Have you played either game? RFM is OK at best, and SWE1 is trash. I owned AFM long before I bought RFM with a SWE1 kit (so I had both games in one cabinet). I sold RFM/SWE1 a decade ago and I still have AFM. RFM is funny, but most of the jokes get old, whereas I could listen to AFM all the time without getting sick of it. It's just more timeless. And unless you're a SW fanatic, you won't like SWE1 for long, it's just a bad/boring game.
Quoted from metallik:I owned both (one cab, both playfields), and as usual, the answer is in the middle.
RFM is a very mediocre game. It has lots of humor and jokes, and flows pretty well, but the gameplay is very one dimensional. Nothing stacks at ALL. You're in a mode, or in the main multiball, or in martian attack, or in hypno beam, or in one of the three bonus waves... but only ever in one 'thing' at a time. Singular objectives always. And it never changes. Great game for a few months as you explore all of it, then you'll likely lose interest as it's just chopping wood.
SW:ep1 is a steaming pile... I honestly question whether it's even worth the 1K or so a playfield kit would cost you. Takes the worst aspects of RFM and ditches the good parts. But it does have a nice bonus countdown lightshow for what that's worth.
My advice, find another short game. Breakshot replaced my RFM/Ep1 combo and I don't miss 'em at all.
Ah, if you mean shorter length, not height, splurge and get yourself a Safecracker. It's the shortest length of all and much more interesting.
I agree with everything Metallik said. Once you've seen RFM and the new jokes wear off (quickly), it gets old. And SWE1...yeah. Safecracker on the other hand, is super cool and a *completely* different game experience. BY FAR the best option available if you're looking for a smaller game.
If you aren't familiar, it's a timed game, instead of 3-balls. You can drain 100 times and keep going, but doing poorly burns your time faster, and doing certain tasks builds up your time. You break into the bank and then play a board game that's in the backbox. If you make it into the vault, it spits out a token at you (one of the coolest things in pinball - freaks out people who aren't expecting it) and if you play the token back into the game, you get a phenomenal multiball game that's nothing like the normal gameplay. Total adrenalin.
The only downside to Safecracker is that it's literally the worst multi-player game ever! You drain your ball all the time in normal gameplay (thus the timed approach) so in multi-player games you are constantly swapping players and you can never get a rhythm. If you can live with each person playing a single-player game at a time (game time is pretty short) then it's an awesome addition to a collection for a totally unique experience. Not recommended for really small collections, but I've owned Safecracker longer than any other game and it's still fun for a break from the typical experience, because there's nothing else like it.
Oh, and did I mention it's even smaller than RFM/SWE1?