Files: https://drive.google.com/open?id=10CjjAcqHkeEuJ7iSOv-fVCJzrrNpndLc
I just wanted to get yet another first out of the way. First Gottlieb (SFII), First DMDXL (BayWatch), First 16x to 32 conversion (TMNT), and now first 16x colorization sticking to 16 pixel height! 1 animimation DOES break the 16 pixel height, but its position makes it work in both 16 and 32 pixel height mode.
This is made more for vpins, but dpannell has tested it in his actual checkpoint
WIP thread:
http://vpuniverse.com/forums/topic/3636-dataeast-checkpoint/
Thanks to Lucky1 for the recording, and for the support.
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