(Topic ID: 86619)

Show us your M & EM Gun & Submarine Games!

By EM-PINMAN

10 years ago


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  • Latest reply 1 year ago by JethroP
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    There are 1,284 posts in this topic. You are on page 16 of 26.
    #751 7 years ago
    Quoted from boilerman:

    ow i would like to see some from the late 50's early 60's

    Boilerman -

    Recoil coil on my '64 Midway Space Gun is also a G-23-1300

    #752 7 years ago
    Quoted from heatwave:

    Boilerman -
    Recoil coil on my '64 Midway Space Gun is also a G-23-1300

    thanks
    the only wrinkle in my question is most gun games were single shot at a time where as the moon shot acts like a machine gun
    so the load on the recoil coil will be greater. the coil will get hot almost as if it was always on. so i might have to compensate for it with more winding and less power
    the one thing most of the schematics i have dug up have on the recoil and this doesn't is a fuse on that circuit.

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    #753 7 years ago

    Replaced the one in my midway captain Kidd with D-22F-1150 from Marco. They were the only one I could find that had it. And yes, they are 115V........

    #754 7 years ago
    Quoted from MrArt2u:

    He only started "staying there" a few days ago, I must have biffed something while troubleshooting. He used to retreat just fine.

    Just a question for you ,
    If Charlie makes the first shot and then continues to fire all the shots ...
    Will the Croc move correctly when Charlie hits it ?
    .IE Retreat or move to Home position ?
    good luck

    RR

    #755 7 years ago

    Some Coil info. CC 1960's early 70's showing 2 types of Gun recoil assemblies.
    and coil Price list from the 1972 Catalog.
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    Williams 1963, Beat the Clock Pinball . This chart gives you a idea on sizes and uses ...
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    #756 7 years ago
    Quoted from boilerman:

    i also believe that most were 115v coils

    My Williams CrossFire is 120v.
    Right now I am in Mass and the game and the drawing are in Maine..
    I am sure you will have this figured out long before I get back there.

    #757 7 years ago
    Quoted from ZNET:

    1974 KASCO UNTOUCHABLE:
    The link immediately below is a follow-up video to the one I posted here on VIMEO about 5 months ago. Since then, I have repaired the animated gangster feature, which was not previously working. When the player successfully lands a shot upon the gangster car (which looks to be a 1951 MG TD roadster convertible), the green gangster ducks momentarily, pivoting down and left, before returning to his upright position. The solenoid had magnetized, interfering with proper operation; but, it works great now, as shown in this video. The player controls the police car's lateral movement by use of the steering wheel. However, the steering effect has an inherent "oversteering mechanism" which challenges the player to align his/her light beam shots. When a light beam shot intersects with the photoelectric cell at the rear of the gangster's car, 10 points is scored on the mechanical score reels, simultaneous with the gangster's ducking movement. The number of shots is unlimited within the 1 minute timed gameplay. The timer is displayed on the backbox. In addition to steering and shooting, the player controls an accelerator pedal which, when depressed, increases the speed of the moving belt. In addition to increasing belt velocity, the accelerator forces the gangster's car closer toward the player's police car, which creates the illusion of catching up to the gangster's car. A small light illuminates sporadically on the gangster's car below the green gangster to simulate outgoing fire from the bad guy. However, this feature is for effect only. The terrific gunfire and tire screeching sounds are produced by an 8 -track tape. You can even hear a female's voice screaming from the mayhem, if you listen closely. Kasco, a Japanese manufacturer, did a phenomenal job replicating the streets of mobster Chicago of the 1930s. The speedometer on the dashboard is decorative. The backglass art is actually a depiction of a television with a broadcast, likely the television show The Untouchables series, which ran from 1959 - 1963.
    » Vimeo video
    Below is the original Kasco Untouchable video VIMEO link, posted 5 months ago, in which my 11 year-old son demonstrates the gameplay, with the cabinet glass installed. Subsequent to this video, in addition to repairing the animated gangster, I also performed a few cosmetic restorations, including creating a windshield for the gangster’s roadster.
    » Vimeo video

