(Topic ID: 132313)

Party Zone Club

By boastaflow

8 years ago


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  • 1,002 posts
  • 128 Pinsiders participating
  • Latest reply 5 days ago by brzezicki
  • Topic is favorited by 63 Pinsiders

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You're currently viewing posts by Pinsider thecnypinguy.
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#195 6 years ago

Hey everyone

I joined the PZ club as well

My son LOVES it

Couple things
Anyone have a clear shot of the GI circuits

My reds are on constantly

Also does anyone have or make a Rock It Meter ?
have slight wear from a dragged flipper years ago

Other wise super happy

IMG_3873 (resized).JPGIMG_3873 (resized).JPG

2 years later
#479 4 years ago

Hey PZ folks

I just brought back a PZ after missing my other one

One thing I didn’t notice when I picked it up The Capt N is not moving - he talks but no movement - the Optos work in sw edge

I have an older copy of PZ so my rom doesn’t have a head test

Ideas where to start ?

Thanks !!

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#480 4 years ago

Okay I Did some digging I found out

Someone placed the wiring wrong to the motor

Can someone tell me how it should look or snap a pic

Now I see why it doesn’t work

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#481 4 years ago
Quoted from TheCnyPinGuy:

Okay I Did some digging I found out
Someone placed the wiring wrong to the motor
Can someone tell me how it should look or snap a pic
Now I see why it doesn’t work[quoted image]

Okay I found a picture on the group and required red and a black on the outer side of the connector

The motor works !!

BUT ... the captain looks immediately to the right robot

Ideas ??

Thanks

#483 4 years ago
Quoted from Wheyfast:

Does it stay turned or does it move back to center ? Can you run the head test?

I have proto roms

Head test is not installed

No the head stays there

I have to slowly move it back to center

I replaced the IC on the Red Motor Board - no change

Looked over the optic board but the Opto switches work in edge test
58E6C19E-1536-438A-A481-DD818B000DA0 (resized).jpeg58E6C19E-1536-438A-A481-DD818B000DA0 (resized).jpeg

#485 4 years ago

Going to be uploading a video of it’s behavior in a moment

#486 4 years ago

Links to 4 videos to show movements

Any help or insight would be great

Not sure what else it can be

Already checked the motor driver - replaced IC no change

The Optics are showing fine in SW Edge test

I did order new rom as I’m on a Proto Set to help with testing

#488 4 years ago

Hi

With game is Sw Edge

Also Here is a picture of my plastic switch wheel

Captain is facing forward

Anyone able to confirm this orientation

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#490 4 years ago
Quoted from Langless28:

I’ll check in a little when I go downstairs.

Thank you if you require any other pictures just let me know

#492 4 years ago
Quoted from PinballGiant:

I had a PZ where the gear box was bad and the head would just make a grinding noise and wiggle back and forth a little bit but not turn fluidly. No idea if that’s related to your problem but the noise is similar and louder than I would think a well functioning one would be?

Hi

I took alligator clips and swapped the polarity

I can make him move either direction

Just can’t seem to have the game control him

I do have the L3 rom coming Monday with the Head Test feature so maybe we can shed some light here

Worst case he gets unplugged and faces forward

#495 4 years ago
Quoted from Langless28:

I think your flag wheel is 180 opposite of what it should be. On mine the inner half moon is on left side when the cap is facing forward. See the ledge on the left opto?
[quoted image][quoted image]

Thanks I’ll try it

Somehow Cap spun 360 and ripped out the coil wire

#497 4 years ago
Quoted from Langless28:

It’s actually inner half moon to the back.[quoted image]

Running to the game now

Thank you !!

I’ll report back

Fingers Crossed

#498 4 years ago

I reset the wheel and power the game on

He only turns a 1/4 right and faces to the right now

Oh well

Can’t win them all

Any other ideas Folks

I’m willing to try

#501 4 years ago

Can someone take a clear close up of J115 with the Yellow Wires (left bottom)

Appreciate any help

Thank you in advance

I am rebuilding this connector and just want guidance on the proper wires
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#503 4 years ago
Quoted from Langless28:

It’s the same for all wpc games before wpc-95 or wpc dcs.[quoted image]

Awesome !!

At least I can get something properly fixed

I did suck it up and order a new motor driver board from PBL as the switches are working

I will follow up

Thank you again for all your help

#506 4 years ago
Quoted from Langless28:

Facing forward head opto 3 is on.
Move slightly clockwise is head opto 1
Head all way looking right only head opto 3 is on.
There is a bunch of in between configurations but maybe that’s enough to adjust it right.

Thank you for all
Your help

I will
Check this out when the new motor board arrives

#508 4 years ago

Okay folks

I installed a L3 Rom on My PZ

To upgrade from an older Revision and this is how it acts

Any ideas ??

