(Topic ID: 199853)

Pin2DMD colorization of....... World Cup 94!

By Malenko

6 years ago


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Topic Stats

  • 163 posts
  • 32 Pinsiders participating
  • Latest reply 87 days ago by Redrum1986
  • Topic is favorited by 18 Pinsiders

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#109 4 years ago

Got mine up and running last night, https://www.instagram.com/p/B79ui3Qniiz/. Colorization is pretty good, only a few glitches. I think I'm going to have to learn how to use the editor and see what I can do with the files.

#115 4 years ago

I made an adapter that split the 12v coming from J116 to a DC/DC converter that knocked it down to 4.8v for the screen and controller.

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#118 4 years ago

I wrote a little tutorial here: https://kevsbeer.weebly.com/pin2dmd-build.html

There's also instructions on that site for homebrewing as well if anyone's interested.

1 week later
#119 4 years ago

Made some progress, starting to look better. Triggering seems to be the biggest issue, have quite a few scenes coloured properly that don't activate or run well with the keyframes the way they are. The striker awards is one that's a little glitchy still. Files are here if anyone wants them, WCS94 KO 2 are the latest .fsq and .pal files. https://drive.google.com/drive/folders/1bTzR5VGi1tsQ227WH1UpMRxam2fWEqER?usp=sharing

Also shot a little video with the changes:

Added over 4 years ago:

Latest files here: https://drive.google.com/drive/folders/15F5QfX8MM-i6xUO8srj1fVqNOkUsuU_k?usp=sharing

1 week later
#124 4 years ago

tremendo cool man, glad you made the grass green in that scene. I made a little more progress this weekend, seems I was using a horribly outdated version of the editor before. Was wondering why things weren't triggering properly and was generally more difficult than it needed to be. Here's the latest files I have: https://drive.google.com/drive/folders/15F5QfX8MM-i6xUO8srj1fVqNOkUsuU_k?usp=sharing

I've made the triggering for the striker awards better, as well as the coin flip which is almost optimized. I've coloured the tackle, replay and jet plane scenes a little better but haven't uploaded yet. Things I might need to still do are make some dumps for the 'what a header' animation if they aren't there already, (haven't really checked), and possibly a new dump with the free play buy-in general score screen since it doesn't seem to trigger on my machine with the files I have. Have not touched the victory lap/final match stuff at all.

This link for the newest version of the editor and main debugging thread at VP Universe should be spread around everywhere: https://drive.google.com/open?id=18wNl_JbPW4XbvLkJQbT_s_DhHZqwq9CI
http://vpuniverse.com/forums/topic/2268-pin2dmd-editor/page/33/

#127 4 years ago
Quoted from lucky1:

That link is also on pin2dmd.com

I’m an idiot, see it now under point 5 on the front page. I was looking for it on the page describing the editor in the link below it. Downloaded it from Steve’s bintray originally, forget how I found that link.

#128 4 years ago

Did some work last night. Had been working on it on two separate computers but it's all together now. Deleted the first google drive link I posted. Coin flips at the intro, plane to city, striker awards, tackle and replay all fixed. The ticket graphic should be fixed as well. Still lots of triggering work to do but it's coming along now. Need to record a dump to get some missing scenes as well. Latest files are the WCS94 KO 11 if anyone wants to give them a try and report back. https://drive.google.com/file/d/1CqrAo7NllTPNdgw2BIzX4Irs-CWht_Sv/view?usp=sharing

Added over 4 years ago:

Link is bad, see post #150

#129 4 years ago

Finale scene updated and triggering properly, might change the crowd to teal/blue later.

finale sequence.giffinale sequence.gif
#131 4 years ago
Quoted from Syco54645:

Nice work. It may be a good idea to set this up on GitHub if for nothing else having backups and also a free place to host it.

It is now up on github: https://github.com/KOAmps/WCS94-Pin2dmd

Recorded a dump file from my machine and did a bunch of updates, WCS94 KO 14 are the latest files. Goal! triggers better now, but still is a little late with the brown default palette for a few frames at the start. The animations with dynamic content seem like they'll be the biggest pain. Wonder if I should just trigger individual frames with plain color mask mode or bother messing with the new layered color mask.

Bicycle kick.gifBicycle kick.gif
4 weeks later
#136 4 years ago

I’ve been picking away at it as I have time. Latest files are up in the google drive link above, version 18. Change log has the details on what I’ve done. Last thing I did was the bonus/ultra bonus fades at the end of each ball. Some overlapping key frames that aren’t playing nice but works decently.

#138 4 years ago

Version 19 is up. Fixed tv award 1 which seems to be working better now after a quick test.

1 week later
#139 4 years ago

Version 20 is up, added most of the Boston Tea sequence and a bunch of other things. Didn't have a recording of the ball hitting the tea machine so it's not complete. Here's a list of scenes I noticed are still missing if anyone wants to make recordings:
-Penalty Kick Striker award
-The frame with number of goals that says 'tv qualified' underneath
-Scene at the end of a ball where it just says 'bonus' in big font and scrolls
-Rest of Where is Striker TV award scenes, I've got the 'nice car' and 'screamer' from twilight zone ones
-The scroll in scene for TV award 4 where is striker.
-Rest of the dog announcer scenes from TV award 4
-Boston Tea party intro where the ball hits the machine.

Let me know how it's working for everyone.

#141 4 years ago

Either or is fine, whatever is easier to record. I did one big recording and probably found a few things I didn’t know I needed until later. Thanks man!

#143 3 years ago

Those recordings are great, thanks man!

#144 3 years ago

Version 21 is up. Lots of stuff added from Andy's recordings. Finished the Tea party, bonus scroll at the end is done but still pretty choppy and haven't tested the rest of the changes yet but it's getting there.

#146 3 years ago

They are up now, I'll start including the vni when I do future updates. Haven't done much else lately, I've been dealing with the program not saving files properly.

#148 3 years ago

I'll update the github.

#150 3 years ago

Sorry, thought the pal files were the same. I exported both the fsq and vni files to their own folders here and for some reason it changed the link for sharing:
https://drive.google.com/drive/folders/15F5QfX8MM-i6xUO8srj1fVqNOkUsuU_k?usp=sharing

#153 3 years ago

I updated my editor and re exported everything to the google drive link in post 150. They're all in their own folders now labeled latest fsq and vni. The 21 version may not work, the save was corrupt again and I had to go in and edit the xml code to get the project to load. This time the editor program pasted a bunch of stuff from the middle of the code at the end over top of some of the other code when it saved. Hopefully I fixed it, don't really feel like doing the same work more than once.

1 week later
#156 3 years ago

I've been using the 64 bit mostly but it happened on the 32 bit version on the other computer I've been using as well. Build date was a version from late March I believe but it's been happening randomly for a month or two now. I check regularly for updated versions. I thought about it a little bit and it may be due to me clicking something else while it was still saving and not waiting for all the little windows to finish popping up after you push save or export. I'll attach a screen shot of the most recent error message. Thankfully it points you to the line number in the code where the error is. I just compared the code to the previous working version and copied and pasted things back where they needed to be.

Screenshot (15) (resized).pngScreenshot (15) (resized).png
#158 3 years ago

I didn’t save a copy of the file with the errors unfortunately. I will if it happens again.

8 months later
#161 3 years ago

Fixed that for you. There's tons more little things that aren't done either, I know. Updated a few other things too, new files are on the google drive. All project files are up there too if anyone wants to fix things themselves.

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