(Topic ID: 284032)

"Morning MU/TH/UR" Pinball Brothers Alien Remake Owners Club

By Red_Devils

2 years ago


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  • 13,641 posts
  • 508 Pinsiders participating
  • Latest reply 28 minutes ago by Flips365
  • Topic is favorited by 218 Pinsiders

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“What are you in on an SE or LV?”

  • LV 62 votes
    33%
  • SE 59 votes
    32%
  • Not interested in this game 65 votes
    35%

(186 votes)

This poll has been closed.

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There are 13,641 posts in this topic. You are on page 255 of 273.
#12701 63 days ago
Quoted from JustAnotherYoyo:

So I have a had this game for a couple of months now, after waiting over a year to get it an LV...nothing but problems.
I have yet to play a single fully working (3 ball) game.
I have REALLY lost faith in this machine and company and am tempted to cancel my Queen LE (which was guaranteed to ship in 2022 but still hasn't).
I have been seeing a lot of Aliens for sale on the market over the past few months and am now wondering if it is due to the build quality (or lack thereof).
Unfortunately, this was the most anticipated pin I have ever bought and unquestionably, the biggest lemon.
If you are thinking of buying one, think twice.
A bunch of things have already been fixed, including replacing the main cpu motherboard, but I'm still stuck with issues.
At this point I'm trying to fix;
-the alien jaw
-the alien magnetic rod
-the non registering APC drop targets
-the Hypersleep ball lock
Since none of these have ever worked for me I don't even know what is supposed to happen in regards to the Hypersleep ball lock.
If I get a ball in the lock, it registers the ball, but nothing happens. The ball just sits there and after a while the machine starts searching for a ball, which it can not find and then it just counts it as a ball drain and starts the next ball…
I have asked Pinball Brothers support multiple times as to what is supposed to happen, but the guy refuses to tell me;
I even emailed this to him;
"WHAT IS SUPPOSED TO HAPPEN!?!?
I have asked you this question 3 times now, could you please just answer it?
Should another ball be launched?
Is the ball supposed to be ejected back out of the lock?
Is the lock supposed to raise?"
So, could someone here possibly tell me what is supposed to happen before I take an axe to this thing and use it as firewood!?
So frustrated...

The jaw and rod issues are something that's been happening with the latest code update. I didn't have a single issue with code 2.6 and 0.57. When I upgraded, those things were problematic. I haven't downgraded yet as I keep waiting for an update to fix these issues, but I may downgrade soon.

The drops didn't register for me until I adjusted the switch.

Hypersleep: does the lock mechanism work? Can you get it to do anything in test mode? If it registers the ball and the mechanism works... I'm totally lost as to what that could be...

#12702 63 days ago
Quoted from ThePinballCo-op:

The jaw and rod issues are something that's been happening with the latest code update. I didn't have a single issue with code 2.6 and 0.57. When I upgraded, those things were problematic. I haven't downgraded yet as I keep waiting for an update to fix these issues, but I may downgrade soon.
The drops didn't register for me until I adjusted the switch.
Hypersleep: does the lock mechanism work? Can you get it to do anything in test mode? If it registers the ball and the mechanism works... I'm totally lost as to what that could be...

This is correct. I found that 3.0 with Firmeware .56 or .57 has been the most reliable and stable. Never had a single problem with it. 3.1 introduces several issues.... but the silent tongue will be a very nice feature once the bugs are worked out.

#12703 63 days ago
Quoted from JustAnotherYoyo:

Thanks for the info/ help.
Now that I know what is supposed to happen, it makes it easier to troubleshoot.
I don't think the opto's are the issue, as the game is registering the ball/ lock, (and displaying "Ball 1 Locked" etc) however the elevator is not working at all (although it works via the test menu) and another ball is not being launched in the shooter lane either.
It's almost like the mechanical parts are working individually, but the software is not communicating properly.
I have a call in with support, but I'm really starting to reach my patience limit on this game...

If you haven’t already, check to make sure the balls are advancing in the trough. That was the culprit when my machine was doing what you described.

#12704 63 days ago
Quoted from Lethal_Inc:

Anyone with a LV, could you please take a few pics of the dual switch flipper switches and how they are mounted to the sides of the cabinet. I have a SV and PB sent me the dual switches to replace and they are not lining up.

I have asked this several times as well and have given up, must be a secret.