    There's a 1974 Kasco Untouchable for sale on ebay! I just finished restoring mine, as posted above. For anyone considering the purchase of this cool game, it's expensive but exceedingly rare.

    ebay.com link: Rare 1974 Kasco Untouchable Coin Op Gangster Shooting Arcade Scarface Capone Mob

    #758 7 years ago
    Quoted from Ralph67:

    Just a question for you ,
    If Charlie makes the first shot and then continues to fire all the shots ...
    Will the Croc move correctly when Charlie hits it ?
    .IE Retreat or move to Home position ?
    good luck
    RR

    Excuse the delayed response, I just got back in town. Getting shot by Charlie will make the crazy loud and green sparkly buzzing at the Croc relay S top BUT the Croc stays put and doesn't retreat. Once it's croc's turn again, the Croc relay buzzes (if Croc isn't at end of travel, he will advance. If he is at end of travel, croc doesn't move) Charlie hits, the buzzing stops and Croc stays. The "not retreating" is a recent issue. The big fat greeen sparking buzzing relay was the main issue.

    I'm still hoping for good clear pictures of the wires going to the Croc relay, just to rule them out. If anyone could help with that, I would greatly appreciate it!

    12
    #759 7 years ago

    Here's a couple of gun games from my collection. Taylor Engineering Mr. Top Gun from around 1964. Keeney Air Raider 1940. Hey, if anyone has a spare lockdown bar for Williams Pinch Hitter, I'm getting desperate!

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    #760 7 years ago

    Neat!

    Quoted from LarryB:

    Here's a couple of gun games from my collection. Taylor Engineering Mr. Top Gun from around 1964. Keeney Air Raider 1940. Hey, if anyone has a spare lockdown bar for Williams Pinch Hitter, I'm getting desperate!

    2 weeks later
    #761 7 years ago
    Quoted from Ralph67:

    Just Picked up a Chicago Coin ( 1971) 'Defender'. 1 WW1 theme , Shoot Bi Planes out of the sky with twin handled machine gun
    Here is all the paperwork for the game.
    The machine needs a full service, clean and some minor repairs , but i managed to get it to operate , but it's still gummed up atm ,
    The game is at a fellow pinsiders atm , due to space issues!
    I will be working on this game in the morning . Hopefully i'll report back with good news.
    More pics to follow...

    We have Defender at our local arcade, but the gun aim is off. It always shoots high. I know the contacts have been cleaned already. Do you have any insight as to what else might cause this? I have yet to look at it in depth for myself.

    #762 7 years ago
    Quoted from silverballpaul:

    We have Defender at our local arcade, but the gun aim is off. It always shoots high. I know the contacts have been cleaned already. Do you have any insight as to what else might cause this? I have yet to look at it in depth for myself.

    Id say the gun scanning disc needs to be adjusted , loosen the wingnuts under the gun mech , level the gun up as best you can and line the stylus point on to the rivet thats (fifth from left and centre up and down) ,
    Ill scan the full procedure from the manual if you like , It involves setting up the rear mirror and linning up certain adjustment marks etc ,
    but for now try moving the scanning disc forwards about quarter of a inch , bit by bit , good luck

    #763 7 years ago
    Quoted from Ralph67:

    Ill scan the full procedure from the manual if you like , It involves setting up the rear mirror and linning up

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    The last photo shows the marks i drew on the scanning disc before i pulled it apart so i could restore the gun , as you can see i had to move the scan disc forwards, so it aimed correctly.
    The procedure in the manual is a bit confusing i found , But just make sure to give Airplane Crash and score Disc, Mirror Motor Contact plate and the Hit Control Contact Plate a clean.

