(Topic ID: 284702)

Paddock 10pt DU stuck on.

By Tonup69

3 years ago


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  • Latest reply 3 years ago by paulace
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#1 3 years ago

Hello - been working on a Williams Paddock machine I just got. No matter what I do, I can't stop the 10pt DU from energizing. I am working my way down the schematic and the only things I see that it could be - other than the 10pt RE switches which I checked - are the RO switches and a bumper RE that fire the Advance RE. Have not looked at the Advance RE yet either, cause I didn't find it yet. Also, I unplugged the playfield and I still have the 10pt DU energized. Any suggestions?

10ptRE (resized).jpg10ptRE (resized).jpg10ptDU (resized).jpg10ptDU (resized).jpgAdvanceRE (resized).jpgAdvanceRE (resized).jpg
#4 3 years ago

I did try to isolate the playfield - unplugged the jones plug - but the 10pt DU was still stuck on. I'll check those switches anyway. Even if it is one of those switches, why is the 10pt RE not stuck on as well? I keep thinking its something to do with the score reel itself - which I have not cleaned. In fact, I haven't cleaned much at all yet.

#5 3 years ago
Quoted from paulace:

It looks like what breaks the circuit once the advance relay is activated is an EOS switch on the advance unit that's in series with its lock-in switch. If you can find the advance unit, see if that EOS switch is working. It should be a normally closed switch that will open once the advance unit plunger is pulled all the way in.

I was able to activate the advance unit and it appears to be working - advances and stops. I looked at the switches and the EOS appears to be adjusted, but I will recheck and clean. Kind of stumped on that - both the 10pt RE and the Advance RE are NOT stuck on. Why would the 10pt DU be stuck then?

#7 3 years ago
Quoted from paulace:

I suppose you could have a short that's not obvious somewhere in that 10 pt drum reel circuit. At least if the 10pt relay and Advance relay are not locking on, and the EOS switch on the advance relay is good, then you've eliminated those relays and all the switches that activate them.
I wonder if your unsoldered both ends of the O-W wire that runs between the 10pt relay and the 10pt drum unit, then used a jumper wire between those two points - if it solved the problem, you'd know the short is somewhere in that stretch of wiring...and if it doesn't solve it, then you know it's somewhere else.
Shorts like that are hard to find. Maybe you could unsolder both lugs of the 10pt drum unit solenoid and put a light bulb (2 12V car bulbs in series if you have that around) in place of the solenoid. That way you could leave it on without the risk of burning up the coil. You'd have a light burning while you wiggle wiring harnesses and poke around (carefully, of course)...you could see if the light blinked off for a moment if you're close to the problem.
I'm just trying to think of some way to narrow down the area where the short could be.

Yeah - I will take the jumper approach from the DU. That sounds like a good way to isolate the circuit and also diagnose the score reel at the same time. Thanks!

#8 3 years ago

On a slightly different note - my Paddock machine has the long red flipper bats like yours - well, one white and one red. I checked the 1969 catalog, though, and it calls for shorter 3A-7245 flipper bats (2" with raised letters). The longer bats look right on the machine. What replacements would I buy in this case? The white bat is badly damaged.

#12 3 years ago

I did some testing and now I am more confused. I disconnected the O-W wire from the 10pt RE and the coil on the 10pt DU. However, when I touch the wire to the coil - it fires! How can that happen? I thought, based on the schematic, that the Orange and White wire goes from the DU coil to the 10pt RE switch, but nowhere else. It's making me think that there is a short inside the DU somewhere. However, when I run a jumper from the switch on the 10pt RE to the 10pt DU coil, the game will score correctly. It is still having trouble on reset but scores as it should with the jumper. Is there a short somewhere in the O-W wire? Should I run a new wire?

#13 3 years ago
Quoted from Mikala:

Paddock/Post Time was the First Pinball machine with 3” Flippers at the bottom. They never had 2” flippers installed.

Good to know - seems right to me. I am going to try to find some new flipper bats. Looks like I might have to get the ones with the W logo.

#14 3 years ago
Quoted from wizardblom:

How much space do you have on the first contact nearest to the 10 point relay?
If the gap is to narrow it will pull in by itself.

It's not pulling on its own. In fact, the DU coil is energized while the 10pt RE is NOT activated.