#12705 63 days ago
Quoted from Mageek:

I have asked this several times as well and have given up, must be a secret.

There's photos just a few pages back with circles and arrows and a paragraph on the back of each one.

#12706 63 days ago
Quoted from Mageek:

I have asked this several times as well and have given up, must be a secret.

Me too. A photo of connector pinout would be nice.

#12707 63 days ago
Quoted from Mageek:

I have asked this several times as well and have given up, must be a secret.

There are several photos posted in this thread. It's no secret. We need to do better at marking key posts like this one.

https://pinside.com/pinball/forum/topic/pinball-brothers-alien-remake-owners-club/page/240#post-7312073

4c1681bd38ab85b152726d0c41c6182045f0f893 (resized).png836084fbc5dbbc5101fa8c1e0116de20931580c4 (resized).png
#12708 63 days ago
Quoted from punkin:

There's photos just a few pages back with circles and arrows and a paragraph on the back of each one.

I see what you did there punkin....and I like it....

#12709 63 days ago
Quoted from monkfe:I see what you did there punkin....and I like it....

To be used in evidence against us.

#12710 63 days ago
Quoted from punkin:

There's photos just a few pages back with circles and arrows and a paragraph on the back of each one.

None of them show how they are wired

#12711 63 days ago

I don't have an LV yet, only an SV here atm. And the question was how they are mounted, not how they are wired.

#12712 63 days ago
Quoted from brado426:

This is correct. I found that 3.0 with Firmeware .56 or .57 has been the most reliable and stable. Never had a single problem with it. 3.1 introduces several issues.... but the silent tongue will be a very nice feature once the bugs are worked out.

Would you be willing to share your older code and firmware?

Thanks,
Ted

#12713 63 days ago
Quoted from Mageek:

Which one of you fine LV owners is gonna show us how the staged flippers are wired

Quoted from Mageek:

A picture of the switch and how it’s wired would be very helpful here.

Repost

#12714 63 days ago
Quoted from JustAnotherYoyo:

Thanks for the info/ help.
Now that I know what is supposed to happen, it makes it easier to troubleshoot.
I don't think the opto's are the issue, as the game is registering the ball/ lock, (and displaying "Ball 1 Locked" etc) however the elevator is not working at all (although it works via the test menu) and another ball is not being launched in the shooter lane either.
It's almost like the mechanical parts are working individually, but the software is not communicating properly.
I have a call in with support, but I'm really starting to reach my patience limit on this game...

I think you may be having the same problem I was. Shawn at PB support was able to help me with it. In my case, I think the elevator was sitting weird and was binding up against something when the coil tried to push the elevator up. I was on a video call with Shawn and he had me manually lift up on the elevator when the multiball was supposed to start. The elevator came up under the coil's power with the extra help from me, and has been working fine by itself after that. I believe he mentioned potentially using some white lithium grease on the moving parts if it started acting up again, but I haven't had to worry about it. There is also a coil strength setting (it is "left post" or something like that). Originally Shawn had me increase it to the max (I think +50%), but that by itself wasn't helping me, but it's something you could try. I've since lowered the coil to +5%, but I'm pretty sure I could set it back to default and it would still work.

You might also try performing a coil test and seeing if the elevator pops up during that, just to see what happens, but I wouldn't call that determinative.

By the way, I originally was thinking it was a software issue too.

Hang in there. I know it's super frustrating. However, I also have nothing but good things to say about PB support. I gotten help from Andrea and Shawn and they have both been great. I had a few issues with my LV, but PB was able to get them all resolved pretty promptly. Working great now and it's up there with ACNC in terms of my favorite pins.

#12715 63 days ago

This ball jam has happened a number of times during multiball with 2 or 3 balls on the right inlane. Any thoughts on a fix or anyone else have this happen? I have a SV build #42.

Alien right inlane balls stuck (resized).png
#12716 63 days ago

Hey all searched the thread and found that the correct blades for this machine are Bally/Williams, but couldn't see if they need to be modified to fit with the LV side rail lighting?

haven't seen the LV in person yet, so don't know, but if someone has put standard B/W blades on an LV, did you have to modify them?

#12717 63 days ago
Quoted from punkin:

Hey all searched the thread and found that the correct blades for this machine are Bally/Williams, but couldn't see if they need to be modified to fit with the LV side rail lighting?
haven't seen the LV in person yet, so don't know, but if someone has put standard B/W blades on an LV, did you have to modify them?

