(Topic ID: 20213)

P3 pinball machine by Multimorphic

By gstellenberg

11 years ago


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    #1 11 years ago

    Hi everybody! I wanted to let everybody know that we (Multimorphic) just went public with our intention to manufacture and sell the P3 pinball machine. This machine started as a concept for a hobby machine and grew into a labor of love that we can't wait to make available to others.

    http://www.pinballnews.com/games/p3/index.html
    http://www.multimorphic.com

    We're entering the pinball manufacturing business from the point of view of players and machine owners with the main goal being to manufacture a machine with unmatched quality, serviceability, and most importantly, fun. In general, we've 'thrown out the book' and are going about this our own way, rethinking everything and introducing countless new ideas. We think the end result will offer people something exciting and relevant while maintaining the traditional features that make pinball what it is.

    For the past few years, I've been selling the P-ROC and PDB boards through PinballControllers.com (and will continue to do so). The most enjoyable part of that job has been interacting with pinball hobbyists and customers, understanding their projects and their needs, and together working through solutions. Seeing and helping people achieve their goals with the P-ROC is a great reward, and I intend to continue participating in the community as much as I can as we start this new venture.

    So please don't hesitate to join me in this process. Ask me all of your questions, offer suggestions / criticisms, or just chat about pinball in general and how we can bring broader excitement back to this hobby.

    - Gerry

    #2 11 years ago

    Welcome

    From a players perspective, what are we going to get with the LCD display? Are they games within games? Is it like playing video games with a pinball? What is the USP? Thanks

    #3 11 years ago

    This is great news. I was hoping we'd see the technology you were showing off in the P^3 prototype get to the market. It really is light years ahead of what everybody else seems to be doing.

    FYI, here's a video of Gerry showing off the P^3 at TPF:

    I was personally amazed at how well the system could track ball trajectory and velocity with a relatively small array of optos. There is a lot of potential with that technology.

    Have you thought about any ways to create physical barriers in the game without obstructing the playfield/LCD or making them permanent? I guess that would be the holy grail of this type of design?

    #4 11 years ago

    Gerry,

    Thanks for making this a reality. I'm supremely excited, and think that your new platform is the revolution that pinball has been waiting for. So excited, in fact, that I will be making this my first ever NIB!

    Thanks,
    EV

    #5 11 years ago

    Have you taken your P-Roc and/or P3 machine to GDC in Austin??

    #6 11 years ago

    Now here's innovation! Dynamic playfield art? Transparent flippers, colored from the underlying lcd screen? Ball tracking techniques? This game could be the first to literally put pinballs on fire, making them leave smoke trails, blow stuff up on impact. I love it!

    But there are some huge difficulties as well. With such a prominent position for the LCD, you'll need an extremely talented artist to do the graphics and animation. Integrating the video into the game is not easy. What worries me most is that the LCD may really limit the possibilites design-wise. The prototype games remind me of the Pin2k machines. They were awesome but also a bit boring when it comes to the shot layout (small cabinets, all shots pushed all the way to the back).

    All in all, this project is definitely headed in the right direction and -in some ways- impresses me more than x-men and woz combined. I'm not ready yet to pre-order but will be watching P3 closely

    Oh, and welcome to the site Gerry!

    #7 11 years ago

    Exciting stuff for sure, Gerry! I wish you and your team the best of luck, and look forward to following your progress.

    #8 11 years ago
    Quoted from Shapeshifter:

    Welcome
    From a players perspective, what are we going to get with the LCD display? Are they games within games? Is it like playing video games with a pinball?

    Heh - you didn't want to start me off with some simple yes/no questions? Truthfully, the LCD presents so many options, especially when combined with our ball tracking, that the way we use it will likely continue to evolve as we try things and get feedback.