#16 3 years ago
Quoted from paulace:

Could the switch on the 10pt relay be shorted? According to the schematic, that's the only switch in series with the D.U. coil, so if you are using a jumper to bypass everything between the 2, and the D.U. coil still energizes when you connect the jumper, the short must be through the 10pt relay switch. Look at that relay very closely....touching tabs, solder splashes, wires touching anywhere.... Look at that middle switch - O-W and Y wires. See if it measures a short between the switch tabs.
I was confused by what you wrote earlier - you said it scored correctly when you were running a jumper between those same two points?
[quoted image]

Exactly why I was confused - with the jumper in place it appears to work fine during a game, but has trouble on reset. That still doesn't explain why the wire itself (O-W wire from the 10pt RE) is hot even when detached form the RE. ??? I will unscrew the 10pt RE and take a closer look for shorts.

LTR

#18 3 years ago
Quoted from paulace:

You started the post stating that the coil energized as soon as you connected the jumper that effectively replaces the O-W wire. Did I understand that correctly? So the D.U. coil energized - does it stay turned on? If not, when does it turn off?

It stays energized. That's been the problem from the start.

#20 3 years ago
Quoted from paulace:

Sorry...I'm still confused - so the 10pt D.U. stays energized, but you're able to start a game with the D.U. locked on like that, and the machine is scoring correctly? Just not resetting correctly?
Do you have a multimeter? I'm still curious if you have a dead short between the 2 tabs on the back of that 10pt relay switch.

Yes, I have a multimeter. I'll check that next. Yes, I can start the game with the DU energized - if I force that score reel to the 0 position, the other reels will reset and the game will start with ball one.

#21 3 years ago
Quoted from Tonup69:

Yes, I have a multimeter. I'll check that next. Yes, I can start the game with the DU energized - if I force that score reel to the 0 position, the other reels will reset and the game will start with ball one.

With the jumper wire in place from the 10pt RE to the coil on the 10pt DU it scores normally, but won't reset.

#24 3 years ago
Quoted from paulace:

Hi dgAmpGuy - thanks for that observation - makes sense, except that (if I'm understanding correctly) the op has disconnected the O-W wire from between the 10pt relay sw. and the left lug on the 10pt D.U. coil. - replacing it with a jumper, and the D.U. coil still fires. Doesn't that remove the whole reset circuit from the equation?

I will try to take a few short videos today when I'm at the warehouse. It should clear up some of these questions.

#25 3 years ago

I think I’ve isolated the problem to that score reel and perhaps the reset RE circuit. See this video. If I manually set the score reel to zero during reset, I can play a complete game with the jumper in place.

#29 3 years ago

I had time to mess with Paddock yesterday. Here are a couple of updates:

1) The good news is that the only problem on the machine, which I just got and had not worked on previously, appears to be this 10pt RE issue. If I zero out the 10pt RE on restart manually and use the jumper wire to the 10pt RE, I can play a complete game and everything else works.
2) I took apart the 10pt DU to clean it, but was surprised to find no circuit board on this unit! See photo.10pt_DU (resized).jpg10pt_DU (resized).jpg
3) The switches on the DU are adjusted correctly and I cleaned them, but still had the same problem, so I checked continuity. I found that the B-Blu wire is in continuity with the O-W wire at all times EXCEPT when the switches are open at the Zero position on the score reel. See photo.DU switch (resized).jpgDU switch (resized).jpg
4) I looked at the reset RE and the impulse cam switch and can't find any solder bombs or loose connections. See photo.Reset_RE (resized).jpgReset_RE (resized).jpg

Not sure what to do next here. Should the B-Blu wire be hot all of the time? That seems odd as well. It's clear not that the coil is being energized by the B-Blu wire from the Reset RE.
LTR

#31 3 years ago
Quoted from paulace:

That B-BLU wire shouldn't be hot unless the make/break switch on the reset relay AND the Impulse-A switch are both closed. Since they're in series, if only one was shorted, that B-BLU wire still wouldn't be hot unless the other closed. You could unsolder a wire from each switch and see if the switch is shorted (be aware that using a meter doesn't work all that well on EM's unless you unsolder one side of the switch because of parallel circuitry that can affect the reading). But the chance of both of those switches being shorted is pretty small. I suspect a short in the wiring somewhere between the left side of the reset relay switch and the right side of the impulse-a switch (between the YELLOW wire and the B-BLU wire), effectively bypassing both those switches and keeping that B-BLU wire hot. I hate trying to find those kind of shorts - you may have to unwrap some wire bundles and trace those wires carefully. Once you've eliminated those 2 switches as the source of the short, that's all you have left, I think.
[quoted image]

I rigged a 24v test light yesterday and tested a few things. I've now eliminated the make/break switch on the Reset RE (G-W wire on impulse-A). I also figured out that if all of the score reels are in 0 position, the B-Blu wire is no longer hot. However, as soon as the 100pt or 1000pt score reel is set to >1 the wire is hot again. The only thing that all of these DU switches have in common is the Reset RE (different switches on that relay - B-R, B-Y and B-G). That must be where the short is coming from, but I can't find any issues with the switch gaps or solder bombs or anything obvious. Suggestions?

