(Topic ID: 284032)

"Morning MU/TH/UR" Pinball Brothers Alien Remake Owners Club

By Red_Devils

3 years ago


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Topic Stats

  • 18,758 posts
  • 631 Pinsiders participating
  • Latest reply 3 hours ago by Bmanpin
  • Topic is favorited by 277 Pinsiders

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Topic poll

“What are you in on an SE or LV?”

  • LV 62 votes
    33%
  • SE 59 votes
    32%
  • Not interested in this game 65 votes
    35%

(186 votes)

This poll has been closed.

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Topic index (key posts)

7 key posts have been marked in this topic (Show topic index)

There are 18,758 posts in this topic. You are on page 269 of 376.
#13401 1 year ago
Quoted from Jarbyjibbo:

Very cool! Please post a link here once it's available.

Thanks for the kind words, will do.

#13402 1 year ago
Quoted from Mageek:

Try and manually push a ball up the habitrail to check for resistance and also make sure the ball isn’t hitting the plastic just below.

Quoted from AD72:

The launch coil on my SV does not have enough power to get a ball up the habitrail to start a game. Has anyone else had this happen? I checked the solder on the coil, increased the power 50% and tightened all the hardware to no avail. I will check with another C60 Coil. Also opened a support ticket.

Turns out it was a bad coil. I replaced it with a spare and now back in action.

#13403 1 year ago
Quoted from Damonator:

That's a bit of an overstatement - I could have used a dremel or sandpaper wrapped dowel, but neither of those will produce a perfectly round hole. The clear is still relatively soft on my game so chipping wasn't a concern. I rotated a 7/16 bit by hand and was able to easily remove the excess clear before I used a powered drill. I obtained very clean perfectly round holes using incrementally sized drill bits on all 4 holes.
But YMMV - use whatever method you feel is the safest. Regardless of your method, 15/32 is what your final hole size needs to be.

When doing playfield swaps and such, I perfer to use tapered drill bits when I can to open up previously drilled holes like for posts and such...no gouging the playfield and it keeps the hole concentric.

#13404 1 year ago
Quoted from Ceemunkey:

Has anyone installed Mezel mods Hypersleep chamber? After realising my backbox light is out, I checked all the cabling and I found that the power adapter I bought with the chamber doesn't have a corresponding pin connection for the backbox LED strip, so when i use the adapter cable, it powers the hypersleep and side blade lights fine, but I get no backbox lighting.
Anyone else get this, or do I just have a faulty cable?

Same here >

#13405 1 year ago

Ah - might have to get in touch with Mezel then, I guess the cables aren't quite right.

#13406 1 year ago

Not as cool as I imagined it but here is my mini becan triggered by the right magnet grab using a reed switch. I've included a bench test video to show how it works. Was tricky to place it on the magnet because they are weaker than a stern magnet.

In action

Same technique was used to mod the stasis mod but this time a reed switch was placed on each post coil.

The image wasn't my final placement but you get the idea. It's a primitive technique but keeps the game completely safe using a switching power supply.

20230311_161548 (resized).jpg20230311_161548 (resized).jpg
#13407 1 year ago

That's a cheat! Nice work. I like that idea a lot.

Haven't had a chance to dig into triggers yet. But I'm redesigning my original idea and the triggers part is something I'm a bit fuzzy on.

#13408 1 year ago

Thanks man. I'm the Forest Gump of mods. Can't wait to see your Sentry Guns rocking and rolling. I haven't even ordered an arduino yet let alone tinker with servo code.

#13409 1 year ago

I like the Mezel Mods trusses but they were a bit too monotone for me. First I added some aging (bottom truss is original color):

D3624811-8DD2-4BCA-8D39-51E1B498D8F7 (resized).jpegD3624811-8DD2-4BCA-8D39-51E1B498D8F7 (resized).jpeg

Then I had a little fun and added some acid to match the acid on the Evolution apron:

12094C97-E3CC-4790-9D48-823702C2CAEF (resized).jpeg12094C97-E3CC-4790-9D48-823702C2CAEF (resized).jpeg

#13410 1 year ago
Quoted from Damonator:

I like the Mezel Mods trusses but they were a bit too monotone for me. First I added some aging (bottom truss is original color):
[quoted image]
Then I had a little fun and added some acid to match the acid on the Evolution apron:
[quoted image]

Looks awesome. How's the fitment of those? I have seen mixed reviews.

#13411 1 year ago
Quoted from digitaldocc:

Not as cool as I imagined it but here is my mini becan triggered by the right magnet grab using a reed switch. I've included a bench test video to show how it works. Was tricky to place it on the magnet because they are weaker than a stern magnet.

