(Topic ID: 281067)

Pin2DMD Editor vs Pinball Browser colorization method

By Ashram56

3 years ago



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    #1 3 years ago

    I would usually post this on VPUniverse where PIN2DMD discussions are hosted, but since it has been down for a few days...

    I'm trying to make sense of the various colorization options for a DMD, and there seems to be vastly different approach between Pin2DMD Editor and PB

    From what I understand:

    - Using Pinball Browser: PB dumps all DMD frames from the rom file, you can colorize them individually, this will generate a smartdmd.txt file which you can then use to create a pin2dmd.pal file that you put on an SD card in Pin2DMD, BUT you need to reflash your ROM. It also does not work for older machines (prior to SAM).
    - Using Pin2DMD Editor: you can only edit DMD frames which you have previously manually dumped (simulated gameplay using a vpin, or equivalent), in the end you get a project file which you can use to generate a pin2dmd.pal and a pin2dmd.fsq file. Using this solution there is no need to reflash the ROM, and it works on older machines

    So first, is my understanding correct ?

    If so, one could wonder why PB does not allow to export all DMD frames as Pin2DMD method seems more flexible to me. Granted PB has this "side channel" option, but it requires an additional cable, but since it only works with SAM from what I understand

    Anyway, I just wanted to check if my assumptions are correct

    Thanks

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