I don't know - personally, if I know that there are big software issues with the rules, then if I'm playing a game specifically for score, I'm very likely to NOT play that particular title. There are games that have software issues that I can overlook and just have fun on - Monopoly and NGG are the two that come to mind - but I don't really have interest in learning to exploit rules on a machine that I know has issues with it's rules anyway.
I'd rather they take the rulesets of games that I'm more likely to really want to figure out how to score higher on.
I'd also like to request maybe purposely NOT doing the "usual heavyweights." Don't give me TAF, AFM, MM, TZ, LOTR and SM. Pick games that are sort of similar, and then say, "This game plays like _______." so you can look for similarities in strategies.
As a for instance, show me how to play a DE title, and you pretty much show me what the DE strategy is for most of the games in the early 90s. Don't get me wrong, I LOVE DE titles, but it's shocking how similar a lot of the rulesets really are. Explaining one in depth, and saying there are similar features on these other DE titles from the era will give me a much better background knowledge of how to play that era game then showing me how Tommy, TFTC, JP and LAH all are basically the same ruleset with different playfields.