Thank you - I look forward to hearing your feedback!
Quoted from Cheeks:
This is no diss to CCR (I like the career mode quite a bit) but RITR is our most played game on that playfield. Anyone that owns the CCR playfield and doesn't own RITR is seriously missing out. HANDS DOWN the best mini game on the entire P3 platform.
Wow! That is a huge compliment. Thank you!
Quoted from Cheeks:
Mini rant about RITR: I've owned since release, and I still have not gotten the encyclopedia (or whatever it is that tells you what the items do). So, I still have no idea the function of many of the items. How many total items are there? We just recently started cataloging items so we could get a count on how many we've gotten and how many we have left to figure out the functions of.
Good feedback! I seeded the item allotment for internet-connected P3s a bit differently than those on a local machine, and intentionally made the encyclopedia fairly rare. Good news is that I can tweak the seeding at any time without the need for an update (behold the power of the Internet). I've made small tweaks here and there since release, but I'll go in and make a larger one when this update drops.
Regarding how many - there are (were?) 21 unique items.
...and regarding cataloging items, I was hoping that some would start doing exactly that - throwback to graphing out a dungeon on graph paper or writing down scroll or potion effects in nethack or rogue.
Uh oh. Haha! I believe I have the final(?) bug in QFG, which means I can contact Activision and see if they are willing to allow release commercially or as a fan game under license (free). I'm leaning towards the latter, so that should keep you busy for a minute, hopefully!
Regarding another game - well, I have a couple in development already!
The next minigame (which will use the Heist playfield module) just got a name and a domain. My younger daughter is working with me on the design. My current plan is to make it 3D, which has necessitated my going back to Unity school to learn how the engine works with another dimension. I've written rudimentary 3D engines in the past, so I've got a small leg up, and have worked in prehistoric versions of Blender. Long story short, that's gonna take me a bit longer than 72 days if I stick with 3D!
My daughter and I have the basic rule structure worked out, and I've started looking into how the ball interacts with the mechanisms on the Heist module.
I just have to program it, get all the assets loaded and rigged and animating, and figure out why this camera won't display anything but the skybox when it's pointing right at the scene I've made.
Uh, so all that said, you'll see something soon...ish?
But again, thank you - I really value the feedback and the fact that you want to see something else from me makes me pretty doggone happy.