So the ball saved is not timed, but is awarded only with certain drain criteria?
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I have a minor gripe about the way the awesome high score entry music is awkwardly cut off before it reaches the end of the track.
Can this be adjusted to allow the track to finish?
Installed mine today. Enjoying it a lot but still need to get a full grasp of the changes.
I did notice sometimes the “shoot again” insert flashes for no apparent reason and then doesn’t award a ball save if it happens to drain. I’m not sure of the circumstances but I will watch for it.
Edit: I see that was probably an unused drain save that was a close miss like in your video. Maybe a short grace period would be useful?
So, to enable a visor shield you must have relooked a ball before draining? If you drain one ball before relooking one it seems you are out of luck.
Quoted from idealjoker:I can see how this is annoying. Does it happen only on outlane drains or also on center drains? If it happens only on outlane drains I can "freeze" the ball-saver when an outhole switch is triggered. On the other hand if it happens on center drains I'll have to extend the grace period. If that's the way to go, I may put the grace period on a setting because the current value works well for my own game.
In your video the ball hits the outline switch as the ball saver is actively flashing yet does not award the ball save. That is not intuitive or what players expect. Modern games will immediately serve a new ball as soon as the outline switch is triggered.
Thanks for fixing the high score music cut-off!
That is one of the best tracks in pinball and it deserves to be heard in its entirety!
Quoted from Blitzburgh99:Feast your ears on this treasure trove of pure Granner goodness!
http://www.cgmusic.net/archives.html
Been listening to those tracks for years.
The Taxi mix is excellent.
Or how about a collect bonus award available after bonus value is maxed that is awarded by getting the ball into the shooter lane?
Since were talking about trivial issues here, mine is that the vocal inserts don’t light in attract mode when Pinbot says “ I see you”
Quoted from idealjoker:Is this also a PEMBOT-only issue? If so, the two may be related.
Yes
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