(Topic ID: 271631)

P3 Game: Ranger In The Ruins - v2.0.0.1 available now from Multimorphic!

By bingopodcast

1 year ago


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  • 178 posts
  • 24 Pinsiders participating
  • Latest reply 3 months ago by bingopodcast
  • Topic is favorited by 22 Pinsiders

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There are 178 posts in this topic. You are on page 4 of 4.
#151 1 year ago
Quoted from Cheeks:

I'm really digging the game! Deceptively fun.

Awesome, thank you! That means a lot.

Quoted from Cheeks:

Is there a way to delete just the item scoreboard? Toyguy had the idea and I like it since I'll never beat the default numbers, but I don't want to erase my high scores.

I believe there is, it may be in system settings... Toyguy or gstellenberg can you confirm the menu to go into to reset it? If they are unable to respond before I get back to my game tonight I'll find out and post back!

Quoted from Cheeks:

Also, how often are you supposed to find the item that explains the other items?

It's rare, and it sounds like you've got some rough luck. There is nothing additional you need to do to see the data from it.

Quoted from Cheeks:

It's been fun trying to figure out what the items do. Thanks for a fun little game and for keeping the thread spoiler-free.

Again, I truly appreciate that you're enjoying it as it was intended to be enjoyed. Tell your friends!

Quoted from Cheeks:

I can't wait to see what else you some up with!

I try to make every game as different as I can, and at this point, I can say that I hope everyone will enjoy the next game as well!

#152 1 year ago

Awesome to see this getting so much attention.

Just a quick head's up that today (Wed 9/16/20) is the last day to get the Extended Heist Launch Special pricing on a P3. So you could buy a P3 with Cosmic Cart Racing, save nearly $1000 and buy Ranger in the Ruins with a fraction of those savings. Or you could buy the Complete P3 Package and get every game kit available, and save $2000! This is a great opportunity to get into the platform and save a lot of dough in the process.

Multimorphic.com if any of you are ready to pull the trigger.

#153 1 year ago
Quoted from bingopodcast:

Is there a way to delete just the item scoreboard? Toyguy had the idea and I like it since I'll never beat the default numbers, but I don't want to erase my high scores.

I believe there is, it may be in system settings... Toyguy or gstellenberg can you confirm the menu to go into to reset it? If they are unable to respond before I get back to my game tonight I'll find out and post back!

Nope, I was wrong. Only way is to zero out both score tables.

It is under Settings->statistics

#154 1 year ago
Quoted from bingopodcast:

Nope, I was wrong. Only way is to zero out both score tables.
It is under Settings->statistics

AAARRRGGG!!!

Yeah, I saw that one. I was hoping there was an individual way I didn't realize. Well, I'd love to track items too, so I guess I better blow it out now before I get any higher scores.

Oh well. Any BTW...I meant to mention that the music is awesome too! I know you were contemplating making your own, but what you picked to go with this is great. Did you mention there were different types of music you can select? I don't want anything different, but if there's something else to try, I might as well check it out.

#155 1 year ago
Quoted from Cheeks:

BTW...I meant to mention that the music is awesome too! I know you were contemplating making your own, but what you picked to go with this is great.

Thank you! I may come back to my original compositions at some point...

Quoted from Cheeks:

Did you mention there were different types of music you can select? I don't want anything different, but if there's something else to try, I might as well check it out.

Yes! There are 8 different tracks.

2 weeks later
#156 1 year ago

RITR has been updated to v1.0.0.1.

This release fixes a few graphical issues and corrects a bug for some local-only users.

https://www.multimorphic.com//manager/p3_release_notes/RITR_1.0.0.1_ReleaseNotes.txt

#157 1 year ago

Just bought this and really enjoying it. Loving the graphics, music and lightshows. And the lighter and gas mask are my favourite items so far. You’ve done a fantastic job with this.

#158 1 year ago
Quoted from mjfisher:

You’ve done a fantastic job with this.

Thank you so much. It's such a thrill to see people enjoy something you've made, and getting feedback like this really makes my day.

2 months later
#159 11 months ago

Multimorphic just released a new version of the SDK and I am already at work on some new RITR upgrades (along with other games). More to come!

#160 11 months ago

I need to hurry up and get the CCR playfield so I can grab my copy!

#161 11 months ago
Quoted from Rdoyle1978:

I need to hurry up and get the CCR playfield so I can grab my copy!

This is no diss to CCR (I like the career mode quite a bit) but RITR is our most played game on that playfield. Anyone that owns the CCR playfield and doesn't own RITR is seriously missing out. HANDS DOWN the best mini game on the entire P3 platform.

Mini rant about RITR: I've owned since release, and I still have not gotten the encyclopedia (or whatever it is that tells you what the items do). So, I still have no idea the function of many of the items. How many total items are there? We just recently started cataloging items so we could get a count on how many we've gotten and how many we have left to figure out the functions of.

