Good grief, how many shots was that? I generally try to boost it 4-5 times before starting my modes just for the mode boost. I'm lucky to make it that far as it's such a dangerous shot unless you can get that sweet graze off the target into the scoop.
Wasnt too bad, first boost to shot multipliers are lit, grab catwoman for 2x, then carry on to the next, pinguïn for 3, then about another 4-5 gordons to light 4x and lock that in on joker . I will try to lock riddler at 4 and joker at 5 next time..
and imagine having locked freeze on 5x, could be a 5 billion shot!
Ah dang, I didn't even think about putting the shot X on Joker multiplying this shot as well. I'll have to try that.
What the what??!?! You must not get the same sling instant-drains that the BM66 serves up that both 85vett and I play on location. That's a ridiculously good Bat Phone score
Alright, time for ya'll to put the glass back on
I swear I'm lucky to get 4-5 in before the inevitable sling to left outlane. The game I have access to has wide open outlanes as well.
Can you stack a mode start in with Shame? That's another option I haven't considered with starting Shame, then trying to start the hurry-up.
Yes, start a phone hurry up, dont answer..
Start up shame, and cradle up while you attack that gordon target. Good luck
Quoted from ifpapinball:6X or GTFO ...
Next step is to complete Dr. Freeze, get the playfield multiplier up to 5x without worry of the timer expiring, then knock off a 6x collect for 30x.
Impressive sir!!
Quoted from 85vett:Can you stack a mode start in with Shame? That's another option I haven't considered with starting Shame, then trying to start the hurry-up.
Let me know when you want to meet up at Pbz to do some in-person Bat Phone challenges.
I know this may sound funny,but how is this move done????How does bat phone hurry up multiply scores?Then don't answer?I know some of this stuff gets by me,but I try to keep up,Thanks!!!!
Quoted from hawkmoon:I know this may sound funny,but how is this move done????How does bat phone hurry up multiply scores?Then don't answer?
Qualify the Bat Phone by hitting two (depends on settings) of a villain shot, and as you noted, DON'T answer it. Instead, bash the Gordon target, which increases the Phone hurryup value (which inherently re-extends your time available to hit the Phone) and also progresses toward qualifying a shot multiplier. The multiplied scores mentioned above are primarily due to those shot multipliers. Your first shotX locks in that shot for 2x for remainder of the ball. The next shotX is at 3x, and so on. Up to 6x on the 5th shot you multiply.
The playfield multiplier is qualified at the atomic pile shot, and is TIMED....unless... you have completed Mr Freeze mode on that ball, in which case your PFx timer is frozen, and you have 2x (or all the way up to 5x) playfield scoring for the remainder of your ball.
6x (shotX) x 5x (playfield) = max 30x. Which would get RIDICULOUS! And awesome.
I’m not sure if the hurry up value can go up and up, or if its capped.
Lets say its max at 500, then its a potential 15bill shot.... and if so , a well deserved award!
Such a good game the bm66, loving it
Quoted from Snailman:Let me know when you want to meet up at Pbz to do some in-person Bat Phone challenges.
Will do. That would be a fun one to try. That would make for a GREAT side tournament for the next event pinballz has. I may actually show up for that one
Guys,some great scores. Tell me is there a way to remove the 1/1.00 3/2.00 from the bottom of the screen? Best, Charlie
Wow - I'm not worthy to even view these bat phone boost scores based on my mortal endeavors at this to date!
Must go practice ...
Quoted from FLpinball:Tell me is there a way to remove the 1/1.00 3/2.00 from the bottom of the screen? Best, Charlie
Yes, it is in the Menus. That option was added in the last release or so, and someone on here posted the solution in the thread a while back.....
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