It's a little late in the pinball game to demand perfection at this point. People have been giving companies too much leeway in terms of quality for the price for too long. This game is actually cheap comparatively considering what you get. This is where I am torn.
I am not really clear on what issues 'we' can fix versus code, versus what is still poor design and probably will never get fixed.
For example - the xeno jaw grind...is that normal? Is it still a bad design that is going to work a few months until it just stops working?
Why is the magnet there still an issue? Surely they already knew both of these were issues on the OG so why are they STILL a problem?
As for the switches - I don't see that getting fixed any time soon if at all which means owners are going to still need to 'rebuild' these better at some point. If it was it would have gotten fixed on the first shipment?? Or at the very least some announcement that they would be changing them. Instead...still the same design that doesn't work any better.
I am not concerned about the solder issues - these things are being shipped from overseas - some games can't even make it down the block before losing a connection.
Small things like the speakers being reversed is not concerning, but it does point to there are no checks on games prior to shipping. This may be a learning curve thing (we saw it with Spooky) where better QA is needed off the line, but having worked in factories doing final tests, it is bothersome that this seems to be a recurring theme in pinball manufacturing which should just be a given. Make sure the thing works before boxing it up. You don't need to ram a ball around in it, but at least finger the switches, and check general functionality. You are only making 5-20 of these a day....
sorry for the wall of text