    The no-brainer uses include:
    - standard display items (scoring, status, mode info, animations, etc)
    - dynamic artwork (both scene changes and animated backgrounds)
    - gameplay instructions

    gamplay instructions is an interesting one because instead of simply saying "shoot the right ramp", we can give you visual aiming lines and actually highlight where on the flipper the ball should be when you hit the flipper button. Since we can track to speed/direction of the ball, we can calculate the desired flip-points. (And yes, I have experimented some with having the machine play itself. It's quite fascinating to watch, and it plays better than I do!)

    The most interesting way we currently expect to use the LCD and ball tracking is with interactive enhancements to normal gameplay. For example, think of playing some kind of battle mode, where you're fighting somebody or something represented by the upper portion of the playfield. Like any other game, you'll need to hit various ramps, loops, targets, combos, etc, but in this game, your enemy can fight back! It can throw or shoot objects at you (represented by virtual fireballs, bullets, catapulted cows, etc), and you can defend yourself by shooting them with the ball.

    It's important to note that I don't want to see the LCD used for purely video-mode type games. I'd prefer all of the virtual interactions to be integrated into normal gameplay such that they enhance the physical gameplay experience rather than replace it. That said, we may include some purely independent mini-games that are based on the LCD.

    We have tons of other ideas, and I'm sure you do as well. So let's hear them. How do you think we should use the LCD?

    Quoted from Shapeshifter:

    Welcome
    What is the USP?

    Sorry - USP?

    Quoted from PinballHelp:

    Have you thought about any ways to create physical barriers in the game without obstructing the playfield/LCD or making them permanent?

    Do you mean physical objects in the area of the LCD? The current prototype pretty well shows the layout. We aren't planning any physical objects in the middle of the lower playfield.

    Quoted from EchoVictor:

    Gerry,
    Thanks for making this a reality. I'm supremely excited, and think that your new platform is the revolution that pinball has been waiting for. So excited, in fact, that I will be making this my first ever NIB!
    EV

    Thanks EV. Seeing reactions like yours justifies all of the work we're putting into this.

    Quoted from Chudmeat:

    Have you taken your P-Roc and/or P3 machine to GDC in Austin??

    Not yet. So far we've only had the machine at TPF. I'll be at California Extreme (without the machine) in late July, and we'll have our 2nd proto at PPE in Sept. I'd definitely like to get the machine to some more generic gaming venues to see if we can interest more people.

    Quoted from robin:

    But there are some huge difficulties as well. With such a prominent position for the LCD, you'll need an extremely talented artists to do the graphics and animation. Integrating the video into the game is not easy. What worries me most is that the LCD may really limit the possibilites design-wise. The prototype games remind me of the Pin2k machines. They were awesome but also a bit boring when it comes to the shot layout (small cabinets, all shots pushed all the way in the back).

    You're right about the challenges, Robin, but we're prepared for them. The graphics team will likely be the largest team in the company. That said, we'll be smart about the progression of LCD features and effects, as I'm sure we'll learn what works and doesn't work as the game matures.

    As for being like P2k, there are a number of important differences. Our dynamic graphics don't obstruct physical features (and our machine has more physical features than most machines). Also, p2k used dynamic graphics to define the purpose and result of hitting a physical switch, and there were only a handful of physical switches. Since we can track the location of the ball anywhere on the playfield, we can create infinite shot angles. Imagine intentionally shooting towards the opposite slingshot to hit a virtual target that has drifted towards the bottom of the screen. The risk-vs-reward opportunities become very interesting.

    - Gerry

    #9 11 years ago

    Gerry- thank you for all of your efforts to date and best of luck on your future endeavors!

    #10 11 years ago

    USP was unique selling point.

    My 12 yr old just saw the asteroids video and said he hopes I get this pin! I think tons of explosions/fireballs etc coming at you could be very cool. I also think youngsters will be more interested in this pin by combining the screen with pinball.

    May have to go on a pre-order list at some point!

    #11 11 years ago

    It's interesting but it's really just an evolution of Pin2k to my mind, which didn't interest me because the whole point of Pinball is that it's a clever mechanical contraption, it's real. When you crack solid holograms the ball can ride or hit, let me know

    #12 11 years ago

    Well this looks cool.