The entire side blade of the LV is lit, with an image underneath the plastic. You wouldn't want to cover that up with anything.

#12718 63 days ago
Quoted from AD72:

This ball jam has happened a number of times during multiball with 2 or 3 balls on the right inlane. Any thoughts on a fix or anyone else have this happen? I have a SV build #42.
[quoted image]

I’ve had it happen a few times. Seems like the underlying problem is that balls don’t exit the ramp quick and smooth. Also causes issues with occasional outlane drains through the “one-way gate.” Maybe it would improve if the ramp out-hole diameter was reduced. For now, I just give it a hip check.

#12719 63 days ago
Quoted from paulbaptiste:

The entire side blade of the LV is lit, with an image underneath the plastic. You wouldn't want to cover that up with anything.

Ace, thank you. But i assume they'll fit my SV as standard?

#12720 63 days ago
Quoted from AD72:

This ball jam has happened a number of times during multiball with 2 or 3 balls on the right inlane. Any thoughts on a fix or anyone else have this happen? I have a SV build #42.
[quoted image]

Yes both myself and my buddy up the street have had this happen and unfortunately shaking it won't free them up. I may try making an adapter to shrink the size of the hole as luckymoey has suggested.

#12721 63 days ago
Quoted from teddyb73:

Would you be willing to share your older code and firmware?
Thanks,
Ted

Last I saw the older 3.0 software was still available on the pinball brothers site. I think it’s under support and poke around in there. It’s there and you can download it and save it to your computer.

#12722 63 days ago
Quoted from AD72:

This ball jam has happened a number of times during multiball with 2 or 3 balls on the right inlane. Any thoughts on a fix or anyone else have this happen? I have a SV build #42.
[quoted image]

Maybe increase the size of the hole coming down from the right ramp to inland so the balls don’t take so long to go down. I notice on my game sometimes the balls kind of circle the opening before going down to the inlane. I’ve never had an issue with balls getting stuck there, but I’ve thought about opening up that hole with a dremel and sanding attachment to get it just a little bigger so they go through easier and faster. Mighty be worth a shot.

#12723 63 days ago
Quoted from Zablon:

How have you been communicating with them all this time? Most everyone here has had some problem or multiple and have had decent experiences getting things resolved through support. Yes, some games are more problematic than others, but the way you talk they've been ignoring you. Many have had full on video calls with them showing them the issues and troubleshooting.

When I’ve logged two tickets it’s taken 2-3 days PER response! Yes I understand I’m in Australia but seriously there should be no reason to not have a response within 12 hours. I once responded 5 minutes after their message to me to wait 3 days for a response.

#12724 63 days ago
Quoted from conester:

Last I saw the older 3.0 software was still available on the pinball brothers site. I think it’s under support and poke around in there. It’s there and you can download it and save it to your computer.

Thanks. I saw that. The firmware was not there unfortunately.

#12725 63 days ago
Quoted from Audioenslaved:

When I’ve logged two tickets it’s taken 2-3 days PER response! Yes I understand I’m in Australia but seriously there should be no reason to not have a response within 12 hours. I once responded 5 minutes after their message to me to wait 3 days for a response.

It must be dependant on their workload I guess because the 3 tickets I’ve raised have all had very quick responses even with the time difference (sometimes within 30 mins). Plus they've never given a quick brush off response just to buy more time, they've always been very helpful.

Also, when they say they are going to send something, they send it straight away - and then it comes via express international courier within days. Last time the package also contained some extra freebie slingshot plastics.

#12726 62 days ago
Quoted from paulbaptiste:

There are several photos posted in this thread. It's no secret. We need to do better at marking key posts like this one.
https://pinside.com/pinball/forum/topic/pinball-brothers-alien-remake-owners-club/page/240#post-7312073[quoted image][quoted image]

The mounting doesn’t look right. Should not the flipper button post be hitting the back of the first leaf with the white plastic knob? These pictures show the flipper button hitting the long metal leaf going to the upper left flipper and basically bypassing the lower flipper switch. I’m confused. Never mind. I see how the switch is suppose to work thanks to the short video that Shawn sent me. No help here.

