Unboxed my game yesterday and I was pleasantly surprised how well everything panned out. I'd like to share my first impressions. I have played a few games on the OG Alien and I played ONE game on a PB Alien that just had been unboxed (that obviously needed to be setup correctly).
- Overall game build, cab, PF and wiring is totally next gen. Rock solid!
- The metal frame under the PF should be standard on any game shipping 2021.
- It shoots and feels like a '90s Bally/WMS widebody (some shots are better than others)
- The GAME IS LOUD and does a really good job being crisp and high volume.
- While it's hard to beat the OG Alien display, this display is crisp, large and great viewing angle.
- The game is rad and fun all at the same time! (I guess everyone knew that already)
- It's hard to figure out where all the shots are (WTF is a vent? I learned eventually...) and all the the little quirks that make you progress certain modes and multiballs but this is what pinball is all about.
- Great kinetic satisfaction on many of the main shots. Ramps and airlock in particular, all "backhandable" too!
- Modes and multiballs are very varied, selecting which mode stack you want to start on (which movie essentially) is a nice touch.
- The game held up pretty decent for the unboxing stream, which I didn't expect.
- No issues with the standups at all.
- The game was very dusty and covered with styrofoam particles.
- Three thumb screws were rattling in the bottom of the cabinet. No idea where they're supposed to go.
- A pinball machine with metric and torx. Really?
- The plastic channel the glass feed into was not aligned and needs help pushing down, really annoyoing.
- The whole thing with the latches needing to be in the right position when lowering the PF also, annoying.
- As so many others, my flippers did stick a little bit, but I just think the gap is too tight (literally no gap).
- The TILT mech is a bit of a laugh and why isn't positioned where 99.9% of other games?
- There's no kill switch for the high voltage, I find that weird.
- No flipper staging, this is extremely lame, but I knew this going in since Heighway was the same.
- I had no mylar on the PF where the ball drop on the inlane returns. It got cratered in a handful of games. I cut a 1" x 2" strip for protection.
- The drop down targets seems mushi, no kinetic satisfaction at all, my 'A' was sticking.
- The post under the upper right flipper had the "Jurassic Park" syndrome. I tightened it and put some loctite on it, we'll see.
- The mystery (mu/th/ur?) scoop feed is a joke as many points out, I'll work on that.
- The Xenomorph did not grab a single ball. A bit dissapointing since it's the only toy on the game.
- Trough and hypersleep (optos?) seem to be a bit dodgy detecting balls sometimes, a nudge and some flips usually fixes it.
- Mid-game I heard a screw drop into the cab, I have no idea where from yet, but maybe go over every head here is a good idea?
- RGB lights are great but I think some of the light shows are overdoing it a little bit. Especially on inserts that have colored art on them, it just looks terrible.
- The ball feed and gate on the right inlane (the Indy style) has multiple problems. At high velocity, the ball can sneak out ABOVE the wire gate. The feed sometimes isn't clean and causes drain without ball save. The post that other feeds like these has to allow players to skillfully nudge the ball back into play on outlane drain is too thin and does not interact with the ball at all.
Anyhow, those are more Cons than Pros, don't get me wrong, I love the game and it exceeded my expectations. The unboxing stream is available as a VOD for 60 days on Twitch: https://www.twitch.tv/videos/1118316239 I did cut out one 100M game and 85M game that I put on YouTube (what is a good score anyway?)
Cleared factory Grand Champion:
Unfair ball 3 drain (spoiler: the wire gate...):
Now, I need to clean up my arcade, thanks for reading and watching!