Also, it has been far more than your allotted ~70 days for your next game. Blah, blah fixing QfG...we want...err...DEMAND new content.

#162 11 months ago
Quoted from Rdoyle1978:

I need to hurry up and get the CCR playfield so I can grab my copy!

Thank you - I look forward to hearing your feedback!

Quoted from Cheeks:

This is no diss to CCR (I like the career mode quite a bit) but RITR is our most played game on that playfield. Anyone that owns the CCR playfield and doesn't own RITR is seriously missing out. HANDS DOWN the best mini game on the entire P3 platform.

Wow! That is a huge compliment. Thank you!

Quoted from Cheeks:

Mini rant about RITR: I've owned since release, and I still have not gotten the encyclopedia (or whatever it is that tells you what the items do). So, I still have no idea the function of many of the items. How many total items are there? We just recently started cataloging items so we could get a count on how many we've gotten and how many we have left to figure out the functions of.

Good feedback! I seeded the item allotment for internet-connected P3s a bit differently than those on a local machine, and intentionally made the encyclopedia fairly rare. Good news is that I can tweak the seeding at any time without the need for an update (behold the power of the Internet). I've made small tweaks here and there since release, but I'll go in and make a larger one when this update drops.

Regarding how many - there are (were?) 21 unique items.

...and regarding cataloging items, I was hoping that some would start doing exactly that - throwback to graphing out a dungeon on graph paper or writing down scroll or potion effects in nethack or rogue.

Quoted from Cheeks:

Also, it has been far more than your allotted ~70 days for your next game

Uh oh. Haha! I believe I have the final(?) bug in QFG, which means I can contact Activision and see if they are willing to allow release commercially or as a fan game under license (free). I'm leaning towards the latter, so that should keep you busy for a minute, hopefully!

Regarding another game - well, I have a couple in development already!

The next minigame (which will use the Heist playfield module) just got a name and a domain. My younger daughter is working with me on the design. My current plan is to make it 3D, which has necessitated my going back to Unity school to learn how the engine works with another dimension. I've written rudimentary 3D engines in the past, so I've got a small leg up, and have worked in prehistoric versions of Blender. Long story short, that's gonna take me a bit longer than 72 days if I stick with 3D!
My daughter and I have the basic rule structure worked out, and I've started looking into how the ball interacts with the mechanisms on the Heist module.

I just have to program it, get all the assets loaded and rigged and animating, and figure out why this camera won't display anything but the skybox when it's pointing right at the scene I've made.

Uh, so all that said, you'll see something soon...ish?

But again, thank you - I really value the feedback and the fact that you want to see something else from me makes me pretty doggone happy.

#163 11 months ago

Congrats on the TWIPPY nomination, Nick! So cool to see 3rd party games getting recognized!

#164 11 months ago
Quoted from Sjsilver:

Congrats on the TWIPPY nomination, Nick! So cool to see 3rd party games getting recognized!

Thank you, very honored just to be nominated alongside the major players.

Congratulations to you as well - hopefully you'll add Rookie of the Year to your list of accomplishments soon! Heist is an incredible game and deserves all the accolades.

#165 11 months ago

If anyone is interested in the other game I've made for the P3, I will be streaming Quest For Glory tomorrow, 1/3/21 at 10 Eastern.

I'll be attempting to show a large percentage of the game and will be inviting folks from the classic computing / adventure game community to join. It will likely be a couple of hours or until I get tired of dying.

Keep in mind that I'm not a streamer by trade, but I am proud of the work I've done and want to share it.

https://youtube.com/nicholasbaldridge

1 week later
#166 10 months ago

Thanks to everyone who tuned into the stream on QFG - if you're not following that thread, the game is ready for another serious round of physical testing after some rewrites necessitated by a few bugs that popped up on stream. Rewrite complete, and now I just need to see if the changes I've made are for the better...

RITR update is proceeding well! Features I have left to build are shrinking, and testing is proceeding well in simulator for the new features I am adding.

My punch list contains 8 more items - I hope to be finished and testing on the physical machine this weekend.

A new distraction arrived in the form of Cannon Lagoon today, though...

#167 10 months ago
Quoted from bingopodcast:

A new distraction arrived in the form of Cannon Lagoon today, though...

...that f'n kracken!

2 weeks later
#168 10 months ago

Ranger In The Ruins 2.0.0.0 is live!

The new version adds a wizard mode + game end, Twitch Connect support, some new items and very very minor display bug fixes.

This version requires an updated module driver, 2.2.0.5 (or higher), also available today on the Multimorphic site - be sure to install along with the new version of RITR!

The wizard mode is tied to the number of items you receive in a game. I've modified the default item high scores to make them (much) lower. Reset your high scores if you're having trouble getting to the new mode. You'll be constantly compared against your best run, though, so make it count!