27
#12727 62 days ago

After another 3+ hours of tech support with Pinball Brothers (Shawn) and a couple more hours of fixing stuff (as per Shawn's instructions), I am happy (and relieved) to have played my FIRST fully working game of Alien about 5 minutes ago.

I feel like an absolute, complete idiot as 2 of the problems were not Pinball Brothers fault at all. It seems 2 Mezel Mods that I had bought and installed were interfering with the game mechanics.

Mezel Mods: ALIEN PINBALL HYPER SLEEP CHAMBER- I very carefully installed this, however it seemed that a TINY piece of overhang from the front piece was catching on the top of the rear (larger) piece of the mod, thereby not allowing the lift to fully lower (like a 1-2mm difference) and was screwing up the opto's in regards to the lock being up or down. The front piece can not be mounted straight as per Mezel's instructions. 100% "my" fault.

Mezel Mods: ALIEN PINBALL APC TARGET ILLUMINATION- I had installed this mod without a second thought (as I have installed illuminated clear drop targets on a few other (Stern/ Spooky) machines with no problems). Guess what. Absolutely incompatible with the optos on the Alien machine. The optos simply cannot sense the clear drop targets at all. Once I switched them back to stock, they worked first time. They also work with the Illumination aspect still operating. Again, 100% "my" fault.

We even got the Alien head 90+% working, in that the jaw is properly opening and closing and the magnetic rod is now expanding and retracting to grab the ball, however, it did have difficulty releasing it. But it eventually did and I could continue playing and finishing a game.

Considering I publicly criticized Pinball Brothers on this thread yesterday, I feel morally obligated, to publicly admit my fault in this and publicly apologize to them. Shawn's patience in helping me was amazing and once we realized that it was a mod, he didn't even get angry or express anything but understanding. To say that I was embarrassed (and angry at myself) would be an understatement.

I also want to thank the members here who help out and am REALLY looking forward to finally getting to play this game properly.
I will also be notifying Mezel Mods regarding the incompatibility with the mods, so hopefully nobody else has to experience these issues.

#12728 62 days ago

I have read that people painted the little fins on the transparent drop targets black to make them work.
So you are not the first one to experience this.

#12729 62 days ago
Quoted from JustAnotherYoyo:

After another 3+ hours of tech support with Pinball Brothers (Shawn) and a couple more hours of fixing stuff (as per Shawn's instructions), I am happy (and relieved) to have played my FIRST fully working game of Alien about 5 minutes ago.
I feel like an absolute, complete idiot as 2 of the problems were not Pinball Brothers fault at all. It seems 2 Mezel Mods that I had bought and installed were interfering with the game mechanics.
Mezel Mods: ALIEN PINBALL HYPER SLEEP CHAMBER- I very carefully installed this, however it seemed that a TINY piece of overhang from the front piece was catching on the top of the rear (larger) piece of the mod, thereby not allowing the lift to fully lower (like a 1-2mm difference) and was screwing up the opto's in regards to the lock being up or down. The front piece can not be mounted straight as per Mezel's instructions. 100% "my" fault.
Mezel Mods: ALIEN PINBALL APC TARGET ILLUMINATION- I had installed this mod without a second thought (as I have installed illuminated clear drop targets on a few other (Stern/ Spooky) machines with no problems). Guess what. Absolutely incompatible with the optos on the Alien machine. The optos simply cannot sense the clear drop targets at all. Once I switched them back to stock, they worked first time. They also work with the Illumination aspect still operating. Again, 100% "my" fault.
We even got the Alien head 90+% working, in that the jaw is properly opening and closing and the magnetic rod is now expanding and retracting to grab the ball, however, it did have difficulty releasing it. But it eventually did and I could continue playing and finishing a game.
Considering I publicly criticized Pinball Brothers on this thread yesterday, I feel morally obligated, to publicly admit my fault in this and publicly apologize to them. Shawn's patience in helping me was amazing and once we realized that it was a mod, he didn't even get angry or express anything but understanding. To say that I was embarrassed (and angry at myself) would be an understatement.
I also want to thank the members here who help out and am REALLY looking forward to finally getting to play this game properly.
I will also be notifying Mezel Mods regarding the incompatibility with the mods, so hopefully nobody else has to experience these issues.

Thanks for this - I have both of those mods waiting to install. I'll pain the fins as Lamoraldus suggests and alter the sleep chamber as necessary.

