(Topic ID: 224885)

Phoenix Rising (Williams 1978)

By WhiskeyPinball

5 years ago


Topic Heartbeat

Topic Stats

  • 35 posts
  • 14 Pinsiders participating
  • Latest reply 1 year ago by Kolk1
  • Topic is favorited by 9 Pinsiders

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#8 5 years ago

I like the game, cool for the vintage. Funny how the A & B drops don't reset on game start.

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#11 5 years ago
Quoted from vid1900:

You have to rollover the "Raises A" or "Raises B" inlanes and bring them up into play.
Just one more cool thing about the game.

Yes, but my point is when you start a game both banks of four drops are reset. The A & B drops remain in the state they were after the last game, could be both down, either down or both up. This is odd to me as I'd expect them to reset for ball one - I can't think of any other WMS games of this vintage that have this behaviour.

11 months later
#20 4 years ago

Yep, that's it. With default settings I think P & H lite together and E lites extra ball.

3 months later
#28 4 years ago

For Phoenix it's setting number 5 (maximum credits) and you set it to 0 for free play.

Be aware that the settings for the function number dips, the lower bank, are in binary - chart 1 and
the settings for the data or value dips, the upper bank, are in binary coded decimal - chart 2

Note that chart 1 is different from chart 2, the man who came up with this idea for different numbering systems must have been a legend in the lunchroom!

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