Thanks
James

#510 4 years ago
Quoted from Langless28:

Weird, i think this escalates out of a PZ specific issue to a WPC-89 issue. Any legs get bent while putting the new rom in? re-seat all ribbon cables? try to re-seat ASIC? I wonder if the cpu rom was a different size and the jumper needs to be adjusted. I only vaguely remember this much, you would need to look into the pinwiki help files for wpc89 rom sizes and the jumper.

I spoke with a fellow pinhead

This comes back around to the Captain being out of whack

So I am literally standing by my door for UPS

the new bi directional board is on the truck

Hope to have resolution soon

INCOMING !!!!

#511 4 years ago

Update

The New Bi Directional Board is here

The Captain is alive and well !!

Game is booting fine now

No Errors in Head Test

Rebuilding the Connector now

So far very happy

Thank you for all your help getting the little bugs taken care of

#513 4 years ago
Quoted from Langless28:

Nice. Weird how that board was causing al the issues.

All I can think of is if the head was not properly turning the optics were not triggering causing a hiccup

The P5 was very early code so I honestly don’t know

But we’re moving forward

#514 3 years ago

Okay PZ folks

Finally after tweaks and rebuilding the connectors after help From the group

I play the game

And slight issue with Capt B Zarr Was discovered

He works !! Works fine

BUT when ball goes up the rocket ramp he makes the game lock up - then fail

Now if ball goes to the BOP (up dummy lane)
He goes to the same position 6 but continues to work fine throughout the game

See Video incase my terminology is confusing

Any help or guidance is appreciated

Thanks
James

#516 3 years ago
Quoted from Mad_Dog_Coin_Op:

Take the glass off and put the game in switch test. Press or trip every switch one at a time. Do any single switch hits fire more than one switch on the test or not register at all? My guess is you have a short or failing diode on the switch matrix that just happens to be in a row that intersects with the Captain's head. Check every switch out carefully that trips more that one switch including the diode. Don't forget to look over the ones not working. The switches on the left ramp in the rear are pain to access and possibly the problem child.

Well going through the booklet I was looking over the matrix

And noticed that a SW was circled 41 Back Ball Popper

So I will take a look and see if the combo of the 2 is causing this

I feel it’s not the Captain that is at Fault

Thank you for your help

Anyone else have thoughts feel free to post and I’m willing to try just lmk

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#517 3 years ago

Okay the issue was found

Literally pulled the Field out and sure enough that VUK switch behind the panel was repaired poorly

The diode was backwards and the wires were not even correct

White was in the middle not green was soldered wrong as well

OP cob job

Installed a new switch / Diode and no longer crashes

Very excited

I start shopping it out this week

#519 3 years ago

That Looks Better

Thank you to everyone whom
Helped me get the small issues fixed

All Shopped out and Plays Great

Just Kicked My Ass not even a 10mil game LOL

INCOMING

PZ in the lineup !!!

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1 week later
#528 3 years ago
Quoted from Peruman:

Maddog and Langless, thanks for all the help.
Maddog —> is there nothing bracing the cabinet bottom under the transformer? That’s a heavy item. These photos are great, now I know how everything is laid out

Oh my yes please if you require help

We will be happy to assist where needed

The PZ group helped me with mine and would love to help another PZ sore into the OZONE

Need pictures or etc just ask as I seen many has already assisted

Good group here

1 week later
#545 3 years ago
Quoted from Peruman:

Before I get myself into trouble in my playfield teardown, is there a correct way to remove the entire Capt B.Zarre head assembly off the playfield? I got the wires to the opto board and wire harness disconnected. I see there are four screws holding the metal bracket onto the playfield, but how do I get the Captain's head through the hole?
Alberto

There are 4 -1/4 inch size screws holding the mech in place

Remove the connectors to the assembly

Then 2 screws on each side on Capt Head
Be sure not to tear as you pull up

Then I usually loosen the lowest pop bumper to allow wiggle room

Works for me

#548 3 years ago
Quoted from Peruman:

If possible, could someone post a photo of their shooter rod assembly? Other than the mount on the outside, everything else is missing on mine. Trying to see what parts I need to order.
Thanks,
Alberto

Hope they Helps

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2 weeks later
#552 3 years ago

3D printed Dancing Dummy For Sale

Parts - For Sale
New (selling multiple, business) - “This is a Full Complete Dancing Dummy for Party Zone It’s NOT the original Dummy It’s a reproduction item that works in the same manner with moving joints and wild actions a...”
2020-06-03
Sherrill, NY
50 (Firm)
Archived after: 20 days
Viewed: 120 times
Status: Not sold

