Hi all,
So I have been pretty much in the same camp as
brado426 and we have exchanged DM's a few times on simular issues.
To help anyone else here, here is the full documented set of issues i've had with the machine. Bare in mind this was like Machine Number 6 so I refer it to as a prototype (yes i'm the guy from the Video stream Gonzo interviewed).
So here goes:
Issues hit:
- Chipped Playfield/Pooling Playfield.
Chipped Playfield:
This issue was caused by a post being too short and coming loose in shooting of a demonstration for the film which I wasn't part of. The damage from the post coming loose below the top right flipper can be seen below.
Chipped Playfield (resized).png
Picture of the old and new post can also be seen attached.
Post replacement (resized).png
Pooling Playfield:
Had various area's with pooling. This seems to be down to the playfield not having what I would call cuts where posts and the like would pressure down into the playfield. Stern and other pinball machines I have do not do place playfield art work underneath these area's normally so the issue is avoided.
The machine was on demonstration at a Pinball Festival in the UK but when I arrived was already having issues. It unfortunately spent most of its time under maintenance. This coupled with the chip and pooling my distributor negotiated a playfield replacement as long as I was willing to fit it, the issues present would be supported by Pinball Brothers and resolved and so far so good they have stuck to their word and sent the replacement playfield and I have been sent many different parts for the various issues exhibited.
Note to existing owners:
The chipping on your playfield is a very real issue and one you shouldn't sit on. Ask Cato for the replacement post and fit it ASAP before it becomes loose and you end up with a crater in your playfield.
Flipper bats:
The original flipper bats had a manufacturing problem. I noticed when I got back the top right flipper was cracked and squeaking when being moved. I released the flipper from the flipper mech and the bat and rod came out seperately... see picture.
Broken Flipper Bat (resized).png
Replacement bats were supplied for all four flippers which use the new designed flipper bat (these feature a PB logo on the top)
Replacement Bats (resized).png
New bats with logo (resized).png
Note to existing owners:
If any of the other early adopters still have the original flipper bats I would suggest raising a ticket to Cato to replace them.
Flipper Bushing:
This one was a royal PITA. All the bushings required sanding as they were rough and caused the flipper bat to sluggishly come back down or get stuck half way. EVERY flipper bat had this issue.
pasted_image (resized).png
To resolve the issue you need to remove the flipper mech from the playfield and sand down both ends of the bushing. Hurry up pinball has covered this on his YouTube channel and I recommend watching that for guidance.
LED's not working in the back box:
This issue can come in two conditions.
1. The lights on one side of the frame don't light at all.
2. The lights go pink and stay pink when they should be lit white.
This is being caused by a short in the PC case behind the back box.
You need to open the back box and remove the PC case from the mount.
Inside the machine you will find small LED PCBs mounted to the edges of the case. The short is being caused by solder protruding too close to the case. When the box is pushed back inside the mount the case compresses slightly and the solder touches the case causing the short.
Example of the non lit LED's.
Non lit LEDs (resized).png
You need to get Electrical tape and position it infront of the solder points to stop them shorting like so:
Earthing LED's (resized).png
Note to existing owners:
Check your back box you may not even have noticed one side of the lights are out. This needs attention as god knows what its doing to the PC inside with a short going on like that.
Chaffed and exposed wiring:
My Ethernet cable running to the back box was cable tied it seems too short with not enough slack. As a result when the back box was recessed the cable would pinch and wear down.
See below.
Pinched wire (resized).png
I had to run a new CAT5e cable back to the screen. Where possible you need to get triple shielded cables. This machine suffers A LOT from EM issues (more on this later).
Targets:
The targets are a problem for me and I'm still waiting on what is reffered to as Generation 3 targets to resolve my issue.
The machine has Gen 1's when I got it and over UK Pinball Festival the machine got hammered on use and the results of the target (see the one on the top) can be seen here. The new Targets Gen 2 have an improved design but still suffer from getting stuck. Generation 3 will hopefully resolve this.
Stuck targets (resized).png
Note to existing owners:
Push for replacement to Generation 3 'skinny targets' and Gen 2 'Xeno' Targets. Your game (if not already) will need these!
Loose coils:
I believe a few already picked up on this...
Various coils are loose to the touch and can turn quite easily causing a potential issue with snagged wiring later on down the line. I ended up zip tieing all affected coils to stop this from happening.
loose coils (resized).png
Note to existing owners:
Check your coils and if they are loose get them tied down!
