(Topic ID: 192104)

Pin2DMD color release for Terminator 2

By Malenko

6 years ago


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  • 114 posts
  • 28 Pinsiders participating
  • Latest reply 3 years ago by Peabo
  • Topic is favorited by 17 Pinsiders

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#43 6 years ago

I just tried it but on my real T2 pinball but not all animations are working.
For example during game play - when there is no speicial animation - I only see the attached Screen, score doesnt'change and it's always Ball1 - also on the 3rd ball .
Some animations work others not - for example HKShot, I can see the huntership but not the fire at will crosshair.

I only copied the 2 files pin2dmd.fsq and the pin2dmd.pal to my SD Card - I left all other existing files on the Card.
Is there any dependency to the Rom Version - I have L8 installed.

Any ideas what I can try?

Thx Stefan

IMG_2853 (resized).JPGIMG_2853 (resized).JPG

#45 6 years ago

Ok, I check that and post it in the next hour....

#46 6 years ago

Here are my results, hope it helps, If you need more testing feel free to ask, great work so far!
Stefan

Shoot again: looks good
T2 logos: not correct, only white
grandchamp: have seen it correct but mostly its white not red
Load the gun: not correct, its all white
shootforjackpot: in the 1st second of the animation there is a failure in the left bottom, than looks good
HK1: loogs good, after a few seconds there are some yellow dots on the bottom right (I think ist from HK2)
HK2: no haircross, nothing here
HK Explode: only white, no yellow explosion
T800-Bolt: looks good
Color by Malenko: looks good
pre-shotgun: cant say if its correct but shotgun1 looks good
shotgun1: looks good
T2 Part3: not correct, wrong colours
T2 Part4: looks good
credits: looks good
Top Marksmen: colour is always white
FreePlay:looks good
T2 Part5: not correct, only white (maybe a litte bit of blue)
LosAngeles: not correct, wrong collours
Score Reset: looks good, but as already mentioned I see that during game play as static screen, so score does not change
Pull Trigger: looks good
Motorcycle look: I'm not 100% sure, think its OK
shotgun2: looks good
Tissue: not green, only white
Extra Ball: not correct, wrong colours
Door Reveal: looks good
Big Arnie: only Arnie, no fire out of the gun
KickBack: not correct, wrong colours
Multiplier:looks good
PayBackTime: wrong colours
Database: only one moment green, than white
VideoMode: not green
youwin:looks good
jackpotvalue:looks good
Pyaback total:looks good
hurry up:looks good, the 30 looks more purple not blue
Multiball: can only see the balls in yellow and no word multi-ball
JackPot: looks good
JackPot2: looks good
nova explosion:looks good
elevator:looks good
Motorcycle loop 2: not 100% sure, think its OK
end credits: not correct, wrong colours (green)
Bonus Recap: looks good
Match Game: not correct, wrong colours

#48 6 years ago

I have l8 ROM (normal) installed, sure, when you are ready i can test again. Can you give me a hint what you have to change within the keyframe? I have not played to much with the Editor at the moment.

#52 6 years ago

I already installed the files and tested them...I have made 2 videos, its difficult to describe what has changed
Most of the animations are blue now....
I have a problem opening the project in the editor --> could not read d:\PIN2DMD\T2\t2_lg.txt.gz to load animation
I think you already had that problem in the past.

Links 2 videos:

Keyframe and Animation Changes:
GrandChampion: Adjusted the mask and added additional keyframe triggers.
GrandChampion is complete blue now, but top Marksmen is red/white as expected

HK Explode: Added an additional keyframe trigger
see video

Score Reset: Deleted all the old stuff and redid from scratch
score doesn't change during play

Hurry Up: Color was purple, changed words to red and timer to blue
This looks good now!

DataBase: Changed from a color mask scene to a palette change
see video

Multiball: New palette , new color mask, same keyframe trigger
see video

#53 6 years ago

and a 2nd video:

again, feel free 2 ask for other tests....

#55 6 years ago

new Video with 1.2 Files:

Score looks better now, also the Huntership, crosshair fire at will, looks better except the blue colors.