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    #764 7 years ago

    Here's one that I restored in and out a while back. Including new scenery, backglass,
    and target area. When the pics were takin', the upper marquee (Midway's Deluxe Shooting
    Gallery) was in the process of being made.. I can kick myself for not keeping it. I now
    somewhat have my eye out for one.. (T)

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    1 week later
    #765 7 years ago

    I had a visitor comment on my Blog wanting an assembled version of my replacement Chicago Coin "Shoot Out" sound card:
    http://pinball-mods.com/blogs/?p=492

    After doing some initial research; I found out that Digikey is obsoleting a lot of the parts because they are thru-hole components. The LM380 audio AMP is going non-stock as well.

    As a result; I'm considering redoing the boards in SMT components with a new audio amp which is readily available.
    Any interest?

    Regardless; Does anyone have schematics on this game?
    Specifically; I'm trying to figure out what Ohm speaker is in the game for the gunfire. I'm assuming 8ohm; but guessing it could be 4.
    Would anyone have a MP3 of the gunshot so I can compare against the completed sound card in the future?

    #766 7 years ago

    Schematic list 8 ohm.

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    1 week later
    #767 6 years ago

    I didnt see the "Top Gun" Midway 1976, I just picked up one that was going to be thrown away.

    It was missing the speed motor (ebay find), and replaced the fuse block & power cord.

    Fired it up, and was working.. Now the hologram motor & gear is gone..

    Its a fun game, if anyone has one PLEASE LET ME KNOW.. Im looking to get the glass remade..

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    #768 6 years ago

    Hi Pinsiders.
    I soon finished the restoration of my Haunted House and i will need some pics or informations about Indian Scout game.
    Thank you for your reply and good day.
    Fabrice

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    #769 6 years ago
    Quoted from kguenther6:

    A video of my MCI Flying Ace
    » YouTube video

    I remember as a kid winning the token.

    #770 6 years ago
    Quoted from Playdium:

    I remember as a kid winning the token.

    I used to have a ton of them from playing it as a kid. I played it about every day. I wish I still had them all. But I did get about 10 of them from Ebay for my game. Flippers.com has them as well for sale. I think I'll pick up a few more from them.

    #771 6 years ago
    Quoted from dhackd:

    I didnt see the "Top Gun" Midway 1976, I just picked up one that was going to be thrown away.

    It was missing the speed motor (ebay find), and replaced the fuse block & power cord.

    Fired it up, and was working.. Now the hologram motor & gear is gone..

    Its a fun game, if anyone has one PLEASE LET ME KNOW.. Im looking to get the glass remade..

    Great save! Good luck with the restore.

    #772 6 years ago

    Well, after a couple of nights of working on it, I finally got my 1968 Williams Aqua gun shooting and scoring.

    Remaining items:

    1. Repair sound board (going to try re-capping it first)
    2. Create and install the missing center flying fish target
    3. Install the repro instruction card I created the other night (if anyone needs one, PM me)

    Video below:

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    #773 6 years ago
    Quoted from kguenther6:

    Great save! Good luck with the restore.

    Does anyone know where a "Top Gun" exists???? I know I dont have the only one..

    http://marvin3m.com/ has one..

    #774 6 years ago

    I was close at getting a old western shooting game (yellow cabinet and a winchester rifle) but dumbo as i was i choose a Sega Shooting Gallery instead, which i never got working properly and ended up selling cheap.

    1 week later
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    #775 6 years ago

    Here is my Bally Sub-Pack Submarine game. Actually, it's my first game I ever got, I got it for free but I had to spend nearly a year working on it. It was complet but disassembled and the body needed work.

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    #776 6 years ago

    Awesome! Need more pix!

    Quoted from Atari_The_Jedi:

    Here is my Bally Sub-Pack Submarine game. Actually, it's my first game I ever got, I got it for free but I had to spend nearly a year working on it. It was complet but disassembled and the body needed work.

    2 weeks later
    #777 6 years ago
    Quoted from kguenther6:

    Great save! Good luck with the restore.

    Found the glass!!!

    Does anyone, know someone that has this machine in their collection???

