(Topic ID: 224056)

Pin2DMD release for Checkpoint!

By Malenko

5 years ago



Topic Stats

  • 3 posts
  • 2 Pinsiders participating
  • Latest reply 5 years ago by Malenko
  • Topic is favorited by 3 Pinsiders

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#1 5 years ago

Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc

I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode.

This is made more for vpins, but dpannell has tested it in his actual checkpoint

WIP thread:
http://vpuniverse.com/forums/topic/3636-dataeast-checkpoint/

Thanks to Lucky1 for the recording, and for the support.
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#3 5 years ago
Quoted from rubberducks:

Good work.
Do you have a link for the TMNT thread? I'd be curious to see that.

http://vpuniverse.com/forums/topic/3616-tmnt/

It's done except for keyframing. Well, it works on a regular pin but not a VPIN which is what I think most people are going to use it for.

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