In action

Same technique was used to mod the stasis mod but this time a reed switch was placed on each post coil.

The image wasn't my final placement but you get the idea. It's a primitive technique but keeps the game completely safe using a switching power supply. [quoted image]

yeah that is pretty clever, like Zablon was saying..this is exactly what the Grogu mod is doing with the ramp diverter trigger, etc..Seems like the beacons would really be a great independent show on their own..good call!

#13412 1 year ago
Quoted from kciaccio:

Looks awesome. How's the fitment of those? I have seen mixed reviews.

It's finicky - the instructions are old and refer to torx screws which are no longer used on the newer games. The natural inclination is to use the washer on top of the connectors when it really needs to go on the bottom. The connectors are super tight too because the screw heads are taller than the old torx heads. But once you get all that figured out, it fits nice and tight.

D1FB20CC-5FD3-4279-A195-686FB07024F3 (resized).jpegD1FB20CC-5FD3-4279-A195-686FB07024F3 (resized).jpeg

#13413 1 year ago

Does anyone have the issue of their fuses being knocked loose? Particularly the one that controls the right flippers and ball launch? I have to reset it all the time. I tried using electric tape to keep it in place but to no avail. Any recommendations?

#13414 1 year ago
Quoted from Damonator:

It's finicky - the instructions are old and refer to torx screws which are no longer used on the newer games. The natural inclination is to use the washer on top of the connectors when it really needs to go on the bottom. The connectors are super tight too because the screw heads are taller than the old torx heads. But once you get all that figured out, it fits nice and tight.
[quoted image]

that's really a great look. GJ on that = L E G I T

#13415 1 year ago
Quoted from fsumassey:

Does anyone have the issue of their fuses being knocked loose? Particularly the one that controls the right flippers and ball launch? I have to reset it all the time. I tried using electric tape to keep it in place but to no avail. Any recommendations?

when you say knocked loose do you mean the clip and fuse come out/undone won't stay hooked? or the clip is staying but the fuse moves around inside?

The hooks on these are kind of flakey.

#13416 1 year ago
Quoted from fsumassey:

Does anyone have the issue of their fuses being knocked loose? Particularly the one that controls the right flippers and ball launch? I have to reset it all the time. I tried using electric tape to keep it in place but to no avail. Any recommendations?

Yes, I put a dab of hot glue on all my fuses and USB connections. Others have posted this product.

MG Chemicals 1035-80ML Non Corrosive Translucent 1-Part RTV Silicone Adhesive Sealant, 85 ml Tube https://a.co/d/iTwhdlD

#13417 1 year ago
Quoted from Damonator:

It's finicky - the instructions are old and refer to torx screws which are no longer used on the newer games. The natural inclination is to use the washer on top of the connectors when it really needs to go on the bottom. The connectors are super tight too because the screw heads are taller than the old torx heads. But once you get all that figured out, it fits nice and tight.
[quoted image]

Looks really cool what you did. Also seems like they are higher than the stock plastic giving the ball more clearance. Say someone wanted to mount a small sentry gun on top it may be possible with this.

Any chance you could snap a pic with the ball under the open circle?

#13418 1 year ago
Quoted from fsumassey:

Does anyone have the issue of their fuses being knocked loose? Particularly the one that controls the right flippers and ball launch? I have to reset it all the time. I tried using electric tape to keep it in place but to no avail. Any recommendations?

Shawn from PB told me if you have a loose fuse try switching the fuses and caps from one to another. There can be some play in them and that might help seat them fully, which is what your issue is if the fuse isn’t actually blown.

#13419 1 year ago
Quoted from digitaldocc:

Looks really cool what you did. Also seems like they are higher than the stock plastic giving the ball more clearance. Say someone wanted to mount a small sentry gun on top it may be possible with this.
Any chance you could snap a pic with the ball under the open circle?

They are higher than the stock plastic.

#13420 1 year ago
Quoted from GamerRick:

They are higher than the stock plastic.

Thanks for the info. Did you have to alter the mod to fit like in the mezel reviews I read?

#13421 1 year ago
Quoted from digitaldocc:

Thanks for the info. Did you have to alter the mod to fit like in the mezel reviews I read?

I wrote one of the reviews lol. The bracket that holds the space truss that goes right up against the shooter wire form was protruding into the wire form and blocking the ball from launching. So I filed down that one piece to perfectly match the edge of the wire form and it looks perfect it holds perfect and I haven’t had any problems since. I definitely like the space truss much better than the plastic.

