well - I've been playing this game for about a week (dedicated) and I can confidently say that Pinball Brothers did it. We have a new more refined alien pinball machine for a fantastic price. For those that don't like to tinker at all with your machines however, be prepared to be frustrated upon unboxing. From my experience, I had multiple "issues" when I unboxed which I was able to resolve myself but I must state that they were there, and many others have experienced them too (NIB owners). Good news is that thus far, it was an initial group of challenges that were minor, no doubt and I have been playing trouble free since then.
See my impressions below. I've owned 3 OG aliens before and played this game a ton so I know what to expect. This game is still my absolute favorite and PB's updates makes it even better.
-Love that new backbox. Great art and the lighting is very nice. High quality for sure. Chrome trim is also very nice. Still not a huge fan of the silver around the cab itself but that's what powder is for. Art on the cab is nice too - not low quality at all.
- The game is def brighter. everywhere. Insert lights, by the flippers, Much brighter than OG however it's still dark and keeps that great vibe.
- Playfield quality is very nice. OG had a great PF too and it was nice to see this one come high quality too.
- The sound on OG was incredible and I'm happy to report it's equally represented here as well however you NEED an external sub. Big time diff when I added that.
- Flipper strength is good, however my OG felt stronger (even too strong). Not sure the flipper strength adjustments work well though on the current code. They should look into that
- Pop bumpers are much more effective than my OGs. They pop like old school williams. Huge upgrade from my experience. Also the open egg pop bumper works on this version
- LOVE the new magnet on the top right along with the additional scoop entrance (which leads to additional strategy when shooting) and the hard lock. These are all great additions.
- Playfield speed/feel is very good. OG was very good as well - feels just like it.
- Beacons (or lack there of) is a bummer. Very cool on OG and really needs to be figured out on how to hook up. Mine are ready! Also no side art is a bummer too but I'm sure those will be coming (and lit as well).
- Stand up targets feel great and appear to be more durable than OG.
- The screen on the head is very nice. Bigger than stern but not as big as JJP. Any smaller, it would have been bad but the current size is fine. The lack of PF screen was actually better than I thought too. It made me look at the main screen since it was no longer a redundant screen (ala OG). During alien mb it actually made me feel much more pressured b/c I had to occasionally look up to see the screen vs always having that in front of me. This led to having the feeling where in the movie they had to look at the actual bugs on the radar screen and then shoot just like I'm now doing in the pinball game (looking at the screen on the head unit and then back down to make my shots). Very cool.
- Absolutely hate the lockdown bar this game has. Prob the worse one I've ever used.
- I believe there is some new game over music too. Music on this pin in general is some of the best, if not the best in pinball.
- Underneath the playfield is absolutely stunning and streamlined. Great job PB.
- I've said this many times before, but nicest ramps in pinball ever. Gorgeous in person.
- Mylar your scoop and shooter asap!
- Apron is better than before - just needs something on the left side. I'm thinking a sticker or something along those lines.
- Material used on the sling shot bugs is stronger and more durable. I could tell by touching them. OG they would break apart. Nice to see that update made here.
- Xeno tongue works well however upon startup, the tongue comes out much slower and grinds. Doesn't happen during normal play though. OG it would boot up and act the same (as in normal gameplay).
Some fixes I applied to mine:
1) Both scoop and saucer needed to be adjusted. I ended up using some velcro tape and added it to both. The left saucer now kicks out very smooth to top left flipper where before it was a mess - didnt line up at all. The scoop was shooting too far to the left but the velcro trick helped resolve that as well. I just applied a piece underneath the scoop on the left side and its better. For the saucer I applied it against the left rail. See pics below. You can't see either from the players perspective.
2) Xeno had an error when I initially started up. I ended up resolving by going into the test menu and running calibration
3) Left flipper wire broke off - didn't work. Had to solder that back.
4) Ball trough - mine would get jammed (coil release would stick up) restricting the next ball from being released. I greased it a little and no more issues.
5) Turn around ramp - I had to bend mine down a little otherwise I was getting a ball stuck in there.
For this price in this insane market, this game is a steal. Will I sell mine for the collectors when that is released - hell yes. But that's b/c this game is my fav and I now know PB is not joking around. Happy to have alien back and happy to see many others will be able to enjoy this unbelievable game. Whether it's the OG (which is a great experience as well) or PBs, this game need to be experienced by the community. It's one of the best.
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