(Topic ID: 257435)

Pin-Golf Setups?


By bemmett

72 days ago



Topic Stats

  • 10 posts
  • 6 Pinsiders participating
  • Latest reply 66 days ago by mkecasey
  • Topic is favorited by 2 Pinsiders

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    #1 72 days ago

    Anyone know a good reference for some good goals/setups for a mini Pin-Golf tourney as it relates to specific games (in this instance my games )? I struggle to think of good achievements for my games and with various skill levels possibly playing I don't want to make them something I may think as easy being too hard for newer people.

    #2 72 days ago

    Probably one of the biggest issues with setting up Pingolf tournaments is finding easy enough goals but not too easy. Score based are fairly straight forward with the only thing trying to figure out is what the target score should be.

    Mode based are a lot tougher. Not only do you need to come up with a goal, but you will need to provide an online or printed guide as to how to achieve said goal. You have to keep in mind, not everyone knows how to get 5x bonus on a particular game or start some multiball. You'll have to have some step by step guide to let them know how to achieve that goal. You'll also want to think about what happens if one of the games in the tournament has issues or goes down.

    I held an 18 hole mode based Pingolf tournament and swear i'll never do it again. Took me about 3 months to come up with modes, and write the rules out in booklets. Everyone that played in it thought it was great, but it was a lot of work.

    #3 72 days ago

    I’m assuming this is based off of your current game list?

    #4 72 days ago

    What games? I’ll try and help

    #5 72 days ago

    Off the top of my head on some of the pins and all objective-based, all easy to explain, all with various degrees of difficulty to achieve.

    Champion Pub - Start Fisticuffs Multiball
    Deadpool LE - Defeat 1 villain, collect X amount of weapons, collect 1 BOOM
    Jurassic Park LE - Capture 1/2 dinosaurs
    WCS - lock 1 ball, score 4 goals, travel to "X" city
    Star Wars Prem/LE - Start Tie Fighter Multiball, complete youngling Jedi Training, light video mode (drop FORCE targets 3x's)
    Iron Maiden Prem/LE - Start Mummy Multiball
    Attack From Mars - Destroy Saucer to save "X" country (France or Germany)
    Congo - Spell GRAY / Finish first GRAY attack
    Walking Dead - Start bloodbath multiball, kill "X" amount of walkers

    #6 72 days ago

    We do a single machine Deadpool Pingolf in a short comp that goes for a couple of hours with 4 -8 players. We encourage each other and explain the goals to each player before each mode.
    It's a lot of fun and the scores can be interesting.

    Deadpool Pingolf;

    1. Shoot 30 mill
    2. Start Multiball
    3. Shoot Collossus shot 3 times
    4. Wheel of fortune Mystery Score (closest without busting)
    5. Hit Jackpot on the Plunge
    6. One Flipper each Score 15 mill (team of 2)
    7. Score 20 mill
    8. Light Chimi's
    9. Light 'Dead'and 'Pool'

    3 ball play. 1 stroke recorded per ball plunged. Let drain after reaching your target. Drain extra balls.
    Where numbers are unacheived targets, less than 50% reached equals 2 penalty strokes (5 strokes),
    more than 50% to 99% = 1 penalty stroke (4 strokes).
    Lowest score after 9 holes wins.

    A couple of the tasks require a spotter to call (#3 and 9). #4 is that i have cut a square of cardboard that goes over the screen and stick it there with Blu-tac. We have someone choose a score at random between 10 and 20 million. Number 6 is a timed score challenge if we have an odd number of players. It's easy to ref, everyone is involved etc. You may want to tighten/increase the goals for good players as we are all very average.

    #7 72 days ago

    Some good info and yes I am referencing if anyone has some good goals for games in my collection such as above with Deadpool or the other games Potoloco referenced that I have.

    #8 66 days ago

    I would go off points. I know it's the boring decision, but then you are guaranteed to still keep the game going if something malfunctions. For example, if the game was Metallica and the goal was Graver Digger Multiball and the grave marker at the end stops registering hits, you have to take that game out of the tournament and everybody who already played will have to play a different game. This way, if the grave stops registering, it's okay because you can grind out points a different way. Plus a points goal allows you to award/penalize progress towards a goal and will minimize ties.

    For example... let's say the goal is 10 million.

    0 - 1,999,999 +5 penalty strokes
    2m - 3,999,999 +4 penalty strokes
    4m - 5,999,999 +3 penalty strokes
    6m - 7,999,999 +2 penalty strokes
    8m - 9,999,999 +1 penalty stroke

    Those penalty strokes would be tacked on to the 3 balls they played in their game when they fell short of the goal. So the best you could do on a hole is 1, the worst being 8. It will lead to a lot more variance in scores.

    It's also super easy for scorekeeping purposes if you print those penalty stroke ranges and tape it to the backbox.

    #9 66 days ago
    Quoted from mkecasey:

    Plus a points goal allows you to award/penalize progress towards a goal and will minimize ties.

    If you are submitting to IFPA, you cannot impose any more than a 1 stroke penalty. https://www.ifpapinball.com/tournament_pages/pingolf/

    #10 66 days ago
    Quoted from schudel5:

    If you are submitting to IFPA, you cannot impose any more than a 1 stroke penalty. https://www.ifpapinball.com/tournament_pages/pingolf/

    I ran it in 2015 so rules could have easily changed since then. But from what I'm seeing in the rules, they allow for this exact scoring system.

    III. Format Details

    1. Qualifying Rounds

    Players will complete 2 rounds of 9 Pin-Holes during Qualifying. Each Pin-Hole will consist of a pinball machine with a target score. The number of balls it takes for the player to reach that target score will represent the number of Pin-Strokes earned for that hole. Should a player not reach the target score after a full game is completed, a stroke value will be determined based on how close the player was to the target score at the end of their game.

    For example, the target score of CSI may be set at 10 million points. A player will continue playing the game until he reaches 10 million points. If reached, the number of balls it took to reach that score will be recorded for that Pin-Hole. If the player fails to reach the target score after 5 balls are played, they will be awarded a score based on how close they were to that target:

    8,000,000 – 9,999,990 points = 6 strokes [80% of par]
    6,000,000 – 7,999,990 points = 7 strokes [60% of par]
    4,000,000 – 5,999,990 points = 8 strokes [40% of par]
    2,000,000 – 3,999,990 points = 9 strokes [20% of par]
    0 – 1,999,990 points = 10 strokes [<20% of par]

    A maximum of 10 Pin-Strokes per Pin-Hole will be enforced. Scores will be cumulative across all rounds played.

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