Quoted from zacaj:Imo, as a coder: code that can't handle slight flakiness from the hardware is buggy code. There's obviously some hard ware issues that are leading to lockups since they keep sending out new boards to resolve the issues, but there's no reason any problem with a playfield board should result in the entire game locking up
Coder here too - completely agree.
Same goes for a few of the startup issues (depending on where in the boot sequence it goes wrong), if a certain board or function cant be contacted it shouldn't just freeze up or get stuck in a loop. It should be a bit more robust eg, retry any connection/contact that failed, then report which part couldn't be found. I've seen it do this for the IO board, so there's obviously some logic in there.
Anyway, I hope these long standing issues get resolved for everyone. Really looks like those playfield boxes are a bit on the "unreliable" side.
Just to put a little positivity back - and not to rub any salt in the wound for those with issues (and who knows my machine could develop a fault soon) - but this game, with the sound up and the lights off is really something else. In the last month I have had this, Rick and Morty and Deadpool premium all delivered. All absolutely outstanding games, and all my favorites theme-wise. However, Alien really is the first game I'll go to, just can't stay off it.
I guess when it works, it WORKS.