What the what??!?! You must not get the same sling instant-drains that the BM66 serves up that both 85vett and I play on location. That's a ridiculously good Bat Phone score
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What the what??!?! You must not get the same sling instant-drains that the BM66 serves up that both 85vett and I play on location. That's a ridiculously good Bat Phone score
Quoted from 85vett:Can you stack a mode start in with Shame? That's another option I haven't considered with starting Shame, then trying to start the hurry-up.
Let me know when you want to meet up at Pbz to do some in-person Bat Phone challenges.
Quoted from hawkmoon:I know this may sound funny,but how is this move done????How does bat phone hurry up multiply scores?Then don't answer?
Qualify the Bat Phone by hitting two (depends on settings) of a villain shot, and as you noted, DON'T answer it. Instead, bash the Gordon target, which increases the Phone hurryup value (which inherently re-extends your time available to hit the Phone) and also progresses toward qualifying a shot multiplier. The multiplied scores mentioned above are primarily due to those shot multipliers. Your first shotX locks in that shot for 2x for remainder of the ball. The next shotX is at 3x, and so on. Up to 6x on the 5th shot you multiply.
The playfield multiplier is qualified at the atomic pile shot, and is TIMED....unless... you have completed Mr Freeze mode on that ball, in which case your PFx timer is frozen, and you have 2x (or all the way up to 5x) playfield scoring for the remainder of your ball.
6x (shotX) x 5x (playfield) = max 30x. Which would get RIDICULOUS! And awesome.
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