There's something I'm not sure I understand.
In roguelikes, when you encounter the ghost of another player, that ghost represents a collection of decisions and outcomes for that player over the course of the game. What class they chose, what spells they researched, what unique set of gear they got. Each one is a snowflake, essentially. Unless it's a player who just died right away at level one before their character had time to become unique. Are the ghosts in this game each unique in a way that affects the gameplay, or do they just give you one of 23 items? If they just give you one of 23 items, is that basically the same as just a chest with a random number generator inside it, aesthetics aside?
I am NOT here to criticize the game, just trying to understand. Thank you in advance to anyone who replies.