    #13 11 years ago

    Welcome to the Forums Gerry! Will you be making a trip to the Northeast area anytime soon to showcase your new machine? Looking forward to your success and bringing some new innovations to the table....pinball table that is

    #14 11 years ago

    Are you hiring and do you offer competitive benefits?

    #15 11 years ago

    Love what you guys are doing Gerry! Great technology and thats what I call taking it to the next level. Boy would I love if the LCD was 3D for the home! Fireballs coming out you in 3D down the playfield.

    #16 11 years ago
    Quoted from Shapeshifter:

    My 12 yr old just saw the asteroids video and said he hopes I get this pin! I think tons of explosions/fireballs etc coming at you could be very cool. I also think youngsters will be more interested in this pin by combining the screen with pinball.

    It's great to see how kids react to this machine. There is certainly no shortage of willing testers around town!

    Quoted from system11:

    It's interesting but it's really just an evolution of Pin2k to my mind, which didn't interest me because the whole point of Pinball is that it's a clever mechanical contraption, it's real. When you crack solid holograms the ball can ride or hit, let me know

    I know many share your opinions about P2K. I just hope you're all willing to give it a chance before writing it off. It plays nothing like a P2K game.

    Quoted from Pinwiz1985:

    Will you be making a trip to the Northeast area anytime soon to showcase your new machine?

    We don't yet have any plans for NE shows, but we'd definitely like to get it out there. Which one do you think we should hit?

    Quoted from NY2Colorado:

    Are you hiring and do you offer competitive benefits?

    Yes, building the right team is an ongoing process. Hmm... competitive with whom? We offer free, all-you-can-eat hamburgers and don't frown on people playing pinball at work. That work for you?

    Quoted from 6S3NC3:

    Boy would I love if the LCD was 3D for the home! Fireballs coming out you in 3D down the playfield.

    Crap - secrets are hard to keep around here. We have researched the 3D option and aren't ruling it out yet, but I definitely wouldn't count on it being available on day 1.

    - Gerry

    #17 11 years ago
    Quoted from gstellenberg:

    We don't yet have any plans for NE shows, but we'd definitely like to get it out there. Which one do you think we should hit?
    - Gerry

    There was one in Allentown, PA recently, its about a three hour drive from me. Thats certainly do-able and its big. Rotten Dog was there too I think. Just happened this past May. Maybe some of my local pinsiders can jump in on this but I would hope there is one maybe a bit closer? I'm fairly new to the online pinball community, though having played since I was a young lad. Much respect Gerry! Hope to see the machine in person soon!

    #18 11 years ago
    Quoted from gstellenberg:

    We have tons of other ideas, and I'm sure you do as well. So let's hear them. How do you think we should use the LCD?

    I think the biggest thing I like out of this possibility is moving virtual targets. Much like you've already shown in the "Rocs" game. Having a target that requires a unique shot angle is a lot of fun (think the crane on BDK).

    Another idea would be making the pinball a virtual "paintbrush" or virtual "eraser". Kinda like the carnival BB gun game where you have to wipe away all of the red star with 100 BBs, you could have a large target in the middle of the playfield that you would have to "paint" over or "erase" using mulitple swaths created by the traveling ball.

    Another idea would be having a "dashboard" or "toolbar", kinda like Windows, where you could have operator-selectable info show up on the LCD. Want the score to always be visible in the playfield? Check the box in the set-up menu. What ball you're on always visible? Select that option as well.

    I think the biggest thing to have front and center in the player's line of vision is a countdown during a timed mode. Imagine the pressure of trying to make shots with giant numbers counting down in your face!

    Later,
    EV

    #19 11 years ago

    I don't see it discussed yet, but how well does the tracking technology work in a multiball scenerio?

    #20 11 years ago

    I've had the pleasure of not only meeting Gerry, but also getting his help on transistor soldering for my LOTR, so I may be a bit biased.... But besides being behind what I think is the best innovation potential for pinball in many many years, he is also a great guy!