#12730 62 days ago
Quoted from JustAnotherYoyo:

After another 3+ hours of tech support with Pinball Brothers (Shawn) and a couple more hours of fixing stuff (as per Shawn's instructions), I am happy (and relieved) to have played my FIRST fully working game of Alien about 5 minutes ago.
I feel like an absolute, complete idiot as 2 of the problems were not Pinball Brothers fault at all. It seems 2 Mezel Mods that I had bought and installed were interfering with the game mechanics.
Mezel Mods: ALIEN PINBALL HYPER SLEEP CHAMBER- I very carefully installed this, however it seemed that a TINY piece of overhang from the front piece was catching on the top of the rear (larger) piece of the mod, thereby not allowing the lift to fully lower (like a 1-2mm difference) and was screwing up the opto's in regards to the lock being up or down. The front piece can not be mounted straight as per Mezel's instructions. 100% "my" fault.
Mezel Mods: ALIEN PINBALL APC TARGET ILLUMINATION- I had installed this mod without a second thought (as I have installed illuminated clear drop targets on a few other (Stern/ Spooky) machines with no problems). Guess what. Absolutely incompatible with the optos on the Alien machine. The optos simply cannot sense the clear drop targets at all. Once I switched them back to stock, they worked first time. They also work with the Illumination aspect still operating. Again, 100% "my" fault.
We even got the Alien head 90+% working, in that the jaw is properly opening and closing and the magnetic rod is now expanding and retracting to grab the ball, however, it did have difficulty releasing it. But it eventually did and I could continue playing and finishing a game.
Considering I publicly criticized Pinball Brothers on this thread yesterday, I feel morally obligated, to publicly admit my fault in this and publicly apologize to them. Shawn's patience in helping me was amazing and once we realized that it was a mod, he didn't even get angry or express anything but understanding. To say that I was embarrassed (and angry at myself) would be an understatement.
I also want to thank the members here who help out and am REALLY looking forward to finally getting to play this game properly.
I will also be notifying Mezel Mods regarding the incompatibility with the mods, so hopefully nobody else has to experience these issues.

I had the same exact problem with the mezel Mods drop targets, however after taking a black paint pen to the bottom half of them it worked. I too notified them, to ask that the let people know if you do install them you have to sharpie or paint the bottom half black. I am super stoked your good to go now and I love PB support too. I also appreciate your humbleness that you shared with us as that's not an easy feat when one is frustrated with a expensive toy not working! Enjoy Alien and I absolutely love this pin.

#12731 62 days ago
Quoted from Lamoraldus:

I have read that people painted the little fins on the transparent drop targets black to make them work.
So you are not the first one to experience this.

I painted those Mezel Mods drop target fins with a black Sharpie but it still didn't work. I then cut out and put black tape on them and that fixed it.

#12732 62 days ago

The clear drops can be problematic. Not only does the cast need to be cleaned up on the injection points and the seam at the top in all the ones I had, you have the fin issue (and not just painting it). When I installed them in my Metallica grave markers (after painting it and having the opto still not detect them), I actually had to extend the fin to make them stick out further. Weather it was the slight curve of the softer plastic or the actual height of the fin itself due to the mold, it was not fully breaking the beam of the opto. I took a cardboard box and shaved 1 layer of cardboard material and trimmed it to the size of the fin. Then I added some double sided sticky tape (whatever the official 3M code name is for that transfer stuff you use for stickers you've removed), and then stuck it on the fin. It finally worked at that point. Overall the clear drops are a nice effect when illuminated but between the FORCE targets on SW, the IMDN drops and now the Met drops, I have no interest in messing with them for my Alien.

#12733 62 days ago
Quoted from Optimiser:

I painted those Mezel Mods drop target fins with a black Sharpie but it still didn't work. I then cut out and put black tape on them and that fixed it.

I tried a Sharpie as well, but yes, did not work for me either.
At this point, I think I'll just stick with the stock as I REALLY want to just enjoy playing this game for a while.

