(Topic ID: 325781)

Pinball Eternal Game Announcement (Official Thread)

By dpadam450

1 year ago


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  • Latest reply 24 days ago by H3XAG0N
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    #43 1 year ago

    Go read the trailer trash pinball thread and get back to us.

    If this isn't a troll post, you are launching way too soon. You are still prototyping parts but have set your final price? Your first impression to people is a crude alpha build? Coming form the game industry I would think you know that you don't show the public your alpha builds. I mean in a world where everyone lost their minds over some of the janky production in AAA games like Cyberpunk, why would you want that to be people's first impression? I would also pull anything off the site you don't have secured license to sell unless you are trolling that hard and/or want Megadeth's lawyer's signature on a C&D.

    I can't wait until Ben or Levi sees this thread.

    #105 1 year ago

    For the record I want him to succeed. I want him to deliver a fully fleshed out working pinball machine for 2K. I want him to add pressure to the established companies by adding competition in order to bring down prices. I want him to succeed so there is a path for other creators and dreamers to take the next step.

    I referenced the Trailer Trash thread as an example for him to take a look at all the questions that people are going to ask. His caviler demeanor when asked a few questions has a similar feel to the creator in that thread. He has looked into some of the history associated with some infamous startups, but not sure he has seen how his casual mention of IP is very similar to Predator, or how Spooky had to kill themselves to make and sell 150 AMHs. Another thing to think about is how zizzle and stern home games have not been all that well received here despite their price point (Jurassic park home edition seems to be the exception).

    Op sorry I called your prototype crude, but there are many rough edges on it in terms of a finished design. One thing I would say you did well is to include things that are cheap but add perceived value, like your subways and ramps as well as you animated sculpts. One place to look at that could help improve your gameplay could be to add more posts and rubber to keep things from just bouncing off the playfield perimeter rails. Probably could look into rubber instead of some of the long straight wire guides too. Also the general guidance rom many of the designers is that they say you have to make sure the playfield is fun to shoot without your toys and novelties.

    Good luck with the rest of the launch and at Freeplay.

    11 months later
    #219 5 months ago

    Early bally solid state games had hinges too (original 1981 Eight Ball Deluxe). My guess is that he is patenting a method for backbox removal. How you do something (i.e. the method in which you do it) with respect to a patent is just as important as the concept. So while a removable backbox is not new, how he is removing it can be new, and patentable.

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