#58 6 years ago

I have seen my Videos have been cutted by the converter, here is a longer Video with all animations with 1.2 Version:

#60 6 years ago

Looks good, pretty much Progress with 1.3 - great work!

Test Video:

Here are the "Bugs" with timestamp as far as I have found them:
5 Sec: Terminator 2 Judgment Day - I think the yellow part is not correct
54 Sec: characters in white, should be red?
1:06 Sec: is green correct?
1:20 Sec: Characters purple
1:40 Sec: Huntership, no fire at will, Explosion in red
1:45 Sec: Multibal Color look good but no ball Animation
2:03 Sec: The 1,2 or 3x of Jackpot are not correct
2:17 Sec: Load the gun Colors correct?
2:32 Sec: Super Jackpot Animation mixed up with normal Jackpot 1,2,3x
3:28 Sec: Hurry Up, Colors are good but time is static 30 seconds
4:30 Sec: Million in Red not blue?
4:44 Sec: Paypack Time Animation not correct, to much red here
5:14 Sec: Chase Loop 2nd Animations in red, i think White sould be correct
5:37 Sec: Bonus Looks good but after Looks not correct

I have seen my fu**ing converter has added a few seconds of Advertising at the beginning of the Video - so you have to add 2-3 sec for every bug above - sorry

#63 6 years ago

Ok, i will Start testing in an Hour, i'll keep you updated...

#65 6 years ago

Ok, start now testing 1.35b....

#67 6 years ago

Here are the results:

Video:

Hunter Killer WIP
Started the process of 1 to 1 keyframe to replacement frame for HK-
Crosshair animation. There are about 50 frames to do since the animation plays 1 way then plays back in reverse.
I still need to capture and color the HK exploding from the middle.
1:54 Sec: just check yourself if it's as expected, but the crosshair is there.

"Hurry Up" : new palette, new mask, same trigger
3:06 Sec: still static 30S

"Payback Time" : new palette, new mask, same trigger
5:39 Sec: is there the timer missing?

Added 2 key frames for 2nd half of motorcycle Loop
4:11 Sec: something wrong here, i think also for the first half of the motorcycle ist too red (house and trees)

Changed bonus to ColorMask Sequence instead of regular mask Mask
6:10 Sec: I Think it looks better now

1/2/3x jackpot splash screen adjusted
2:14 Sec: Looks better now, also the superjackpot is not mixed up anymore

Another shot at getting Multiball to look and act correctly
1:56 Sec: Multi-Ball Animation looks good now, only the Color is not correct

new score mask: should have the score in white, the word BALL in red but the ball number in white, and freeplay/credits should be red
1:26 Sec: purple again but during gameplay it looks good

#70 6 years ago

No Video to give you faster response, if you need one for a specific Scene I have already made, just ask what you need.
Here are some results:

Finished HK reanimation, still has issues
Looks much better, has small issues when moving haircross, when hitting the explosion is in red and also the multiball animation is completely red

Score adjusted *again*
Still purple and blinking at the bottom

Shoot for 3X jackpot changed to yellow
is correct now

adjusted multiball Palette
complete red now (think the red comes from the before Explosion Animation which is also red)

retrigggered motorcycle loop trying to fix red issues
Motorcycle first part is black/white now, switches in the 2nd part to red

changed masks and triggers on hurry up and payback timer
payback is complete red but the timer works now.
hurry up has not changed since last version, colors look good but only static 30 sec timer

#72 6 years ago

OK, just call if you ned someone for testing....

1 week later
#75 6 years ago

Yes, I think he's still on vacation..... I played a little bit with the different Beta Versions....it's strange, when loading a Project the Color palettes for specific animations are wrong, even if you correct them, save the Project and open it again they are wrong again.
Looks like the 1.0 Version does not have this problem.....so maybe something happened after v01.

1 year later
#106 5 years ago

I finally managed to upgrade to Version 1.40 on my T2 real pin.
Looks pretty good, most issues are solved, thank you!
I just find a few little things...e.g. color issues during gameplay when you get the Hold Bonus or when it's showing the replay score.
If you still work on bugfixing I can make some gameplay videos.
Just send me a message.
Stefan

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