Quoted from GamerRick:Alright I have a stupid question - when and how do you use a weapon? I certainly know how to collect a weapon but I keep hearing talk of use of a weapon and I’ve never seen any way to actually use a weapon in play. What am I missing?
From Tilt Forums:
Weapons:
Weapons are scored in various ways throughout the game:
Making a skill shot at any flashing standup target
Completing the four weapon standup targets during normal play
Winning any mission
MU/TH/UR Mystery
To select a weapon, use the flipper buttons to select the weapon you want (extra ball button on the original Heighway model). Then, to use the weapon, press the launch button. Using the launch button will remove the weapon from your inventory, forcing you to collect it again.
The weapon awarded from any of these methods will always be the next one in sequence. At the start of the game, for instance, the first weapon will always be the handgun; then, if the player hasn’t used the handgun already, the shotgun; etc.
Collecting all five weapons lights the extra ball at the hypersleep ramp or activates a short ball saver if the extra ball has already been collected.
The weapon sequence is:
Weapon 1 - Handgun - Increases the bonus multiplier by +2x.
Weapon 2 - Shotgun - Spots 2 Xenomorph hits. If the Xenomorph targets are lit for an award in another mode, the shotgun will collect the award as well.
Weapon 3 - Smart Gun - Smart Collect. Instantly collects everything currently lit on the playfield (ie. lit mission shots, lit hypersleep locks or extra balls, etc.).
Weapon 4 - Pulse Rifle - Instantly starts 2x Scoring.
Weapon 5 - Flamethrower - Activates the ball saver for 2 seconds. Perfect to use right before the ball drains.