LTR

23CD79E8-83D6-4477-A67F-527647E89F1C (resized).jpeg23CD79E8-83D6-4477-A67F-527647E89F1C (resized).jpeg
#34 3 years ago
Quoted from paulace:

I'm sorry if I confused the issue using the word "hot". dgAmpGuy is right, since we're talking about AC from a transformer, there's not really a ground, just a return, and so everything is relative to some reference point. So let's take your light bulb tester (a handy tool on EM's...glad you made that). You could use a meter as well set to AC voltage, but the lights will work just as well since we're just looking for the lights to be on or off. The important thing to remember is that if you clip one side of your lights to the right lug of the 10pt coil (which is essentially the BLACK wire), then any voltage we're talking about is relative to that BLACK wire....so let's take that as our reference.
If you then hook the other lead of your test bulbs to the YELLOW wire (where the purple "X" is), your bulb will always light because you're putting 24V across the bulb. If your lead is connected anywhere else, and the light comes on, it means that you have a connection to the YELLOW wire though whatever switches are involved....that is, those switches between the YELLOW wire and your test lead are closed.
Hooking the other lead of your tester to where the green or blue "X"'s are should be more informative:
- If you're hooked to the green "X", the light should come on when the reset relay make/break switch changes state from how it's drawn. (That is, the lower switch on the schematic is closed)
- If you're hooked to the blue "X", the light should come on when both the reset relay make/break lower switch is closed, AND the impulse switch is closed. So during reset, as the score motor turns, the light should rapidly blink on and off as that impulse switch A opens and closes. Once the reset is finished, the bulb should be off as both the reset make/break and impulse switches are open.
So I'm curious to see - setting all the drum units to zero and turning on the game - if you connect the other clip of your bulb tester to anywhere along the B-BLU wire (where the blue "X" is), does the light come on? It shouldn't. At that point, the reset relay make/break switch should be open, as shown. Also, if the score motor is in the home position, the impulse A switch should also be open. Your light should only come on if those two switches are both closed. (Remember, that's assuming the other lead of your light tester is attached to the BLACK wire.)
I hope this wasn't talking down to anyone - just wanted to make sure we're all talking about the same thing.
[quoted image]

Thanks for the diagram with the X's to clarify. The testing I did was using one lead clipped to black and one to B-Blu. The light stays on unless all drum units are set to zero.

The other testing I did (all with one lead on a black coil wire for reference (lock relay). Here are the results:

Purple X - light is off
Green X - light is off unless 1) impulse-A is moved to close the switch AND the drum units are not all at zero.
Blue X - light is on when drum units are not at zero, but off if all are at zero.

Make more sense? Do you also see why I think there is something going on with a switch on the reset RE?

Cheers,

LTR

#36 3 years ago
Quoted from paulace:

The light is off when your leads are connected between the BLACK and YELLOW (purple X) wires?

Now I’m not so sure. I’m pretty sure I checked that last night. I would have checked at the reset RE (middle M/N sw). I think it was off.

#38 3 years ago
Quoted from paulace:

Yeah, if you wouldn't mind, check that again. Make sure one lead is on the lug of any drum unit coil that has a black wire attached to it, and the other is on the yellow wire connected to the make/break switch on the reset relay. If hooked between those 2 points, the light should be on.

I hope to get to this later this afternoon. To be clear, we are talking about the yellow wire attached to switch C-8 on the reset RE (see my post #31 above).

#42 3 years ago
Quoted from paulace:

Thanks HowardR - hey, since you're watching, if you see me saying anything incorrect, feel free to step in and straighten me out.

Yes - we are all on the same page in terms of which switch. Now the bad news.

Purple X - light is off
Green X - light is off unless 1) impulse-A is moved to close the switch AND the drum units are not all at zero.
Blue X - light is on when drum units are not at zero, but off if all are at zero.
Purple X - light is on when drum units are at zero or not at zero.

Does that help? I'm getting more confused, actually.

LTR

#44 3 years ago
Quoted from paulace:

Hi Tonup69 - So I'm not understanding this - if I connect a light across the yellow and black wires, which is straight across the 2 voltage "buses", wouldn't the light turn on? There are no switches involved in that path, just the light across 2 terminals? Hope I haven't been steering the poor guy wrong! *laugh*
I guess for this example, we could think of the yellow and black wires as the two terminals of a battery. (It's just a battery that switches current direction 120 times a second.) All we're doing is connecting a light bulb across the two battery terminals - won't it light?