    He began his infatuation with pinball like many of us: simply playing pinball. So he and the P3 -- now Multimorphic -- team have taken great care in their design and continued evolution of P3 to keep what makes pinball great for players as part of P3.

    One ingenious innovation he hasn't mentioned yet is that P3 has the ability to dynamically adjust your flipper strength according to game conditions. So for the ROCs (think Asteroids) prototype mini-game, if you don't defend adequately and let enough asteroids hit your shield / flipper area, your flippers lose flipping strength as more and more asteroids hit you. The possibilities on this nugget alone are endless (getting hit with a potion that weakens you, forcing you have to hit some shot(s) to regain your strength... or perhaps having reduced flipper strength in an "underwater" mode).

    Quoted from Chudmeat:

    I don't see it discussed yet, but how well does the tracking technology work in a multiball scenerio?

    I know that they are either working on this or have the solution for this that will do so accurately. I'll let Gerry answer which Prototype version gets this ability.

    #21 11 years ago

    Brilliant. I've been watching this, this is definitely exciting news.

    #22 11 years ago
    Quoted from gstellenberg:

    Do you mean physical objects in the area of the LCD? The current prototype pretty well shows the layout. We aren't planning any physical objects in the middle of the lower playfield.

    As others have said, the problem with the LCD screen in the middle is that you can't obscure it with anything, so you have this very wide open area that on one hand, is great because you can project any kind of imagery you want on it.. very cool.

    But on the other hand, for example, while you can display an asteroid or some kind of interactive target on the LCD and have the virtual image interact with the ball (i.e. make the asteroid explode), you are (as of yet) unable to have the ball interact with the image (make the ball deflect as if it actually hit something physical). This is something the folks at P2K were able to do by using a holographic-type projection onto a physical playfield. That doesn't seem to fit in your design.

    To me, if you can cross that hurdle.. if there was some way of having some kind of disruptive force acting on balls over the LCD, then you'd have it all. It sounds pretty far fetched, but I don't think it's impossible. For example, it might be possible to have magnets underneath the LCD panel that can represent obstacles that block or deflect the ball. Know what I mean? If you could do that, then the sky would be the limit!

    #23 11 years ago
    Quoted from PinballHelp:

    it might be possible to have magnets underneath the LCD panel

    I don't know what a magnet would do to an LCD screen, but I know old TVs didn't like them much.

    #24 11 years ago
    Quoted from Chudmeat:

    I don't see it discussed yet, but how well does the tracking technology work in a multiball scenerio?

    Without giving away too much, let's just say it's not an issue.

    Quoted from Snailman:

    One ingenious innovation he hasn't mentioned yet is that P3 has the ability to dynamically adjust your flipper strength according to game conditions.

    ... and now with the animated flippers, we can illustrate the flipper strength to the player by changing the appearance of the flippers themselves!

    Quoted from PinballHelp:

    As others have said, the problem with the LCD screen in the middle is that you can't obscure it with anything

    I like to compare the P3's LCD to the playfield in other games with open playfields. What happens in AFM (my favorite traditional game, btw) when the ball is rolling towards the upper playfield? Pretty much nothing. If we displayed a fixed image on the P3's LCD, it would behave exactly like the pf in AFM (well, I guess we'd have to toggle a few insert lamp images). Everything else we can do with the LCD and ball tracking can, if implemented well, enhance the traditional experience.

    I don't disagree that being able to physically manipulate the ball on the LCD would be a fantastic feature, but let's save a few neat things for the P4.

    - Gerry

    #25 11 years ago
    Quoted from EchoVictor:

    Another idea would be making the pinball a virtual "paintbrush" or virtual "eraser".

    I discussed that exact idea (and a few alternatives) in our first pinball news article: http://www.pinballnews.com/learn/p3/. I see a lot of potential there.

    Quoted from EchoVictor:

    I think the biggest thing to have front and center in the player's line of vision is a countdown during a timed mode. Imagine the pressure of trying to make shots with giant numbers counting down in your face!