#13422 1 year ago
Quoted from GamerRick:

I wrote one of the reviews lol. The bracket that holds the space truss that goes right up against the shooter wire form was protruding into the wire form and blocking the ball from launching. So I filed down that one piece to perfectly match the edge of the wire form and it looks perfect it holds perfect and I haven’t had any problems since. I definitely like the space truss much better than the plastic.

I think I'm going to go for it. Not sure how you painted the aged effect but after seeing what you did I have to try.

#13423 1 year ago

Same technique. Here is a led strip triggered red by the center magnet. Got some nice flickering from upping the pulses a little in settings. Some other weekend I'll flash it green with the hypersleep coil and blue or yellow with the scoop eject.

Nothing groundbreaking here but all the subtle lighting tweaks add up.

#13424 1 year ago

Just edited my post earlier about the Alien mini jaw mod. Here's a link to the thread: https://pinside.com/pinball/forum/topic/alien-mini-jaw-mod#post-7462315

#13425 1 year ago
Quoted from digitaldocc:

I think I'm going to go for it. Not sure how you painted the aged effect but after seeing what you did I have to try.

It's just a black wash. Paint on a water based black paint and wipe it off with a paper towel.

#13426 1 year ago

I unboxed my Alien LV yesterday. It went pretty well. The only major issue I uncovered was that the playfield glass had a really poor fit and it nearly fell into the cab (I got it wedged with the top of the glass below the trim at the top of the rail). Is this just my game or are others seeing this too? The glass was also very thin compared to my other sheets.

#13427 1 year ago
Quoted from dri:

I unboxed my Alien LV yesterday. It went pretty well. The only major issue I uncovered was that the playfield glass had a really poor fit and it nearly fell into the cab (I got it wedged with the top of the glass below the trim at the top of the rail). Is this just my game or are others seeing this too? The glass was also very thin compared to my other sheets.

My glass is exactly the same - it fits so loosely that it sometimes drops out of one of the channels and just barely hangs on the edge of the cabinet side.

I don't know what to do other than order a new glass from a local glass company that's slightly wider.

#13428 1 year ago
Quoted from Damonator:

My glass is exactly the same - it fits so loosely that it sometimes drops out of one of the channels and just barely hangs on the edge of the cabinet side.
I don't know what to do other than order a new glass from a local glass company that's slightly wider.

I definitely do not have that problem. I'd recommend contacting PB for sure.

#13429 1 year ago
Quoted from dri:

I unboxed my Alien LV yesterday. It went pretty well. The only major issue I uncovered was that the playfield glass had a really poor fit and it nearly fell into the cab (I got it wedged with the top of the glass below the trim at the top of the rail). Is this just my game or are others seeing this too? The glass was also very thin compared to my other sheets.

Same thing here. I have to be careful while installing the glass. It's seems that my cabinet is not square and gets a little wider towards the back of the machine. Also, the glass seems to vibrate more because of this. I bought some anti rattle glass tape for the edge of the glass but have not installed yet.

#13430 1 year ago

Mine has the opposite issue, it's pretty tight. I usually have to pull it out with both hands from the bottom. I do agree, it's the thinnest glass I've ever owned.

#13431 1 year ago

Opposite. My glass was so tight it required two people to slide it back in. When I got a slice of voodoo glass it was worse. Fixed by using a heat gun to realign the plastic on the top.

#13432 1 year ago

There must have been a change in glass since I got mine. It’s just as thick as my other games and fits well. I would contact pbbros for sure

Never mind mine is a SV, so different glass all together I believe

#13433 1 year ago

I don’t have any issues with the fit on the glass, but mine also is pretty thin and has some coating defects because there are small splotches that I can clean off but then they come back so I’m assuming it’s some sort of defect with the antiglare coating. I was one of the first LV shipped and I should’ve said something and got a new glass because it is annoying. On a separate note did anybody else upgrade their alien light posts and experience them turning blue after a certain stage and stay blue? Just wondering if that’s a bug?

#13434 1 year ago
Quoted from chubtoad13:

There must have been a change in glass since I got mine. It’s just as thick as my other games and fits well. I would contact pbbros for sure
Never mind mine is a SV, so different glass all together I believe

yeah, the LV's are thinner because they have an anti-reflective coating on them, where the SV is standard glass..But the AR glass is not as good as voodoo or invi, but still provides an improvement over standard glass..but being thinner doesn't seem like the best idea..well, it is what it is..this is for those that didn't know the diff on glass between the SV/LV..

#13435 1 year ago
Quoted from megaladon:

I don’t have any issues with the fit on the glass, but mine also is pretty thin and has some coating defects because there are small splotches that I can clean off but then they come back so I’m assuming it’s some sort of defect with the antiglare coating. I was one of the first LV shipped and I should’ve said something and got a new glass because it is annoying. On a separate note did anybody else upgrade their alien light posts and experience them turning blue after a certain stage and stay blue? Just wondering if that’s a bug?