#12734 62 days ago
Quoted from JustAnotherYoyo:

After another 3+ hours of tech support with Pinball Brothers (Shawn) and a couple more hours of fixing stuff (as per Shawn's instructions), I am happy (and relieved) to have played my FIRST fully working game of Alien about 5 minutes ago.
I feel like an absolute, complete idiot as 2 of the problems were not Pinball Brothers fault at all. It seems 2 Mezel Mods that I had bought and installed were interfering with the game mechanics.
Mezel Mods: ALIEN PINBALL HYPER SLEEP CHAMBER- I very carefully installed this, however it seemed that a TINY piece of overhang from the front piece was catching on the top of the rear (larger) piece of the mod, thereby not allowing the lift to fully lower (like a 1-2mm difference) and was screwing up the opto's in regards to the lock being up or down. The front piece can not be mounted straight as per Mezel's instructions. 100% "my" fault.
Mezel Mods: ALIEN PINBALL APC TARGET ILLUMINATION- I had installed this mod without a second thought (as I have installed illuminated clear drop targets on a few other (Stern/ Spooky) machines with no problems). Guess what. Absolutely incompatible with the optos on the Alien machine. The optos simply cannot sense the clear drop targets at all. Once I switched them back to stock, they worked first time. They also work with the Illumination aspect still operating. Again, 100% "my" fault.
We even got the Alien head 90+% working, in that the jaw is properly opening and closing and the magnetic rod is now expanding and retracting to grab the ball, however, it did have difficulty releasing it. But it eventually did and I could continue playing and finishing a game.
Considering I publicly criticized Pinball Brothers on this thread yesterday, I feel morally obligated, to publicly admit my fault in this and publicly apologize to them. Shawn's patience in helping me was amazing and once we realized that it was a mod, he didn't even get angry or express anything but understanding. To say that I was embarrassed (and angry at myself) would be an understatement.
I also want to thank the members here who help out and am REALLY looking forward to finally getting to play this game properly.
I will also be notifying Mezel Mods regarding the incompatibility with the mods, so hopefully nobody else has to experience these issues.

Awesome job taking the high road and sharing your experience. For the drops, the newer version are painted so the optos will see the drops. I used black nail polish on my tabs so the optos would see the targets come down. Hope you get the full experience of what this game can be. It's a blast to play.

#12735 62 days ago
Quoted from punkin:

Ace, thank you. But i assume they'll fit my SV as standard?

If you are talking mirror blades for the SV you would want the Stern ones, even they are a little short. The Ballys have a step cut out at the back end of them that is visible. The Sterns are cut straight.

#12736 62 days ago
Quoted from Mageek:

If you are talking mirror blades for the SV you would want the Stern ones, even they are a little short. The Ballys have a step cut out at the back end of them that is visible. The Sterns are cut straight.

That will teach me for searching the thread. Earlier comments said the opposite.

#12737 62 days ago

one more mod (almost) complete..just have to sand a few edges..but I really like the airlock with no decals..really makes the screen pop..if anything, I'll put that Purina dogfood' decal on it, but not much if anything else.

IMG_9985.JPG (resized).jpeg
#12738 62 days ago
Quoted from JustAnotherYoyo:

After another 3+ hours of tech support with Pinball Brothers (Shawn) and a couple more hours of fixing stuff (as per Shawn's instructions), I am happy (and relieved) to have played my FIRST fully working game of Alien about 5 minutes ago.
I feel like an absolute, complete idiot as 2 of the problems were not Pinball Brothers fault at all. It seems 2 Mezel Mods that I had bought and installed were interfering with the game mechanics.
Mezel Mods: ALIEN PINBALL HYPER SLEEP CHAMBER- I very carefully installed this, however it seemed that a TINY piece of overhang from the front piece was catching on the top of the rear (larger) piece of the mod, thereby not allowing the lift to fully lower (like a 1-2mm difference) and was screwing up the opto's in regards to the lock being up or down. The front piece can not be mounted straight as per Mezel's instructions. 100% "my" fault.
Mezel Mods: ALIEN PINBALL APC TARGET ILLUMINATION- I had installed this mod without a second thought (as I have installed illuminated clear drop targets on a few other (Stern/ Spooky) machines with no problems). Guess what. Absolutely incompatible with the optos on the Alien machine. The optos simply cannot sense the clear drop targets at all. Once I switched them back to stock, they worked first time. They also work with the Illumination aspect still operating. Again, 100% "my" fault.
We even got the Alien head 90+% working, in that the jaw is properly opening and closing and the magnetic rod is now expanding and retracting to grab the ball, however, it did have difficulty releasing it. But it eventually did and I could continue playing and finishing a game.
Considering I publicly criticized Pinball Brothers on this thread yesterday, I feel morally obligated, to publicly admit my fault in this and publicly apologize to them. Shawn's patience in helping me was amazing and once we realized that it was a mod, he didn't even get angry or express anything but understanding. To say that I was embarrassed (and angry at myself) would be an understatement.
I also want to thank the members here who help out and am REALLY looking forward to finally getting to play this game properly.
I will also be notifying Mezel Mods regarding the incompatibility with the mods, so hopefully nobody else has to experience these issues.