#553 3 years ago

FS: NOS Party Zone playfield

Nice Dark Colors
850$ Obo

Message for Pictures / Info

1 month later
#558 3 years ago

SOLD!
Parts - For Sale
New (selling multiple, business) - “This is a Full Complete Dancing Dummy for Party Zone It’s NOT the original Dummy It’s a reproduction item that works in the same exact manner with moving joints and wild act...”
2020-06-23
Sherrill, NY
50 (Firm)
Archived after: 33 days
Viewed: 76 times
Status: Sold (amount undisclosed)
Parts - For Sale
New (selling multiple, business) - “This is a NOS Party Zone Playfield - very rare to come by 1991 Bally Party Zone playfield Was going to install it but decided now is not the time See Pics New - Never Insta...”
2020-07-18
Sherrill, NY
850 (Firm)
Archived after: 8 days
Viewed: 101 times
Status: Didn't sell to Pinsider

Incase anyone is looking

Added over 4 years ago:

BOTH PLAYFIELD AND DUMMY SOLD !!

6 months later
#647 3 years ago
Quoted from Coachmudd74:

Hello everyone I just got my first PZ! Love the game and the machine is in great condition no fade the only issue I’m trying to figure out is that my jaw is not moving on the captain...the 2 wires are good the coil is firing and the mechanical jaw wire is barely moving and the jaw is not moving at all...what should I do first? Attempt to remove the head? I herd it’s very tricky to remove without tearing the rubber...any information will be greatly appreciated!!

Make sure the wire arm isn’t bent to hell

That would cause the mouth from not working

Take the rubber head off - carefully

And see if it works “naked”

Mine didn’t work but I adjusted the rod and now mouth works great

#648 3 years ago
Quoted from tp:

Joined the club!
Yes or no opinions
LEDs?
Mirrors ?
Sideblades?
Color dimd was a must for me so already ordered that.
Looks like I need center plastic and dummy.
Available? [quoted image]

Tom

Welcome Buddy !!

Any questions just text me

PZ is a nice game and I’m sure you’ll dig it with your collection

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#652 3 years ago
Quoted from Coachmudd74:

Ok I just move both screws on the sides of the head and it should pull off? Should I warm the rubber up with a hair dryer to slightly soften the rubber not a lot just a little?

No don’t warm it

Just use caution as paint can be weak and rubber might split

Also there are 2 metal spacers in the rubber head where the screws are so be aware so you don’t lose them

Should come up with some maneuvering

3 months later
#754 2 years ago
Quoted from Pablito350:

Can someone please measure how far up and down the dummy moves. Ours was missing the mech, and I'm modifying another mech to function, but it's throw is way too much.
I'm guessing it should move only about 1/2 in.
Thank you!
-Paul

Maybe this might help ??

https://www.absolutepinball.com/?s=Dummy&x=0&y=0

8 months later
#801 2 years ago

Machine - For Sale
Party Zone $2800 Archived
Used - shows wear but 100% working and clean - “For your consideration 91 Party Zone Players Condtion Translight Autographed by Dennis Nordman & Greg Freres New Rubbers and Star Posts New Motor Control Board Remote B...”
2022-01-18
Sherrill, NY
2,800 (OBO)
Archived after: 2 days
Viewed: 773 times
Status: Didn't sell to Pinsider

Party Zone for sale (players game)

2800$ obo

Autographs in Translight by Dennis & Greg
See Ad for Details

4 weeks later
#817 2 years ago
Quoted from AlexRogan84:

Anyone know if Party Zone has attract mode sounds? I know it is in the settings menu, but mine is set to ON and it doesn't make any noise while in attract mode. Not sure what the deal is. Anyone know?

Yes

But you need to make sure your Sound Roms are the latest version

The latest cpu rom give you all the options but without the correct roms it will not work

My PZ had attract sounds

My buddies did not as he had Proto Sound Roms and the latest CPU rom chip

#819 2 years ago
Quoted from AlexRogan84:

That's interesting. I am looking online at the vendor's that sell ROMs and it seems that Fliptronics versions of PZ are on L4 while non-Fliptronics versions (like the one I have) are on L3. I believe I am running this L3 version of the CPU ROM.
As for the sound ROM's, I see there are three separate ones that together make up the sound and music set. Unless I'm mistaken, they are all only at L1, which seems to me like they never changed. Is that right?

I would assume those are the sound roms the game was born with as many people don’t usually change the sounds

Like between the 2 party zones here

After you complete the 1st Multiball and hit the cottage

The Big Shot says on game 1
“Hey get a pass From the DJ”

Same scenario on Game 2 says
“Hey get a pass from the Captain”

So yes the older roms will differ your results

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