Twitch Connect was fun to add - I've added the ability to bring in a ghost, reverse or invert the flippers, change the radio station, and immediately grant an extra ball (if EB is allowed in operator settings). Each of these can be gated behind an amount of bits (if partnered) or disabled individually.

https://www.multimorphic.com//manager/p3_release_notes/RITR_2.0.0.0_ReleaseNotes.txt

Download today!

#169 10 months ago
Quoted from bingopodcast:

Ranger In The Ruins 2.0.0.0 is live!
The new version adds a wizard mode + game end, Twitch Connect support, some new items and very very minor display bug fixes.
This version requires an updated module driver, 2.2.0.5 (or higher), also available today on the Multimorphic site - be sure to install along with the new version of RITR!
The wizard mode is tied to the number of items you receive in a game. I've modified the default item high scores to make them (much) lower. Reset your high scores if you're having trouble getting to the new mode. You'll be constantly compared against your best run, though, so make it count!
Twitch Connect was fun to add - I've added the ability to bring in a ghost, reverse or invert the flippers, change the radio station, and immediately grant an extra ball (if EB is allowed in operator settings). Each of these can be gated behind an amount of bits (if partnered) or disabled individually.
https://www.multimorphic.com//manager/p3_release_notes/RITR_2.0.0.0_ReleaseNotes.txt
Download today!

Awesome!! Can't wait to try it.

1 week later
#172 9 months ago

Well, well, what have we here?

Version 2.0.0.1 is live. It contains fixes for a ball launch bug and Twitch-Connect improvements. You can download it from the Multimorphic site!

RITR21Update (resized).jpg

1 month later
#173 8 months ago

Just played RitR at SevenEightyRacer ’s place and dang what an addicting game. I played game 1, asked Ryan a question on how to play and before he told me I was pressing start again.

Can’t wait to get a p3!

Congrats Nick on the great game! Can’t wait to see the next one and I’m excited to get going on making games as well

#174 8 months ago

Thanks northvibe! Very glad to hear that you like it. My next game is deep in alpha now.

3 weeks later
#175 7 months ago

There's something I'm not sure I understand.
In roguelikes, when you encounter the ghost of another player, that ghost represents a collection of decisions and outcomes for that player over the course of the game. What class they chose, what spells they researched, what unique set of gear they got. Each one is a snowflake, essentially. Unless it's a player who just died right away at level one before their character had time to become unique. Are the ghosts in this game each unique in a way that affects the gameplay, or do they just give you one of 23 items? If they just give you one of 23 items, is that basically the same as just a chest with a random number generator inside it, aesthetics aside?

I am NOT here to criticize the game, just trying to understand. Thank you in advance to anyone who replies.

#176 7 months ago

Each player holds an item (if they picked one up during their run). In that way they do function as chests. But they're not randomized.

As in a game like Rogue, there's a single (seemingly simple) goal. The items you find along the way help you get to that goal (hopefully).

Once you get to the goal, another task occurs. This is similar to the final task in Nethack. The items you've found have a big impact on if you will see this outcome.

So as in Nethack or Rogue, the way you traverse the 'dungeon' is only one factor. I've removed the traversal aspect as a way of streamlining the gameplay traversal becomes automatic, as in an endless runner. The ghosts are like hero's corpses in Nethack, but streamlined. You don't pick up every item they were carrying. The item presented is the last they were holding when they died.

I hope that makes sense. I'm trying not to give away too much of the endgame.

--edit-- I should also mention that previous successful runs change the endgame of future runs.

2 months later
#177 5 months ago
Quoted from bingopodcast:

The next minigame (which will use the Heist playfield module) just got a name and a domain. My younger daughter is working with me on the design. My current plan is to make it 3D, which has necessitated my going back to Unity school to learn how the engine works with another dimension. I've written rudimentary 3D engines in the past, so I've got a small leg up, and have worked in prehistoric versions of Blender. Long story short, that's gonna take me a bit longer than 72 days if I stick with 3D!
My daughter and I have the basic rule structure worked out, and I've started looking into how the ball interacts with the mechanisms on the Heist module.

Well, it took longer than 72 days, but my new game is out! Silver Falls is available here: https://www.multimorphic.com/store/p3-game-kits/3rd-party-game-kits/silver-falls/

and some more info and fun streams of the game are available here: https://pinside.com/pinball/forum/topic/p3-game-silver-falls

Thanks again to everyone for their support, and Sophia and I hope you like the new game as well!

1 month later
#178 3 months ago

Hello Rangers:

I've started a newsletter that will be sent approximately once a quarter (though an out-of-turn update might occur when a new game is released). If you would like to keep up with games, books, and podcasts in which I play a part, feel free to sign up here:

http://eepurl.com/hFW5aX

I'm always working on tons of stuff that I'd love to share with you.

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