(Topic ID: 284032)

"Morning MU/TH/UR" Pinball Brothers Alien Remake Owners Club

By Red_Devils

3 years ago


Topic Heartbeat

Topic Stats

  • 18,814 posts
  • 631 Pinsiders participating
  • Latest reply 34 minutes ago by Scotty_K
  • Topic is favorited by 277 Pinsiders

You

Linked Games

Topic poll

“What are you in on an SE or LV?”

  • LV 62 votes
    33%
  • SE 59 votes
    32%
  • Not interested in this game 65 votes
    35%

(186 votes)

This poll has been closed.

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Topic index (key posts)

7 key posts have been marked in this topic

Display key post list sorted by: Post date | Keypost summary | User name

Post #1360 Video of one solution to sticky flippers. Posted by HurryUpPinball (2 years ago)

Post #3169 Minimizing electrical interference issues Posted by brado426 (2 years ago)

Post #5287 Some spare parts Posted by Baggerman (2 years ago)


Topic indices are generated from key posts and maintained by Pinside Editors. For more information, or to become an editor yourself read this post!

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#6880 2 years ago

Anyone got any insight into the audio? I'm finding the callouts are far too overpowering compared to the music. I've been pulling the "sample" and "speech" setting from 100 (default) all the way down to 1, with "music" at 100, and the balance is exactly the same.

I've also got bass boost turned to max on the physical dial, but wish there was a fader as I feel the balance is skewed toward the backbox speakers.

#7048 2 years ago

Jonesy is difficult! By the time you line him up he's gone lol - I end up just having a hit and hoping I fluke it on the timing

#7075 2 years ago
Quoted from Ferret:

Jonesy is easy! Trap up, wait, watch, and listen. He meows when he starts moving. When he moves, he'll run in a straight line (left or right) from his previous position to his new position. When he moves to a position you feel comfortable shooting from your trapped ball... pounce! You can still shoot his shot even when he's in the shadows (light not flashing) if he hasn't started moving again.

Yes, this one is complicated. It's in three parts:
1) Shoot the roving flashing shots to cut through the grating -- this awards points and increases jackpot value. You can't save Newt during this phase, she always gets abducted... just like in the movie.
2) Save Newt! She'll be hiding in one of the three Vent shots, randomly. (Unless Tournament Mode is enabled, in which case she'll be in the second Vent shot you make.) Find her for Jackpot. This is an homage to Find The Girl in CFTBL.
3) Victory! Alternate shooting any lit shot for Jackpot, and Vent 3 for 3x Jackpot. Repeat forever.

Ridiculously valuable information, thanks so much!

6 months later
#10999 1 year ago

I'm not sure what the flagging does, seems like anything under a stellar review gets flagged. Weird. As with all reviews you just have to read between the lines I reckon. You start to see patterns and can hopefully get some kind of vague idea if it's going to suit you or not. But every game will have a 10.0 from someone and a <4, so it doesn't bother me tbh...

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