Ouch indeed... it's tough to read these reviews, especially on the road after an exhausting (but fantastic) weekend.
Our goal was to get to expo with playable but incomplete versions of both games, but clearly we didn't get there, and since we're now working in a more mature gaming environment (unity3d), we couldn't run our old demo software either (and I didn't want to come to expo again with the same old demo mini-games anyway).
This statement means we failed in our attempts to show off the strides we made on the platform infrastructure (engineering efforts that people building traditional style machines don't need to make). I am extremely proud of our new cabinet with inset side panels and easily changeable artwork, not to mention our re-engineered playfield system with easily removable assemblied, including the flippers, pf surface, lcd display, and upper pf modules.
Next steps are to address the remaining flipper issues, fix the legs (move them out to the cab edges), and attack software development in the new environment.
I try to be honest and accurate about delivery timeframes, and I try to summarize up to date development status in our monthly email updates. Please pm me if you want to be added to the list.
Please keep the feedback coming, even the constructive criticisms. We need to know all of your opinions to ensure the P3 lives up to all of our high expectations.
The P3 is my passion and my life right now, and I'm doing my best to build this paradigm-changing machine. Clearly we still have a lot of work to do, but with course corrections based on your feedback while we continue developing, we'll bring the vision to life.
As always, please feel free to contact me privately with any questions or concerns.