Sorry, I am confusing you. The first line of my post was copied and pasted. Let's try this. Remember, I am using one connection on the black terminal of the coil and the other is the test lead.

Purple X - light is on when drum units are at zero or not at zero.
Green X - light is off unless 1) impulse-A is moved to close the switch AND the drum units are not all at zero.
Blue X - light is on when drum units are not at zero, but off if all are at zero.
Red X - not sure what you mean here since I would be connecting black to black.

#45 3 years ago
Quoted from Tonup69:

Sorry, I am confusing you. The first line of my post was copied and pasted. Let's try this. Remember, I am using one connection on the black terminal of the coil and the other is the test lead.
Purple X - light is on when drum units are at zero or not at zero.
Green X - light is off unless 1) impulse-A is moved to close the switch AND the drum units are not all at zero.
Blue X - light is on when drum units are not at zero, but off if all are at zero.
Red X - not sure what you mean here since I would be connecting black to black.

FYI - I understand electrickery. I've wired up multiple vintage motorcycles from scratch and I currently have 5 working pinball machines that were NOT working when I got them (some problems easier than others). It is this particular problem that is stumping me, not the concepts of voltage, current and resistance.

LTR

#48 3 years ago

Now a logic question: it appears to me from various testing I did tonight that the 10pt DU is a sort of gate keeper for the reset. The other score reels are somehow connected to the switches on the 10pt DU and it initiates the reset when pulsed by the reset RE. Does that make sense? Maybe that's what I am thinking just because there is some short somewhere.

LTR

#52 3 years ago

I’ll have to digest this tomorrow. The pin is at my warehouse space. Promise I’ll get back to it soon.

#54 3 years ago
Quoted from paulace:

I think those light bulb results would make sense if you had a short from the yellow wire to the left side of the 10pt coil. That's the same O-W wire that you jumpered earlier. Is the 10 pt coil locked on the whole time you're doing these tests, or have you been using that jumper in place of the original O-W wire?

Yes. The game will reset if I move the 10pt DU to 0. Then if there is a score on one of the other reels, the 10pt RE will lock on. I have been doing the tests with the jumper in place from the switch on the 10pt RE and the 10pt DU coil.

#55 3 years ago
Quoted from paulace:

Since #1 is so short, running just between the D.U. coil and D.U. switch, I'm guessing the short is more likely to be somewhere in the longer run of wire - #2.

If that's true, you can re-attach #1 separately to the coil lug, use your jumper to replace the original #2 O-W wire, and hopefully, that will solve the problem.

This makes logical sense to me! I will try to get there today so I can try it. If it works, I guess I will have to find some O-W wire to replace it (no easy task in my past wire matching experience). I'm not a purist, but running the jumper forever is a bit tacky.

#57 3 years ago
Quoted from paulace:

Well, if you can't find some O-W wire, just use what you have and make a note on the schematic for the next guy.

Let's see if I can make it work - leaving in 30min to go try! Then I will worry about the wire later. May have something with a pattern in my wire I bought for my 1966 Triumph Chopper project (cloth covered wires).

#59 3 years ago

Well, I spent some quality time with my Paddock tonight. I tried to trace that "short" the best I could, but I kept hitting a wall. One of the O-W leads was always hot (yes, I said hot). So I just took a break and started cleaning the other score reels, which needed to be cleaned and had Vasoline on them or something, but not PBR grease - ick. Anyway, I was convinced before that there was something going on with the 0 switch on the 10pt DU. Maybe there was a short or maybe the gap wasn't set right? So I looked at how the other DUs were wired up. Here is the 100pt DU, for example.IMG_3869 (resized).jpegIMG_3869 (resized).jpeg now here is the 10pt DU. IMG_3870 (resized).jpegIMG_3870 (resized).jpeg Notice anything strange? Somebody has soldered the O-W lead to the middle switch and the B-Blu lead to the top switch! I was assuming all along that this was a machine that HAD run previously, but it looks like somebody had messed with it and I just wasn't seeing it till now. Did a quick test with some jumpers. IMG_3874 (resized).jpegIMG_3874 (resized).jpeg Finally! It works! Resets and scores as it should and the 10pt DU does not stay activated. IMG_3875 (resized).jpegIMG_3875 (resized).jpeg Thanks for trying to help me find the short - turns out the best way to find it was careful observation and not assuming anything was right to begin with!

#62 3 years ago

I appreciate the help. There was no way to know it would be a switched wire. At least I didn't dig into the harness and look for a short. Plus I made a new light tester - useful.

#63 3 years ago

And for the big finale....

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