Good morning,
Pinball browser colorization methods has a severe limitation with regards to rom size, I get loads of memory errors when trying to apply some of the macros (in this case for Star Trek).
This leads me to the following question: is there a fundamental reason why PIN2DMD cannot fully support Stern SAM using the traditional PIN2DMD colorization technique ? Is this completely impossible, or is this a SW development resource limitation ?
ColorDMD seems to be capable of supporting this without any change to the ROM, so I would assume PIN2DMD should be able to ? Unless there is a patent constraint ?
Regards