The Hypersleep mech can be temperamental. I would not suggest mods on it. Doesn't take much to make it bind up.

#12739 62 days ago
Quoted from KING-HENRY:

one more mod (almost) complete..just have to sand a few edges..but I really like the airlock with no decals..really makes the screen pop..if anything, I'll put that Purina dogfood' decal on it, but not much if anything else.
[quoted image]

To each their own, but...no that looks so unfinished lol. Maybe age it a bit if nothing else.

#12740 62 days ago

I think the original decal looks fine. I only look at the flippers, balls and the screen though.

#12741 62 days ago

Catching some facehuggers

#12742 62 days ago

I caught some face huggers today as well.

20230127_174934 (resized).jpg20230127_174942 (resized).jpg
#12743 61 days ago
Quoted from PeterG:

Catching some facehuggers

Do you have that beacon wired to go off when the ball is in the airlock?

#12744 61 days ago
Quoted from Zablon:

To each their own, but...no that looks so unfinished lol. Maybe age it a bit if nothing else.

well, that's certainly the truth..but it actually looks and plays a lot better, in person..kinda have to be there on that. I will ultimately put a few quality decals on it, but not overload it like the stock version

#12745 61 days ago
Quoted from KING-HENRY:well, that's certainly the truth..but it actually looks and plays a lot better, in person..kinda have to be there on that. I will ultimately put a few quality decals on it, but not overload it like the stock version

The screen bezel makes it play better?

RightThenPunkin

-1
#12746 61 days ago
Quoted from punkin:

The screen bezel makes it play better?
RightThenPunkin

yeah, it makes the flow around the orbits and hypersleep MUCH faster, smoother, flippers are stronger, and the balls get along better with less clutter. Priceless.

#12747 61 days ago
Quoted from KING-HENRY:

one more mod (almost) complete..just have to sand a few edges..but I really like the airlock with no decals..really makes the screen pop..if anything, I'll put that Purina dogfood' decal on it, but not much if anything else.
[quoted image]

Hit it with some black wash to toughen it up a bit...

blackwash (resized).jpg
-2
#12748 61 days ago
Quoted from Baggerman:

Hit it with some black wash to toughen it up a bit...[quoted image]

you see, that's the kind of mod I'm trying to avoid..I'd rather have my pure white one, than that one..YMMV..it looks ok, but the decals are kinda lack-luster.. and the white is legit with the airlock in the first ALIEN..not hating, just speakin' me truth.

#12749 61 days ago
Quoted from driph:

Nope, tongue is still stuck here as well, so I'm assuming its a software issue. Also, I ran the xeno calibration and immediately afterwards the lighting on my game went screwy. This is what the first shot lighting looks like now (everything flashing), and it continues after the skill shot phase. Gonna dig into it some this weekend, maybe try a factory reset, and will submit a bug ticket if I can't get it resolved.
[quoted image]

Factory reset resolved the wonky lighting and the game plays normally now, but even with fresh balls the tongue is unable to pull a captured ball in. Wonder if the center magnet is releasing late in the latest release... with the magnet capture time setting removed from 3.1, maybe my machine doesn't like the new default? Submitted a ticket, will share if I learn anything.

#12750 61 days ago
Quoted from Jarbyjibbo:

Updated software and firmware and loving the play so far. I was at 2.7 and now at 3.1. The only issue is the AP(C) single drop target isn't registering now at all which I never had issues with before. The A & P work fine. Any idea what may have caused this before I bother PB with a ticket?

Was the opto board mounted to the back of the drop target assembly. Shawn quickly diagnosed it, got me a replacement shipped out and I'm back up and running 100%. This was my only issue so far minus my curling apron decals on delivery. Loving how it's playing on 3.1 & .71. I also swapped the stock rubber for perfect play silicone in blue from PBL and really enjoying that difference as well.

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