Hello all!
If you're unfamiliar with my work, I am the developer behind a few homebrew games:
The Multi-Bingo (reverse-engineered 142 bingo pinball machines to play in a single cabinet with swappable playfields using the P3-ROC) https://pinside.com/pinball/forum/topic/multi-bingo-machine
Multi-Races (reverse-engineered 36 one ball horserace games to play in a single cabinet with a single playfield):
https://pinside.com/pinball/forum/topic/multi-races-the-multi-one-ball-horserace-game
Robo-Frenzy (a new EM arcade game developed with Ryan Claytor): https://pinside.com/pinball/forum/topic/new-em-arcade-game
and three P3 games!
Quest For Glory (the point and click PC masterpiece completely rebuilt for the P3 platform): https://pinside.com/pinball/forum/topic/p3-game-so-you-want-to-be-a-hero-quest-for-glory-pinball
Ranger In The Ruins (an online-connected roguelike pinball experience): https://pinside.com/pinball/forum/topic/p3-game-ranger-in-the-ruins
Silver Falls (populate a house and complete various tasks as a custom avatar you design, with beautiful chillhop music by Scott Danesi): https://pinside.com/pinball/forum/topic/p3-game-silver-falls
--Edit 1/2022--
Flipper Foxtrot Rhythm Explosion (a unique rhythm action game) was also just released for the Cannon Lagoon module on the P3: https://pinside.com/pinball/forum/topic/p3-game-flipper-foxtrot-rhythm-explosion
I am also the long-time host of For Amusement Only: The E.M. and Bingo Pinball Podcast - https://pinside.com/pinball/forum/topic/new-pinball-podcast-with-an-em-and-bingo-focus-for-amusement-only
and one-half of the creative team behind Coin-Op Carnival, the unique, E.M.-focused zine developed with Ryan Claytor - https://pinside.com/pinball/forum/topic/coin-op-carnival-a-new-em-focused-publication
For my next game, I decided to develop a full playfield module for the P3!
This thread will document what and how, along with the challenges I face.
I use fairly old-school methods when it comes to design. As you'll see from some of the above threads, I draw schematics on vellum, and take the same approach when it comes to playfield design. I create a scale or full model on vellum, then make manual copies and use as templates for marking the actual module.
Please follow along for updates on the process. I'll be updating this thread as the module progresses (or as inspiration strikes)!
I also have a quarterly newsletter I've started. If you're interested in that newsletter, please sign up here: http://eepurl.com/hFW5aX