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    #778 6 years ago

    I sure do love the older games

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    1 week later
    #779 6 years ago

    I loved sub games as a little kid. Would love to get one someday!
    I just recently got my first pin (Sinbad) that I'm working on restoring. That's another story. My first acquisition happened a long time ago. I think my wife and I were in an antique store in Spokane WA in either 94 or 95 when we came across this beast. I didn't know anything about it, but it worked (and still does). I think we paid $800, but also remember that I think we were able to negotiate him down. 20+ years ago that probably was a terrible deal, but back then I didn't know anything and there was no internet....so...

    Here's my Midway Space Gun. I haven't done anything to it - other than some minor attempts to keep the backglass from chipping a way and replacing the heat lamps with LEDs.. It gets played fairly infrequently. It is at the point where it needs some maintenance as the stepper unit is not working correctly and getting a new game to start is kind of a hassle. I hope to put some time and effort into it after I complete Sinbad so that the two can sit next to each other. A lot of mystery working on this one!

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    #780 6 years ago

    I added 4 arcade games to my line-up in the last few weeks as follows:

    1970 Midway Invaders from Outer Space
    1967 Sega Rifleman
    1969 Sega Duck Hunt
    1974 Sega Cowboy

    Here's the Midway game. I do not yet have it up and running. The 2 photos depicting the shooting gallery are from the internet.

    I plan to post a video clip of the gameplay in the future because the ones on the internet are average at best. I remember playing this one as a kid at the Jersey shore. It features an unusual spinning flying saucer target and 4 cool alien targets. The player aims into the sky and launches missiles, much like Midway S.A.M.I., Midway Sea Raider and Sega Missile. The art package appeals to my seventies sensibility.

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    #781 6 years ago

    1967 Sega Rifleman. This game is also awaiting restoration. It's not functioning; however, I think that it needs only minor adjustments because I trust the seller. Unfortunately, a leg was damaged during shipping so it sits on the floor of my gameroom currently.

    Rifleman utilizes an optical viewfinder which creates the illusion of great distance from the targets. Physical saloon doors open and close during the game, requiring concentration and timing. The player has a limited number of shots to fire judiciously because the shot only registers when the saloon doors are opened. A successful shot creates an actual puncture upon a paper "target ticket" which is dispensed, at the end of the game, as a souvenir on the side of the machine. The player can inspect the ticket to identify how close the shot landed to the bullseye of each of the five targets. An ingenious echo-like sound gunfire sound effect is created by a spring mechanism. The target tickets are circulated through the game on a large roll. Just before the ticket is dispensed to the player, the machine cuts the ticket from the roll.

    Two versions of the backglass art exist for this game. An excellent Youtube demonstration of this game is posted by collector, Kevin Keinert.

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    #782 6 years ago

    1969 Sega Duck Hunt.

    This scarcely seen EM arcade game is Sega's follow-up to Sega's Rifleman (above). Anticipating future technology, Duck Hunt was the first game to employ moving light projection targets in this manner. Like Rifleman, Duck Hunt dispenses a paper "target ticket" souvenir at the end of the game which displays the accuracy of each shot by recording the shot with a perforation. The souvenir ticket is dispensed to a tray in the lower front of the machine.

    Duck Hunt players receive ten shots to seek to land on rows of flying ducks. When struck, the duck target disappears from view. The shotgun fire sound is produced by an ingenious echo-spring system, also utilized on Rifleman. Adding to the fun, the game generates duck sounds from a sound card. Duck Hunt was so much fun that Nintendo reprised the game (sans souvenir ticket) many years later.

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    #783 6 years ago

    1974 Sega Cowboy.

    This extraordinary game features highly unusual gameplay in which the player is seated behind a cowboy upon a horse, with the objective to lasso a steer. The player times his/her release of the lasso via a button on the console as the lasso twirls so that it ropes the steer's horns. Photographing the lasso is difficult so I have enhanced the colors and definition in those photos for the sake of clarity.

