Quoted from Zablon:Strange is when people point out there is no way this doesn't change something about the gameplay and you get offended. It does, you can see it by your comparison. You added a whole other section that blocks the access to that bottom bumper. I get to the bumpers quite often this way. The path is much narrower and forced to the top side. This in essence will cause the ball to bounce off your mod and come down the chestburster lane more often than going up into the pops.
If this makes the game more enjoyable for you, cool. Just don't say it doesn't change the game flow. [quoted image]
I think you are both missing the point somewhat... If you can reliably shoot the chestburster lane upwards from the lower flippers, or upper left then you won't need this mod i would think as the sensor would be activated anyway, but for most people (myself included) most access to the chestburster lane, pops and the shots from the upper right flipper (hyper sleep lock, vent loop, airlock) come from the ball entering from a loop shot then upper lanes and pops downwards, or a rebound in to the pops from the lhs and then down the lane. Please educate me if you can shoot the chestburster lane upwards 'all day long', i would love to see a video of that...
Therefore what i was suggesting earlier was the pop bumper activity (from my experience) has not been effected at all.
I guess the fundamental thing here is that we don't agree on the chestburster lane issues, which is fine. We can have differing opinions and still enjoy the same games. But i do find it odd that you comment on things you haven't actually tried out, or experienced . It would be better just to have a more open mind in my view.