnight madness!

#35 4 months ago

Double kick backs , ala RollerGames.

#36 4 months ago

the TK lock from STh Prem and LE is a showstopper when it's dialed in

#37 4 months ago

Saucers that shoot the ball into far away places like Aerosmith, NBA, and Houdini.

#38 4 months ago

Interactive backglass lighting like in STTNG. Lights up a specific area of the backglass when a certain mode is running.

Zipper flippers

Launched ball shot like on JJP POTC

#39 4 months ago

Joust pinball is my daughter and I favorite game to play when we go up north to visit family at the local arcade, it's just a great design and a lot of fun. If I could find one for a decent price it would be my next pin probably.

#40 4 months ago

pinball circus..

#41 4 months ago

TZ powerball

#42 4 months ago

Always impressed by the floating ball in Dracula. Impressive idea.

#43 4 months ago

How about an Archimedes screw? similar to what was used in Verne's world by spinball and again later in Gottlieb's Big House

#44 4 months ago

I like the toy police car in Police Force that starts the multiball. Just something satisfying about it.

#45 4 months ago

More use of neat magnets such as the backboard in Kiss.

#46 4 months ago

I loved Theatre of Magic's innovative use of magnets both in the trunk and in the magic ring. And the trunk in general - having 3 different mechanisms in one point of play was pretty cool.

Jungle Lord's (and maybe Hobbit?) use of drop targets that set and reset in various configurations is a fun little mini challenge.

And some of the early Bally (eg Centaur) have these super light wire gates that allow you to nudge yourself from the outlane to the inlane, if you're good at nudging, and it's a pretty satisfying thing to do.

#48 4 months ago

Nothing like the feeling of burying a Vari Target on an old EM. On most you had to hit it just right. For modern game flipper strength, you would need a narrow entrance and much stronger spring. Safecracker was the last game I remember with a Vari Target.

How about a game with factory topper that comes on all machines? Like Fish Tales or Whitewater.

Real knockers would be nice especially if it is LOUD and used as a game sound like in Houdini.

How about separate player score displays instead of on the LCD? Like TNA.

Outlanes set up to skillfully nudge the ball back into play like Centaur or IJ?

#49 4 months ago
Quoted from John_I:

Safecracker was the last game I remember with a Vari Target.

RBION

#50 4 months ago
Quoted from Rum-Z:

I was with you until banana flippers. Luckily you saved that for last.

Those can stay dead like the gobble-up holes.

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