23 scenes remain to be rewritten. I'm very slowly working through them. My only time to program for the forseeable future is on Saturday and part of Sunday each week (my lunch routine has completely changed). I'm trying to make the most of it, so please forgive the lack of posts and photos, etc. Today, I would like to get down to 20 scenes left, but most of the remaining scenes require a LOT of custom work as when you call your shot, you cannot select shots which are not yet active for story or puzzle reasons. For example, if you need to take something, but there's a big stone in the way, the stone has to be moved before you can select the thing inside...
There is so much state tracked in this game. That part was already taken care of in .90whatever version of the code. Now as I make the shots you need super duper obvious, I have to ensure that I skip over the shots that cannot exist.
In doing so, I have to check that state again. I handle it in a pretty simple way. Can't wait to show it off again as it's a major, major upgrade since the .3 version or whenever I filmed last.
Thanks, as always, for following along. More to come (but slowly).