    Successfully landing the lasso causes the steer to realistically tumble in the dust, which awards a point. The projected 3D image is unique as is the element of timing to score points. Thundering hooves and the bull's capture are enhanced by sound effects.

    The flyer states that the cabinet's construction is a duco-formica finish, which is essentially a painted surface formica hybrid, whereas standard for Sega EM arcade games of the seventies was traditional formica. This game was a new-old-stock time capsule item which remained in its crate until 2015 when the owner took her out for a breath. I am the 2nd owner. The entire game looks new. Even the original owner's manual and score cards were intact, inside the game.

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    #784 6 years ago

    Remarkable find Bruce-congrats

    #785 6 years ago

    If you ever had a Pinball/Arcade gathering Bruce, I'd have to try and make the
    trip. I like those vintage Arcade games at least as much as Pinballs..
    Nice machines along with the many others that you have.. (T)

    #786 6 years ago
    Quoted from ZNET:

    1974 Sega Cowboy.
    This extraordinary game features highly unusual gameplay in which the player is seated behind a cowboy upon a horse, with the objective to lasso a steer. The player times his/her release of the lasso via a button on the console as the lasso twirls so that it ropes the steer's horns. Photographing the lasso is difficult so I have enhanced the colors and definition in those photos for the sake of clarity.
    Successfully landing the lasso causes the steer to realistically tumble in the dust, which awards a point. The projected 3D image is unique as is the element of timing to score points. Thundering hooves and the bull's capture are enhanced by sound effects.
    The flyer states that the cabinet's construction is a duco-formica finish, which is essentially a painted surface formica hybrid, whereas standard for Sega EM arcade games of the seventies was traditional formica. This game was a new-old-stock time capsule item which remained in its crate until 2015 when the owner took her out for a breath. I am the 2nd owner. The entire game looks new. Even the original owner's manual and score cards were intact, inside the game.

    Beautiful collection you have . I assume you have restored the Duck hunt as it looks fantastic . I have a set of boards to suit this game if you need something . They are from a wrecked game
    I remember playing the rifleman . The Midway Alien game ive never heard of before looks like fun , nice pick ups ...

    #787 6 years ago
    Quoted from Ralph67:

    Beautiful collection you have . I assume you have restored the Duck hunt as it looks fantastic . I have a set of boards to suit this game if you need something . They are from a wrecked game
    I remember playing the rifleman . The Midway Alien game ive never heard of before looks like fun , nice pick ups ...

    Thanks, Ralph. Duck Hunt was professionally restored by Felix Cruz, among the most talented restorers, in my view.

    Cowboy is insane, having been new-old-stock until 2015.

    Invaders from Outer Space seems to have resided under the collector radar. It features first-rate gameplay coupled with a killer art package. There's a decent video on YouTube demonstrating the action. I plan to create a comprehensive video of Invaders in the near future.

    Rifleman is half the size of the other games, which is an asset in my crowded gameroom.

    My line-up is now 40 games, about half EM pinball and half EM arcade, with some prewar games and trade stimulators thrown in for good measure. The solid state games are long gone. . .but, I suspect that a few modern games will again populate my line-up in the future.

    #788 6 years ago

    Wow what a neat collection of EM gun games; I would love to add a gun game/western theme game to my collection.
    It looks like the Sega games are the ones to look for?

    I'm also in you ever decide to have a gathering, love those games in your collection.

    1 week later
    #789 6 years ago

    Its hard to believe there are so many different gun games here are a few I did not see on this thread, I have both the 1947 Chicago Coin Pistol Champ & 1963 Chicago Coin Texas Ranger Gatlin gun that I have operational now and plan on doing a total refurbish on both this coming winter, also pictured is a 1953 Genco Sky gunner that I am working to get operational.