APC drop targets ('C' or other targets not responding):
You may have an issue where the drop targets don't respond when being hit. It might be a specific letter like it was for me (C) or all of them. Whilst the issue can be mechanical mine was being caused by 'EM' issues. Go to my section on EM for the various re-wiring I needed to perform to stop this.
Drop target issue (resized).png
Xenomorph Head:
So my Xenomorph wasn't a happy bunny when I got him back.
Two issues were being exhibited.
1. The alien tongue was never reseating properly and was getting stuck inside the head. Often I would hear the tongue rod bash against the back wood as it was going too far back.
Turns out my tongue switch isn't lined up right...
Tongue Switch (resized).png
Stuck Tongue Switch error (resized).png
I'm being sent a replacement switch but its going to need soldering to sort.
Note to existing owners:
If you have alignment issues with your tongue. Check your switch. It may need replacing.
2. The Xenomorph Jaw kept making a buzzing noise sometimes when closing. This is being caused by the 'servo' underneath needing tweaking.
Its a real sod to get the mech out.
Adjust jaw (resized).png
Its pretty much an adjust and see what happens job. Real PITA....
Ramp not registering:
So my ramp stopped registering shots (yay another issue!).
Thankfully it was an easy fix. The opto had become loose and mis-aligned to the hole.
Opto issue (resized).png
I just had to re-adjust it and screw it down. Job done!
Plastics on too tight:
So my balls would keep getting caught in the Hypersleep pod (insert joke here).
The solution was actually quite simple. The plastics were just screwed on too tight. You may need to check this on yours so be sure to inspect its not on too tight.
Too tight (resized).png
THE BIG ISSUES:
This one is the big one. So the machine was out of action during the UK show for A LOT of the weekend. It was down to two issues.
1. Ball Trough Issue:
The ball trough needs adjusting, otherwise balls can get caught inside the trough and not eject correctly.
The screws need to be adjusted to the lowest point. Again Hurry up Pinball has a video on this that saves me a write up. Check it out.
Trough Adjustment (resized).png
The ball should rest like so once its been adjusted.
Adjusted Trough (resized).png
2. EM ISSUES:
This is the big one. Its still not 100% for me. The issues were much worse at the start to the point where I was pretty much every other game hard resetting the machine as it would lock up. It seems to happen with the POP bumpers being used a lot as at first I saying to Cato it seemed to happen when I was in Ambush multiball along with Sentry Gun Multiball. I thought maybe it was a code error that couldn't handle the two multiballs at once as when I hit a ball into the Airlock or MUTHUR lock the ball would stay in there not eject and when ball search occured after draining all balls the machine continued to not respond and get stuck.
Other things also stopped working such as 3/4 of the targets on the playfield.
This issue would continue into a new game. The only solution was a hard reset.
We tried several revisions of code to resolve the issue WELL BEYOND 2.2D but no luck.
Finally the issue was indentified. Electrical interferance...
Basically the EM interferance from the coils was causing the machine to get 'bodged' and the only solution (which effectively discharged the EM) was to power cycle the machine.
To resolve the issue Cato guided me to re-wire and mount cables as far from the coils as I could. I used self adhesive cable tie mounts through the playfield and began re-wiring everything.
Wire route 1 (resized).png
Wire Route 2 (resized).png
Wire Mount 3 (resized).png
Wire Mount 4 (resized).png
Wire mount 5 (resized).png
Unfortunately i'm missing a picture and can't source it but a major one is at the bottom of the playfield where a green cable hovers right over the coil. You need to tie this one away as well.
This stopped my issue with the machine hard locking. I sitll however get the same issue as
brado426 where the machine still 'swallows' balls into the air lock or MUTHUR. Using the flippers releases the ball however where before the flippers had no effect. It could be a coding issue but also still could be an EM issue.
This isn't all the issues but I've hit but i'm worried that Pinside is going to loose everything I've written so I'll stop here. I find it SUPER dissapointing that we are not being offered toppers for our machines. Making it exclusive leaves existing owners who spent their time and effort fixing all these issues feel like a kick in the face. We've effectively been BETA (arguably ALPHA) testers for Pinball Brothers and whilst they have had great customer service from Cato I find supplying a machine in this state to an average user would not float.
I hope everyone who gets a new machine has none of the issues i've had and if you do, speak to me I basically feel like I can work on the production line with the knowledge I have on this pin now.