Quoted from HEAD_boss_HOG:this is the first time i have been able to see what exactly goes through the brilliant mind of a game developer. Thanks for all the hard work and updates. as a new P3 owner (very soon!!!), I am EAGER to see the final product.
thanks for the amazing work, and the updated thread on your progress. the platform willl benefit from your hard work, and hopefully you will as well (financially speaking) !!!
Wow, thank you for that, sincerely - I don't know about brilliant, but I do know that I love the P3. I'm not sure that this will ever be sold, but it has been very satisfying to get a flipping, complex game up and rolling so quickly on the system. Congratulations on your new games! I hope you enjoy them as much as my family and I do!
I took yesterday off, but I did spend a little bit of time reorganizing my ball launch management. This is unfortunately something that I can't easily test in the simulator, but I compiled a new build and tried it out - now I get an endless six ball multiball in combat, and an added ball on every screen. Can't say that was the intent... Haha! I'll keep tweaking it. With my other games, getting trough management correct was the most difficult aspect. When a ball is automatically lifted or launched, there is quite a bit of management to do to ensure it's working properly, and when you take it to the physical machine, things can go sideways pretty easily.
In my games' case, I am getting an event logged when you launch the ball, but it is not logging them multiple times, so the variable I am setting is not actually being checked or updated once the first ball launches. More tweaking, but closing in on the end.
More art should also be arriving this week, but don't expect daily updates for a couple of days (I need to take a nap or two. )