Joined the club yesterday! My buddy Mageek came over and helped look it over before we turned it on. He was an early adapter and knows the game well, and made adjustments to the coils plus some tweaking.
I installed his airlock mod which is awesome and really makes the screen pop. Easy to install, too. Remove screws and attach over existing plastic so your screen is protected.
We checked all connections before powering on and everything looked good.
Turned the game on. Game powered on, press the start and ball wasn’t kicked from trough. Went in switch text and discovered ALL coils on right side were not firing. My heart sank. Kevin figured it had to be a fuse or a connection. We tried to check fuses, but the middle one will not open. Have to raise a ticket for that. Was able to check other fuses and reset the connectors on top of the black box. Turned it on and she worked! Played for hours, stopping to tweak the game and then play again.
Still have some tweaking to do.
My habit trail from the shooter lane is slightly bent and causing the ball to fail every now and again. It will keep kicking until it serves the ball so not a big issue. Will need to remove and bend.
From factory the right orbit is “clunky”. If you shot the ball from left orbit, the ball will catch the right target as it exits. We assume this is factory as his game had the same behaviour that, too. We tweaked it a bit by bending target and moving rail out a bit. It worked for awhile, but we may not have tightened the screw enough as it returned. I’ll look at that tonight. Hoping I can just push the metal rail out a bit and tighten screw. Kevin drilled a new hole for his and I have to admit it plays great. Will see.
Common issue on the saucer still exists. Even turning down coil, the ball sometimes hits the bottom of the ramp. Need to put some material under the ramp to soften the hit.
Some tips for new owners:
1. Go over connectors from cabinet to head. Just do a quick look and push them in. Mine was good. We also did a visual check under playfield. Note, there are connectors on switches that are not connected to anything.
2. Double check nuts under playfield and make sure they are good. A few were loose on mine.
3. Double check flippers and make sure they are tight. I didn’t and one flipper had to be adjusted as it wasn’t tightened
4. Revise coil settings per Magkeek:
For Xeno in V2.4 set Adjustments > Coils> Adjustment 20 > Center Magnet +30 AND Adjustments > Alien(s) > Adjustment 42 > Magnet Capture Time 10 or higher , I have mine at 13
Turn down coil strength for trough and lane coils
I want to say thank you to Pinball Brothers and early adapters. Kevin and I noticed several improvements on my game from his early run game:
1. They must have added an extra foot of cable for the connectors to head. Early games are really tight. Lots of slack on mine
2. Phillips screws! Early games, like Kevin’s, have torque screws. They have gone to mostly Phillip screws and it’s a welcome improvement.
3. Improved boards. My game shipped with 2.4 code and version C board.
4. Latest and improved switches
5. Improved mechs. Kevin noticed some mechs were improved on my game. I cann’t recall all of them, but I recall he pointed out the tongue on the Xeno has something covering the tip to protect it.
6. Hypersleep ramp is smooth and looks great. Early games have bend lines. That’s the only way I can describe it.
What a fantastic game. Really happy to add it to my collection.
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