    Right. Having the LCD right where you're typically looking lends itself very well to enhancing the intensity of the modes you're playing.

    - Gerry

    #26 11 years ago

    Looks awesome Gerry. Can't wait to see this project progress!

    Jeff R.

    #27 11 years ago
    Quoted from PinballHelp:

    If you could do that, then the sky would be the limit!

    Holy grail. Use the force Luke!

    Gerry, just wow. So happy to see you putting this into a machine and letting us in on it. Your floating slings and flippers are an engineering feat. being able to "change games" , really cool. How will you pick cab art though? And what about the translite/backglass? LCD also so changeable?

    Can you give us an idea of what you would like for first run production numbers? just something rough like maybe 200 or maybe 1000.

    Congratulations, and best of luck.

    #28 11 years ago

    Welcome! Good luck with your new company,I am very excited to see where this goes and will be watching for updates as well...

    #29 11 years ago

    Perhaps you could add a slingshot visual effect when the ball hits it. Also, are you saying the detection optos will be extended to the flippers? How else would the game know to flip the flippers on its own and make consistent shots? That would be one heck of an attract mode!

    #30 11 years ago

    I love the new technology...WOZ is why I got back into pinball....... For me, its all about the new innovation and technology, love the vision and entrepreneurship!

    I'm right down the road from you, love Austin and went to school at UT....I'm a lawyer, CPA and financial planner, if you need any help along those lines let me know, I'd be willing to help for some burgers and beers!....LLC instead of Inc., Intellectual Property, tax planning etc....

    GL

    #31 11 years ago
    Quoted from rommy:

    How will you pick cab art though? And what about the translite/backglass? LCD also so changeable?

    Cabinet art - We believe we have a solution for this that most people will like... more details in our next major update.

    Backglass - I'm interested to hear everybody's opinions here. There are a number of possibilities, ranging from no backbox at all to a backbox with a dynamic display. In my opinion, a backbox is important in an arcade environment to attract attention and for viewers, less so in the home where there won't be many viewers and the player is focused on gameplay. If we put an LCD in the backbox, we'll have to do it justice, and that means significantly more dev time and costs.

    Quoted from rommy:

    Can you give us an idea of what you would like for first run production numbers? just something rough like maybe 200 or maybe 1000.

    I'll let you know the special addition quantities when we open up pre-orders.

    Quoted from Crash:

    Perhaps you could add a slingshot visual effect when the ball hits it.

    Absolutely!

    Quoted from Crash:

    Also, are you saying the detection optos will be extended to the flippers? How else would the game know to flip the flippers on its own and make consistent shots?

    Ball tracking already works around the flippers.

    Quoted from iceman44:

    I'm right down the road from you, love Austin and went to school at UT....I'm a lawyer, CPA and financial planner, if you need any help along those lines let me know, I'd be willing to help for some burgers and beers!....LLC instead of Inc., Intellectual Property, tax planning etc....

    You'll have to stop by and check out the machine in person! In fact, that invitation is open to everybody. Just email me to set up a time: [email protected].

    - Gerry

    #32 11 years ago
    Quoted from gstellenberg:

    Backglass - I'm interested to hear everybody's opinions here. There are a number of possibilities, ranging from no backbox at all to a backbox with a dynamic display. In my opinion, a backbox is important in an arcade environment to attract attention and for viewers, less so in the home where there won't be many viewers and the player is focused on gameplay. If we put an LCD in the backbox, we'll have to do it justice, and that means significantly more dev time and costs

    You definatly need a back glass! Just would not feel right without it.Keep up the innovative work!!!

    #33 11 years ago

    Honestly, backbox isn't really necessary other than to hold speakers.

    #34 11 years ago

    Backbox with beautiful hand drawn art and interactive lighting - done in a unique way.

    #35 11 years ago

    Make the backbox into a FISHTANK!! j/k

    #36 11 years ago

    Outstanding! Sign me up for one!