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    #790 6 years ago

    Sega of Japan made some of the most extraordinary arcade games in the seventies and Cowboy is no exception. This seldom seen 1974 vintage electromechanical arcade is designed to simulate roping a steer. What makes this game so elegant is that three of the game's main elements are well-executed faux holograms, the cowboy's arm, his lasso and the steer. The arm hurls the lasso at the steer, with the push of a large, circular button. The player is challenged to time his/her release of the lasso so that it travels forward into the distance and arrives at the steer's legs, roping him. The cowboy's 3D illuminated arm swings the lasso in a circular motion, prior to the release. Roping the steer causes him to turn upside down, which registers a point score. The player has 1 minute (time is displayed as a clock) to execute as many successful lasso endeavors as possible. Points are displayed on the backglass. During gameplay, an audio (via 8-track tape) plays the hooves of the cowboy's horse as well as the sound of the steer's capture. The cowboy itself is a physical mannequin head (as opposed to a faux hologram), bobbing around as if riding a horse, during the roping escapade. Actually, the cowboy's arm is also a physical object, which is illuminated to resemble a hologram. In contrast, the rope itself and the steer are both purely nonphysical images, composed of projected lights and angled mirrors, created by the magic of Sega designers, who were so far ahead of their time that no other arcade manufacturer ever ventured to duplicate the game. The rope effect is accomplished by a string tethered to an extending and contracting mechanism, illuminated by a black light, and projected into the scene with mirrors. . .utterly ingenious. This example of Sega Cowboy remained in its original shipping crate from 1974 until 2015, when a collector purchased it. However, that collector was unsuccessful in bringing the game to life. Having recently acquired the game, I am pleased to debut its operation on 7/4/17, now that it's fully functional. Since there are no other demonstrations of a functioning Sega Cowboy on the internet, I'm especially glad to have mine posted here so that others may appreciate it.

    https://vimeo.com/224273794

    #791 6 years ago

    Amazing nos find-always great to see your vids & hear your overview-thks Bruce

    1 week later
    10
    #792 6 years ago

    Kasco Star V, vintage late 1970s/early 1980s (precise date is nebulous). Only 4 environmental cockpit versions of this game are known to exist in the USA. The upright cabinet version is equally scarce. A 3-dimensional, realistic model of an alien planet (the size of a basketball) rotates 360 degrees, controlled by the player. Foot pedals control lateral rotation. Joystick movement controls the player's bomber, including its altitude as it surveys the planet's surface. The joystick also houses the firepower button, which releases missiles. The gameplay ends when the fixed time expires, as shown on the timer countdown display.

    What makes this game so compelling is that not only are points scored by the player by landing shots on specific target bases, the enemy fires back at the player's bomber. If the bomber descends too close to the planet's surface, for a more accurate shot, the player risks being the recipient of incoming fire. If shot down, the fighter jet explodes into a red fireball and points are actually deducted for having lost that bomber. Warnings (via lights surrounding the bomber and the illuminated phrase "ATTACK DANGER") are posted on the screen when the bomber is vulnerable to enemy attack.

    The fighter jet reminds me of Super Zaxxon, but with considerably more advanced 3-D effects. This largely electromechanical game was, like Kasco Ninja Gun, created at the dawn of the solid state era. Star V is an engineering marvel, as were many of the Kasco and Sega games of this transition period from EM to circuit board technology. This example has only about 700 plays on the meter. While my EM pinball collection isn't eclipsed by EM arcade games (yet), I continue to be drawn to the ingenious designs of Kasco and Sega from this time. Here is a video clip demonstration of the gameplay, supplied by the prior owner:

    https://vimeo.com/225336360?utm_source=email&utm_medium=vimeo-cliptranscode-201504&utm_campaign=28749

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    2 weeks later
    #793 6 years ago

    Just picked this one up yesterday.

    I am looking for a hologram for the unit so if anyone has one or knows of someone who does, I would definitely be interested in talking with them.

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    #794 6 years ago

    Follow-up to post #780 above.

