(Topic ID: 270845)

PEMBOT (no relation)

By idealjoker

3 years ago


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10 key posts have been marked in this topic

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Post #27 Game adjustments Posted by idealjoker (3 years ago)

Post #28 Presets and tournament setup Posted by idealjoker (3 years ago)

Post #45 J-1 Release Announcement Posted by idealjoker (3 years ago)

Post #48 How to create and install ROM images from the PEMBOT patch files. Posted by idealjoker (3 years ago)

Post #50 Instructions and Game Rules Posted by idealjoker (3 years ago)

Post #51 Gameplay video Posted by idealjoker (3 years ago)

Post #129 Version J-2 release announcement Posted by idealjoker (1 year ago)

Post #137 Printable instruction cards Posted by outerorbit (1 year ago)

Post #153 J-3 Release Posted by idealjoker (1 year ago)

Post #154 PEMBOT Change Log Posted by idealjoker (1 year ago)


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#6 3 years ago

Man, I’m so interested in this! I wish there was an easy toggle between rules without pulling the chip each time. Is there such thing as a rom switcher?

#18 3 years ago
Quoted from idealjoker:

A little board with a regular and a zif socket and a dip switch. That would not be hard to build. So many good ideas, so little spare time...

Are the current Roms already socketed (or soldered in?)

1 month later
#32 3 years ago
Quoted from idealjoker:

The PEMBOT code is currently in the hand of a few testers. (PM me if you are interested, own both a PinBot game and an EPROM burner, and are willing to agree to a few simple conditions regarding what not to do with the code.) I have already received some useful feedback. The only significant change that I want for myself is a limit for the number of counted switch hits when a ball gets "trapped" between one of the jets and a rubber ring. This has been a problem for me with PinBot and with Super Jets in PEMBOT the problem is worse.
My goal is to release the patch sometime in September.

That’s literally one of my favorite features of pinbot. All my brothers and I usually take our fingers off the flipper buttons and do the robot until it gets out.

2 weeks later
#38 3 years ago
Quoted from idealjoker:

Update: I have just sent a new code version to the beta testers. In addition to an important bug fix I have implemented "jet volley throttling" pretty much as described above. And there are now superjet sound and flasher effects which make a real difference for me.

I’m looking for a video! Can’t wait to hear and see the new effects!

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