    #37 11 years ago

    Wow... Looking forward to see it somewhere in France!

    Quoted from gstellenberg:

    Backglass - I'm interested to hear everybody's opinions here. There are a number of possibilities, ranging from no backbox at all to a backbox with a dynamic display. In my opinion, a backbox is important in an arcade environment to attract attention and for viewers, less so in the home where there won't be many viewers and the player is focused on gameplay. If we put an LCD in the backbox, we'll have to do it justice, and that means significantly more dev time and costs.

    A backbox is a must - even at home I would feel something is missing without it. LCD would be great - but costs and delays might be prohibitive. What about a backglass/translite that could be easily customized / replaced? (One you could change for a reasonable fee?)

    Quoted from gstellenberg:

    You'll have to stop by and check out the machine in person! In fact, that invitation is open to everybody. Just email me to set up a time: [email protected].
    - Gerry

    Shame on me...never visited Texas so far: now a good reason to do it

    #38 11 years ago

    I have seen this a couple times before and I am still excited to see the finished product and ultimately what can be done with the technology going forward.

    Excellent work thus far keep innovating.

    #39 11 years ago
    Quoted from jlm33:

    A backbox is a must - even at home I would feel something is missing without it.

    I find this topic very interesting. Functionally, a backbox wouldn't serve much purpose on a game like the P3, except for attracting attention in a location environment. Many seem to want a backbox for the aesthetic that they relate to pinball. Curiously, after having this machine in my house for many months, I prefer it without a backbox. It just appears to take up less room, though it physically still occupies the same amount of floor space.

    What was really cool at TPF was watching from behind the machine as people played it. It provided a perspective I've never seen before. It was funny being able to see STDMs happening well before the player realized it.

    - Gerry

    #40 11 years ago

    Gerry let me say this is great stuff!!! Awesome.

    I've done a lot of work using LabView and National Instrument Modules and PCBs along with custom electronics to develop and fabricate test stands for testing Controllers, assemblies and complete Modules. They're HQ'd in Austin.

    You products and developments are just super cool. I hope I get a chance to use your products.
    Keep up the Fantastic work and continue to keep us up to date with your progress!!!

    #41 11 years ago

    Very cool. Here are some ideas that come to mind which you may or not have already envisioned:

    1. Pinball machine with built-in wifi Internet connection.
    2. Downloadable software updates from the Internet.
    3. Online source for game software mods. Supported by a user community.
    4. Ability to browse and download rule/theme changes. Getting bored? Download something new.
    5. Automatic upload of high scores and initials, etc. to a global high score board for that software.
    6. Online multiplayer (dare I say simultaneous) with other players via an online link.
    7. Online real time pinball tournaments with players from all over the globe!

    If the market had all of this I would dare say that MM would look antiquated.

    #42 11 years ago
    Quoted from pdman:

    I've done a lot of work using LabView and National Instrument Modules and PCBs along with custom electronics to develop and fabricate test stands for testing Controllers, assemblies and complete Modules. They're HQ'd in Austin.

    I actually worked for NI a while back. It was my first job out of school. My first custom pinball project was taking old Tri-Zone machine, ripping out the half-dead electronics, interfacing it to an NI Digital I/O board and programming the game software in LabView. It worked surprisingly well... wish I still had it.

    - Gerry

    #43 11 years ago
    Quoted from HeyYouSir:

    1. Pinball machine with built-in wifi Internet connection.

    Yes.

    Quoted from HeyYouSir:

    2. Downloadable software updates from the Internet.

    Yes.

    Quoted from HeyYouSir:

    3. Online source for game software mods. Supported by a user community.

    Some yes, some no.

    Quoted from HeyYouSir:

    4. Ability to browse and download rule/theme changes. Getting bored? Download something new.

    Yes.

    Quoted from HeyYouSir:

    6. Online multiplayer (dare I say simultaneous) with other players via an online link.

    Yes (and yes)! I'm really excited about a concept we have for a head-to-head game. We just need to sell more than 1 machine!

