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Quoted from vid1900:You have to rollover the "Raises A" or "Raises B" inlanes and bring them up into play.
Just one more cool thing about the game.
Yes, but my point is when you start a game both banks of four drops are reset. The A & B drops remain in the state they were after the last game, could be both down, either down or both up. This is odd to me as I'd expect them to reset for ball one - I can't think of any other WMS games of this vintage that have this behaviour.
For Phoenix it's setting number 5 (maximum credits) and you set it to 0 for free play.
Be aware that the settings for the function number dips, the lower bank, are in binary - chart 1 and
the settings for the data or value dips, the upper bank, are in binary coded decimal - chart 2
Note that chart 1 is different from chart 2, the man who came up with this idea for different numbering systems must have been a legend in the lunchroom!
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