    Special thanks to Michael Weaver for furnishing me with a scarce motor for my Midway Invaders From Outer Space. The missing motor controlled the spinning flying saucer target. Earlier today, the motor's sprocket was adjusted and the installation was successful.

    As promised, I created a video demonstration of the gameplay, although the explosion sound is absent and will be restored in the future. For now, my family is having fun saving the earth from these menacing aliens.

    #795 6 years ago

    As a follow-up to post #792 above, I am excited to post here about my Kasco STAR V electromechanical arcade game, which is now set up. This video is primarily dedicated to the internal mechanisms during gameplay. In the future, I shall post a good video demonstrating the gameplay.

    #796 6 years ago
    Quoted from ZNET:

    As a follow-up to post #792 above, I am excited to post here about my Kasco STAR V electromechanical arcade game, which is now set up. This video is primarily dedicated to the internal mechanisms during gameplay. In the future, I shall post a good video demonstrating the gameplay.
    » YouTube video

    That is very cool!

    #797 6 years ago

    For my video of Sega Cowboy's gameplay, please refer to POST #790 above, which contains the VIMEO link. Below is a YOUTUBE video link, demonstrating the game's internal projector in action, which I just posted.

    #798 6 years ago

    Supplementing post #780 and #795 above, here is a gameplay demonstration of Kasco's STAR V.

    Kasco Star V, vintage late 1970s/early 1980s (precise date is nebulous). Only 4 environmental cockpit versions of this game are known to exist in the USA. The upright cabinet version is equally scarce. A 3-dimensional, realistic model of an alien planet (an oversized basketball for scale purposes) rotates 360 degrees, controlled by the player. Foot pedals control lateral rotation. Joystick movement controls the player's bomber, including its altitude as it surveys the planet's surface. The joystick also houses the firepower button, which releases missiles. The gameplay ends when the fixed time expires, as shown on the timer countdown display. An altimeter is displayed on the left side of the screen. Hovering above the planet's surface in the red zone allows the fighter jet to fire upon the alien bases. The word "ATTACK" is displayed when this altitude is achieved. Hovering any lower exposes the jet to incoming fire from the aliens. The word "DANGER" appears on the screen in such instances to warn the player that the fighter jet is vulnerable to enemy firepower from the surface.

    Bright lights envelope the fighter jet as the aliens hone in on their target. Ascending quickly can avert the alien fire. If shot down, the jet explodes into a red fireball and points are actually deducted for having lost a bomber. Likewise, if the bomber strikes the planet surface, it explodes and points are deducted. Thus, there is risk in descending too close to the planet's surface for more accurate shooting.

    What makes this game so compelling is that not only are points scored by the player by landing shots on specific target bases, the enemy fires back at the player's bomber. Another terrific feature is that multiple lenses lend real-life perspective to the fighter jet, making it appear smaller as it flies farther away, closer to the planet's surface and away from the player's vantage. A nifty magnifying effect is utilized to make the planet's surface appear real as well.

    The fighter jet reminds me of Super Zaxxon, but with considerably more advanced 3-D effects. This largely electromechanical game was, like Kasco Ninja Gun, created at the dawn of the solid state era. Star V is an engineering marvel, as were many of the Kasco and Sega games of this transition period from EM to circuit board technology. This example has only about 700 plays on the meter. While my EM pinball collection isn't eclipsed by EM arcade games (yet), I continue to be drawn to the ingenious designs of Kasco and Sega from this time. This video demonstration of the gameplay was recorded on 8/10/17. Typically, my score is about 20 times higher, when not preoccupied with recording and narrating (really, I swear).

    1 week later
    #799 6 years ago

    Does anyone sell backglasses for Williams Phantom Rifle games?

    #800 6 years ago
    Quoted from embryonjohn:

    Does anyone sell backglasses for Williams Phantom Rifle games?

    Not yet. I tried to get them made but mine was in too bad of shape, then I got a super nice one and was too afraid of shipping it to bgresto, then I sold the game. The End, of my story anyhow.

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