    Quoted from HeyYouSir:

    5. Automatic upload of high scores and initials, etc. to a global high score board for that software.
    7. Online real time pinball tournaments with players from all over the globe!

    TBD. These features sound great, but they present some issues with correlation of data. Since pinball is such a physical game, and no two machines play exactly the same way, it's difficult to compare results played on different machines. You can try to use various metrics to handcap the results, but you can never have a true apples-to-apples comparison. Regardless, if we choose not to implement the server, we will hopefully at least make it possibly to interface to 3rd party servers.

    - Gerry

    #44 11 years ago
    Quoted from jlm33:

    A backbox is a must - even at home I would feel something is missing without it. LCD would be great - but costs and delays might be prohibitive. What about a backglass/translite that could be easily customized / replaced?

    One of the aspects I love about the P3 (at least in prototype form) is how different from a "regular" pinball it looks. The P3 should look the part of the high-tech leap forward that it is. I very, VERY much think that aesthetics play a large part in this. I love the fact that the P3 cabinet has a ton of white and chrome, and very little black. Sets it apart from other machines. The P3 looks very much like an iPhone compared to old standard cellphones....

    I agreee that not having some sort of back panel would be weird, but how about this?

    Mount an LCD TV that has good speakers vertically as your "back panel". No thick box, just nice and clean. Make a standard .jpeg file graphic that shows when the machine is on, and make that interchangable. Kinda like a MS PowerPoint slide show presentation. Heck, you could even make the picture be user selectable/installable. Don't want the fancy "P3 Pinball" picture and would rather have pictures of your kids up there while you play? Just upload the file.

    You could have some REALLY interesting things up there while you play....

    By having it just a static picture, that would reduce development time/cost. If you just use an out-of-the-box LCD TV/monitor, all you have to do is figure out the bracketry.

    Later,
    EV

    #45 11 years ago

    I think it is innovative and different not having a backbox but it seems like a waste of potential real estate. Maybe you could do something like have a jack to hook up to a monitor hanging on the wall that emulates the screen in the game for others to watch?

    #46 11 years ago
    Quoted from PinballHelp:

    I think it is innovative and different not having a backbox but it seems like a waste of potential real estate. Maybe you could do something like have a jack to hook up to a monitor hanging on the wall that emulates the screen in the game for others to watch?

    Great idea.
    Maybe HDMI outs so you could connect to LCDs and surround sound systems as well. You could use , as others have mentioned, your own LCD for the backbox.
    Personally I like the ideas presented here. But call me old fashioned, I'd like to see some semblance of a back box, whether with the Pin or add your own LCD.

    #47 11 years ago

    I'd imagine it would be fun to have a multi ball mode with 1 real ball and 2 to 3 other virtual objects, bouncing and reacting to the flippers as if they were real, in conjunction with the real ball.

    #48 11 years ago

    Lots of good ideas here and at the PinballControllers forums, some more I haven't seen mentioned.

    Virtual lower playfield.
    Training mode where it displays exactly the path of each shot.
    Generate a display of the ball's "eye" view.
    Combine with camera for creepy mirror universe portal view into another P^3.

    #49 11 years ago
    Quoted from pdman:

    Great idea.
    Maybe HDMI outs so you could connect to LCDs and surround sound systems as well. You could use , as others have mentioned, your own LCD for the backbox.
    Personally I like the ideas presented here. But call me old fashioned, I'd like to see some semblance of a back box, whether with the Pin or add your own LCD.

    You're old fashioned

    #50 11 years ago

    I'll be honest though, the concept of hitting a virtual playfield object with a solid ball doesn't sound appealing. You're going to need really great sound designers and animators to make those virtual impacts have some meat to them, even though the ball travels without impediment.

    There's a psychological joy when you careen that steel ball off of an object with a solid hit. That joy will be absent and have to be recreated somehow via sound and image to create a tactile fidelity to the action.

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