(Topic ID: 257309)

P3 Game: So You Want to Be a Hero? Quest For Glory Pinball

By bingopodcast

4 years ago


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#47 4 years ago

Sounds great.
One step a time.
First design a playfield and layout.

2 weeks later
-20
#78 4 years ago

Wow.... you put more time in writing what you want to do than i in building my new homebrew machine.
Sorry to mutch talk for me.
I come back when there is something to look at.

#88 4 years ago
Quoted from bingopodcast:

Sorry to hear that - for each game I build, I do a fairly comprehensive blog for a number of reasons:
1) Show others what is involved with making a game.
2) Remind myself what I am doing - I work between multiple physical locations using every scrap of spare time I can find, and it is convenient to read previous thoughts on rules, design, or a particularly tough programming problem.
3) Document for the future. For each of my previous games, I've been able to go back and see where I had trouble and hopefully learn from the experience.
While I don't take a lot of photos, and at this phase there's not much exciting to photograph.
That said, it seems like:

these folks appear to get it. Thanks everyone.
And this is the most exciting part -

The P3 is the first machine where anyone from the community can make their own games and be able to share them with others. I find this idea really fascinating, and hopefully other developers will be able to see what it takes for a normal person to make a game on this cool platform. Hope to see you start a thread as well when you're ready to begin your game cmartin1235!
That said, I do hope to see you back again later on pinballwil - good luck on your homebrews and thanks for the feedback.
Now, some more talk!
Tonight I fixed, broke, fixed and broke my inventory setup. I am able to add and remove items from the inventory at will (fixed), and the game keeps straight the number of items within the inventory (fixed). Unfortunately, I cannot seem to get my canvas to behave when shifting positions left and right (really broken). When I add an item, I tell it to reset to the zero position (which is the default set in the editor), and it moves the canvas way over to the right for some reason. Still looking into that.
Otherwise, this thing is buttoned up and looks pretty good. I did some tweaking on my indicator arrows, and they are almost working the way I'd like. I think the canvas weirdness is impacting them, so once that's fixed either this will snap into working properly or the problem will become more apparent.
Hopefully a short jump tomorrow to finishing up the inventory.

No no you do a great job don't mean this bad.
This wil be one of the best p3 games when ready.
But i dont understand everything you say and i don't like reading. I'am more for photo's and video sorry.
So in the future there will be enough for me to watch.
Keep on the good work.

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