This is my first optical glass other than PDI and the 1 sheet of Invisiglass I had on my WOZ and I definitely find it harder to get perfectly clean... and then once I do, the face hugger tails in the slings smudge the inside where they hit the glass lol.

#13436 1 year ago
Quoted from Greaseman:

The good news is the 2-stage flippers work on my Alien

I just turned on 2 stage flippers. Adjusted my flipper leaf switches and inside the test menu the lower fires first then the upper on each side. The problem is that while in game play they just fire simultaneously on either side. How did you get your to work?

#13437 1 year ago
Quoted from Thunder22:

It's seems that my cabinet is not square and gets a little wider towards the back of the machine.

Thanks all for the replies. I confirmed my cab is like a cheese wedge with a ~5mm/0.2" diff between the bottom and to top measured across the side rails.

#13438 1 year ago
Quoted from Greaseman:

The good news is the 2-stage flippers work on my Alien LV

I turned on 2 stage in the menu. I adjusted my leaf switches. I tested, in switch test, lower first then upper registers. Same for both left and right. Then in game play they don't stage. Just both at the same time. What's up with this? Anyone run into this?

#13439 1 year ago
Quoted from Flips365:

I turned on 2 stage in the menu.

I was chuffed to discover 2-stage was on by default on my LV. It works flawless and this game just feels more and more like a Bally/WMS Super Pin the more I play it.

#13440 1 year ago
Quoted from Flips365:

I turned on 2 stage in the menu. I adjusted my leaf switches. I tested, in switch test, lower first then upper registers. Same for both left and right. Then in game play they don't stage. Just both at the same time. What's up with this? Anyone run into this?

You may have to adjust the gap in the flipper leafs. The first connection/contact (nearest flipper button) should make contact last as it is for the upper flippers and as the flipper gets depressed further it closes the second connection, which is for the lower flippers.

#13441 1 year ago
Quoted from Thunder22:

You may have to adjust the gap in the flipper leafs. The first connection/contact (nearest flipper button) should make contact last as it is for the upper flippers and as the flipper gets depressed further it closes the second connection, which is for the lower flippers.

Ahh, so you are saying that the idea is to trap the ball on upper flippers and flip with the lower flippers. Or are you saying second is not last?

ThatWouldBeAChallengePunkin

#13442 1 year ago
Quoted from punkin:

Ahh, so you are saying that the idea is to trap the ball on upper flippers and flip with the lower flippers. Or are you saying second is not last?
ThatWouldBeAChallengePunkin

I think I figured out it's not the easiest thing to explain after reading what i wrote,lol. Basically the way the leaf works (at least on mine, could be wired backwards) the furthest contact away from the button needs to close first as it is for the lower flippers. Once the flipper button is fully depressed it will close the contact nearest the flipper button. Also, if you adjust the top of the leaf so it has a little tension on the back of the button it will feel nice and springy.

#13443 1 year ago

Just yanking your chain brother.

#13444 1 year ago

I hit the flippers way too hard anyway for two stage to make a real difference during game.

#13445 1 year ago

Never used them either, below average player here.

#13446 1 year ago

Wait you guys are saying you don't trap the ball with the top flipper? Amateurs!

Just throwing this out there..I know many of you paid more, but I'm telling you paying $7777 a few years ago for everything this game has seems like a steal compared to everything else coming out now.

#13447 1 year ago

15kau for an SV here

#13448 1 year ago

Two games in a row went south from the ball getting stuck on the hypersleep ramp. Mech seems to be trapping it.

Was it my imagination or did someone just have this problem. Curious if it's easy to fix.

20230313_190227 (resized).jpg20230313_190227 (resized).jpg
#13449 1 year ago

Mine were wired backwards. Should be that the closest leaf to the button controls the flipper closest to the button. Trap the ball on the lower and......Wait are you messing with me? Hahaha. Seriously though. It's not working on mine either way it's wired. I did try it both ways. In test mode it's correct. During game it just doesn't work. Also, my games were both taking 4 coins on the left or 4 coins on the right to start a game. However in the audits one of the coin mechs showed $1 per coin instead of $ .25 per coin. First week I thought it earned about double any other game has ever earned. Until I looked for the problem. I knew that couldn't have been right. Anyone else have this game on location and seeing this?

#13450 1 year ago
Quoted from Zablon:

I'm telling you paying $7777 a few years ago for everything this game has seems like a steal compared to everything else coming out now.

I had the early bird SV for $7777 and it's way more game than anything I've seen this month. Ok, GF is rather packed, but not compared to any of the others.

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